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Protoman Is God
Red and Silver Hand Amarr Empire
153
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Posted - 2013.05.07 06:02:00 -
[1] - Quote
It's a landmark I feel we all should celebrate considering this game has been out for over a year now.
BTW somebody go check RFoM, SOCOM Confrontation, Socom 4, and MAG to see if they have similar players counts.
We might be able to qualify DUST as a "Dead Game" |
NIIKIA
Namtar Elite Gallente Federation
29
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Posted - 2013.05.07 06:05:00 -
[2] - Quote
Protoman Is God wrote:It's a landmark I feel we all should celebrate considering this game has been out for over a year now. I hope it happens man.. The 4440 we saw today was. Just for the new build it will drop. |
hershman001
Creepers Corp. Creepers Alliance
80
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Posted - 2013.05.07 06:07:00 -
[3] - Quote
After today nobody will want to log in again... |
hershman001
Creepers Corp. Creepers Alliance
80
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Posted - 2013.05.07 06:08:00 -
[4] - Quote
I predict 3,000 tops at peak hour tomorrow. Downhill from there |
MacGoogles iS-me-name
ThatsHott
8
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Posted - 2013.05.07 06:08:00 -
[5] - Quote
hershman001 wrote:After today nobody will want to log in again...
Im sure on the 14th, everything will change for the better. :) |
Nstomper
The Sangheli
333
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Posted - 2013.05.07 06:08:00 -
[6] - Quote
NIIKIA wrote:Protoman Is God wrote:It's a landmark I feel we all should celebrate considering this game has been out for over a year now. I hope it happens man.. The 4440 we saw today was. Just for the new build it will drop. Saw 4525 |
Doyle Reese
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.05.07 06:10:00 -
[7] - Quote
guys, today is MONDAY, people have work/school/other stuff to do |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
175
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Posted - 2013.05.07 06:12:00 -
[8] - Quote
Doyle Reese wrote:guys, today is MONDAY, people have work/school/other stuff to do People have that everyday, who plays on the weekends? |
Protoman Is God
Red and Silver Hand Amarr Empire
155
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Posted - 2013.05.07 15:50:00 -
[9] - Quote
have we passed 5K yet? |
Vrain Matari
ZionTCD Unclaimed.
502
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Posted - 2013.05.07 17:51:00 -
[10] - Quote
Protoman Is God wrote:It's a landmark I feel we all should celebrate considering this game has been out for over a year now. BTW somebody go check RFoM, SOCOM Confrontation, Socom 4, and MAG to see if they have similar players counts. We might be able to qualify DUST as a "Dead Game" This is a good point.
This is a valid metric of success - it's not the only metric, but it is a valid metric, and ofc CCP is keenly aware of this number. I know i've been following this number everyday for a year. This number hasn't really changed in spite of the steadily growing # of created characters, approx. 2.2 million at this point.
My model for what was driving players away in Chromosome was this ranked list, biggest factor first(not 100% sure of the ranking, hopefully peeps can post their versions):
1) Awkward core mechanics and related bugs(Controller response curve, sticky terrain, sprint/lock/hack reset bug, reload animation, HMG barrel wall glitching).
2) Pubstomps(The frustration caused by the pubstomping is amplified with high gain by point # 1 above.).
3) Complexity(Leading to a feeling of paralysis and helplessnes/hopelessness, amplified by points # 1 and 2 above).
4) Graphics/audio(Not an issue for some of us, but more about new peeps expectations based on other titles - first impressions count!).
5) Need to grind. Feels like a job(Put this last because a peep would actually have to stay with the game for awhile to experience it. Compunding this is the toxic passive in-match skillpoint mechanic/AFKers).
I feel that with the release of Uprising, points 1 & 4 have beed addressed to a significant extent(more to do ofc).
Point 3 has also been addressed with the skill tree(works for me, at least). The game is and should be deep and complex, CCP can only do so much for players who refuse to engage on any level with resources availiable to players. New Eden will not be for everbody.
Point 2 is totally under CCP's power to influence. I'd say that if the matchmaking AI needs more time to achieve sentience then impose gear restrictions/sp nerfs/ladder system temporarily until the matchmaker is ready. You'd kinda want this in place by the 14th or by whenever the advertising blitz starts.
Atm Point 5 is entangled with point 2 at an almost quantum level. Noob frustration is amplifired by low player count in matches is driven by AFKing is driven by the passive in-match sp rewards the motivation for which is driven by a natural aversion to unpleasant grinding. I believe the whole motivation for including the passive in-match sp mechanic was to serve the new players, not frustrate them. But it's a complex system, so back to the drawing board. But definitely a soluble problem looking for creative input from us beta testers.
My expectation is because points 1 & 4 have received some love player numbers will start to rise steadily. When points 3 & 5 get the attention they deserve i'd anticipate a fairly impressive adoption rate.
and to get to the OP's point, we'll have 5000 before the 14th easily. |
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Chris F2112
187. Unclaimed.
146
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Posted - 2013.05.07 17:55:00 -
[11] - Quote
hershman001 wrote:After today nobody will want to log in again...
I swear you made a thread about leaving just yesterday... why do these people never stay gone! |
Vrain Matari
ZionTCD Unclaimed.
522
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Posted - 2013.05.15 01:39:00 -
[12] - Quote
Just logged in. 5300+ players.
You're wrong again, protodude.
But keep trying, it's cute ;) |
Ner'Zul Nexhawk
Seraphim Auxiliaries CRONOS.
209
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Posted - 2013.05.15 01:45:00 -
[13] - Quote
Vrain Matari wrote:Just logged in. 5300+ players.
