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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
463
|
Posted - 2013.05.07 11:23:00 -
[1] - Quote
When do vehicle users expect a fix? |
The dark cloud
Seraphim Initiative. CRONOS.
1335
|
Posted - 2013.05.07 11:28:00 -
[2] - Quote
i hope after the extended downtime. But knowing CCP they will just ignore us so i think we have to keep spamming topics. After all i got the skill vehicle enineering up to lvl 5 and i want the benfits from it. |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.05.07 11:33:00 -
[3] - Quote
Vehicle Engineering doesn't give the bonus to PG and Vehicle Shield Extensions doesn't unlock shield extenders, they are instead unlocked by leveling up Dropsuit Shield Recharging. |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 11:49:00 -
[4] - Quote
Spy Mouse wrote:Vehicle Engineering doesn't give the bonus to PG and Vehicle Shield Extensions doesn't unlock shield extenders, they are instead unlocked by leveling up Dropsuit Shield Recharging.
Yup, ****** up |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
159
|
Posted - 2013.05.07 11:51:00 -
[5] - Quote
Maybe it is CCP's way of saying "get comfortable in a Dropsuit before speccing into the war machines"? |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 11:59:00 -
[6] - Quote
Alaika Arbosa wrote:Maybe it is CCP's way of saying "get comfortable in a Dropsuit before speccing into the war machines"?
Quiet assault scrub
Vehicles are a specialization, its ppl like you who want to solo vehicles and basically want them deleted anyways because its too hard for you |
Spy Mouse
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.05.07 12:08:00 -
[7] - Quote
CCP are aware of the Vehicle Engineering bug.
https://forums.dust514.com/default.aspx?g=posts&t=72735 |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 12:08:00 -
[8] - Quote
Good
Now we need to know when its fixed
So CCP when is it going to be fixed? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
159
|
Posted - 2013.05.07 12:13:00 -
[9] - Quote
lol, you know better, I rarely, if ever use an AR aside from the ones you get on the starter fits.
When have I ever said that vehicles should be able to be solo'd? I haven't, you're pissed at a decision you've made and are trying to demonize me despite the fact that you know better.
In skill importance, Dropsuit > Vehicles simply put because you actually wear your Dropsuit, you just drive/fly to work in your vehicle. Yes, vehicles should be able to pack more firepower than a dropsuit, that is just common sense. However, that being said, there are balance reasons that need to be considered. If there are no counters to vehicles, then why have dropsuits at all? Why not call the game HAV514 at that point? All things should be balanced towards a squad and should reward squadplay.
All things, including your "now useless" Vehicles. People shouldn't be able to exploit broken kb/m mechanics to zoom around the map saving their ass from 3-4 guys launching swarms at them. AV should require non-AV support to get their job done, just the same as Vehicles should require infantry support to get theirs done too.
Also, you say it yourself, they are a specialization, they should require an absolute shitton of dedication to get into. Really, with that post you're not doing much aside from coming across as a crying child. |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 12:20:00 -
[10] - Quote
Alaika Arbosa wrote:lol, you know better, I rarely, if ever use an AR aside from the ones you get on the starter fits.
When have I ever said that vehicles should be able to be solo'd? I haven't, you're pissed at a decision you've made and are trying to demonize me despite the fact that you know better.
In skill importance, Dropsuit > Vehicles simply put because you actually wear your Dropsuit, you just drive/fly to work in your vehicle. Yes, vehicles should be able to pack more firepower than a dropsuit, that is just common sense. However, that being said, there are balance reasons that need to be considered. If there are no counters to vehicles, then why have dropsuits at all? Why not call the game HAV514 at that point? All things should be balanced towards a squad and should reward squadplay.
All things, including your "now useless" Vehicles. People shouldn't be able to exploit broken kb/m mechanics to zoom around the map saving their ass from 3-4 guys launching swarms at them. AV should require non-AV support to get their job done, just the same as Vehicles should require infantry support to get theirs done too.
Also, you say it yourself, they are a specialization, they should require an absolute shitton of dedication to get into. Really, with that post you're not doing much aside from coming across as a crying child.
Wrong
CCP ****** over the HAVs, core skills are bugged and they have screwed up turrets and made advanced AV free and now invisable to boot
Vehicles > dropsuits because i specced into them dumbass, its called specialization not jack of trades master of all
I shouldnt able to use KB+M to escape from 1 guy who can solo my HAV without even having to try or use teamwork, its threr im using it since AV is easy mode
Absolute shitton of dedication = 11mil of my SP all into vehicles and the upgrades skill, how the **** is that not specialization you dumb ****
Go crawl back into the assault hole since you know nothing about HAVs and AV |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
159
|
Posted - 2013.05.07 12:24:00 -
[11] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:lol, you know better, I rarely, if ever use an AR aside from the ones you get on the starter fits.
When have I ever said that vehicles should be able to be solo'd? I haven't, you're pissed at a decision you've made and are trying to demonize me despite the fact that you know better.
In skill importance, Dropsuit > Vehicles simply put because you actually wear your Dropsuit, you just drive/fly to work in your vehicle. Yes, vehicles should be able to pack more firepower than a dropsuit, that is just common sense. However, that being said, there are balance reasons that need to be considered. If there are no counters to vehicles, then why have dropsuits at all? Why not call the game HAV514 at that point? All things should be balanced towards a squad and should reward squadplay.
All things, including your "now useless" Vehicles. People shouldn't be able to exploit broken kb/m mechanics to zoom around the map saving their ass from 3-4 guys launching swarms at them. AV should require non-AV support to get their job done, just the same as Vehicles should require infantry support to get theirs done too.
Also, you say it yourself, they are a specialization, they should require an absolute shitton of dedication to get into. Really, with that post you're not doing much aside from coming across as a crying child. Wrong CCP ****** over the HAVs, core skills are bugged and they have screwed up turrets and made advanced AV free and now invisable to boot Vehicles > dropsuits because i specced into them dumbass, its called specialization not jack of trades master of all I shouldnt able to use KB+M to escape from 1 guy who can solo my HAV without even having to try or use teamwork, its threr im using it since AV is easy mode Absolute shitton of dedication = 11mil of my SP all into vehicles and the upgrades skill, how the **** is that not specialization you dumb **** Go crawl back into the assault hole since you know nothing about HAVs and AV
Ok, there is no reasoning with you.
CRY MOAR then.
/My presence in this thread. |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
|
Posted - 2013.05.07 12:25:00 -
[12] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
|
Posted - 2013.05.07 12:26:00 -
[13] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 12:38:00 -
[14] - Quote
It doesnt matter what they have done right when they have screwed over a specailzation
How can i play when i cannot play my class effectively because of various **** ups?
Last build i could play, this build i cannot until the basics are fixed, when the vehicle core skills are fixed then i should be able to and may not have a problem and be pissed off as much as this even tho my railgun has no gun depression/elevation and everyone has bought advanced AV nades for free and i get by invisable swarms and armor shield balance is still way out of whack |
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