You're wrong again, protodude.
But keep trying, it's cute ;)
I'll second that, logged in around an hour ago and saw exactly 5200 people. Celebrate! |
Alina Heart
DIOS EX. Gentlemen's Agreement
144
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Posted - 2013.05.15 01:47:00 -
[14] - Quote
5400 Just now, Protoman GTFO! |
Winsaucerer
The Southern Legion RISE of LEGION
89
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Posted - 2013.05.15 01:48:00 -
[15] - Quote
http://eve-offline.net/?server=dust |
DarkMaximos
Seituoda Taskforce Command Caldari State
12
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Posted - 2013.05.15 01:50:00 -
[16] - Quote
5,357 online, you lost protogod! Looks like were gonna see the playerbase rise. Tough luck protoman. |
Makuta Miserix
Better Hide R Die
79
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Posted - 2013.05.15 01:54:00 -
[17] - Quote
I have seen 52,000-ish before. Last Friday around 12:00PM EST. |
Laheon
Osmon Surveillance Caldari State
479
|
Posted - 2013.05.15 01:55:00 -
[18] - Quote
5396 peak... And I can imagine a few hundred more players waiting on reviews from IGN and Gamespot. All this with little to no advertising.
I would reckon that WHEN DUST hits 10k players, PSN will advertise it on the front page, and it should get a few thousand more players trying it out simply because it's free.
Expect it to expand then through word-of-mouth. |
Doyle Reese
OSG Planetary Operations Covert Intervention
16
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Posted - 2013.05.15 01:55:00 -
[19] - Quote
Protoman is God is wrong, now let us partake in the time-honored tradition of laughing and pointing at him.
(Bass is better) |
13th Clone
The Merc Net
2
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Posted - 2013.05.15 01:56:00 -
[20] - Quote
At night Australian time I get 1500 people on tranquility server over the weekend this hits 40-50 k it did last weekend was great seeing new names |
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Mobius Wyvern
BetaMax. CRONOS.
1490
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Posted - 2013.05.15 01:58:00 -
[21] - Quote
Protoman Is God wrote:It's a landmark I feel we all should celebrate considering this game has been out for over a year now. BTW somebody go check RFoM, SOCOM Confrontation, Socom 4, and MAG to see if they have similar players counts. We might be able to qualify DUST as a "Dead Game" >Posts about Dust being a dead game >Corpmates make posts about playing an active role in Planetary Conquest
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Iron Wolf Saber
Den of Swords
4113
|
Posted - 2013.05.15 02:00:00 -
[22] - Quote
According to some digging around
Gears of War Judgement only has like 4-6k playing at the same time during their spikes. |
56 truth
Algintal Core Gallente Federation
81
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Posted - 2013.05.15 02:01:00 -
[23] - Quote
as of now its 5305 or so |
Thrawn01 Aldeland
Sardaukar Merc Guild General Tso's Alliance
24
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Posted - 2013.05.15 02:10:00 -
[24] - Quote
When I see the number 5,000 it seems like quite a few players. Dust's success or failure will be seen in the long run, does player count increase decrease stay the same.
Also,it is free to play. player count does not mean more money for CCP. but rather how many spend money. some will many won't.
was posted but seemed to be ignored.
nifty site with some nice charts can see the online count over time. can watch how number online changes over time. Overall overall has remained fairly consistent. |
56 truth
Algintal Core Gallente Federation
81
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Posted - 2013.05.15 02:19:00 -
[25] - Quote
Thrawn01 Aldeland wrote:
When I see the number 5,000 it seems like quite a few players. Dust's success or failure will be seen in the long run, does player count increase decrease stay the same.
Also,it is free to play. player count does not mean more money for CCP. but rather how many spend money. some will many won't.
so pretty much how well they pull off microtransactions |
Surt gods end
Demon Ronin
102
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Posted - 2013.05.15 02:38:00 -
[26] - Quote
Game is "official" now. I expected a increase in number. Now a lot of those that came to see what "dust" was about will leave after one week, and we are back to looking at each others bloody mugs again. except you ladies. I can gaze upon your radiance till the very sun collapses. hi. *nice one dude* Thank you dude. |
DigiOps
Kirkinen Risk Control Caldari State
239
|
Posted - 2013.05.15 02:46:00 -
[27] - Quote
Laheon wrote:5396 peak... And I can imagine a few hundred more players waiting on reviews from IGN and Gamespot. All this with little to no advertising.
I would reckon that WHEN DUST hits 10k players, PSN will advertise it on the front page, and it should get a few thousand more players trying it out simply because it's free.
Expect it to expand then through word-of-mouth. Lol. Waiting on reviews for a free game. Silly. I never care about reviews for PS+ games. Its not like I'm losing anything.
I've been spreading the word. Got a handful of people interested. |
KING SALASI
MAJOR DISTRIBUTION
8
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Posted - 2013.05.15 02:53:00 -
[28] - Quote
For the first time ever i agree with protoman omg. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
332
|
Posted - 2013.05.15 03:13:00 -
[29] - Quote
I predicted that the game wouldn't break 5,500.Looks like I was right,not that I wanted to be,but what else would you expect when Sony didn't even bother with any meaningful advertising.
This will probably be a worse situation than what happened with MAG and it's lack of advertising.
Don't really understand how anyone expects a game to be successful when tons of people either don't know what it's about,or don't know about it at all.
With numbers this pitiful,CCP might as well take out the empire control skill,and use that space for something else. |
jaksol darnson
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.15 03:41:00 -
[30] - Quote
i saw a few days ago over 35000 players almost 40000 |
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