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Vrain Matari
ZionTCD Unclaimed.
502
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Posted - 2013.05.07 17:51:00 -
[1] - Quote
Protoman Is God wrote:It's a landmark I feel we all should celebrate considering this game has been out for over a year now. BTW somebody go check RFoM, SOCOM Confrontation, Socom 4, and MAG to see if they have similar players counts. We might be able to qualify DUST as a "Dead Game" This is a good point.
This is a valid metric of success - it's not the only metric, but it is a valid metric, and ofc CCP is keenly aware of this number. I know i've been following this number everyday for a year. This number hasn't really changed in spite of the steadily growing # of created characters, approx. 2.2 million at this point.
My model for what was driving players away in Chromosome was this ranked list, biggest factor first(not 100% sure of the ranking, hopefully peeps can post their versions):
1) Awkward core mechanics and related bugs(Controller response curve, sticky terrain, sprint/lock/hack reset bug, reload animation, HMG barrel wall glitching).
2) Pubstomps(The frustration caused by the pubstomping is amplified with high gain by point # 1 above.).
3) Complexity(Leading to a feeling of paralysis and helplessnes/hopelessness, amplified by points # 1 and 2 above).
4) Graphics/audio(Not an issue for some of us, but more about new peeps expectations based on other titles - first impressions count!).
5) Need to grind. Feels like a job(Put this last because a peep would actually have to stay with the game for awhile to experience it. Compunding this is the toxic passive in-match skillpoint mechanic/AFKers).
I feel that with the release of Uprising, points 1 & 4 have beed addressed to a significant extent(more to do ofc).
Point 3 has also been addressed with the skill tree(works for me, at least). The game is and should be deep and complex, CCP can only do so much for players who refuse to engage on any level with resources availiable to players. New Eden will not be for everbody.
Point 2 is totally under CCP's power to influence. I'd say that if the matchmaking AI needs more time to achieve sentience then impose gear restrictions/sp nerfs/ladder system temporarily until the matchmaker is ready. You'd kinda want this in place by the 14th or by whenever the advertising blitz starts.
Atm Point 5 is entangled with point 2 at an almost quantum level. Noob frustration is amplifired by low player count in matches is driven by AFKing is driven by the passive in-match sp rewards the motivation for which is driven by a natural aversion to unpleasant grinding. I believe the whole motivation for including the passive in-match sp mechanic was to serve the new players, not frustrate them. But it's a complex system, so back to the drawing board. But definitely a soluble problem looking for creative input from us beta testers.
My expectation is because points 1 & 4 have received some love player numbers will start to rise steadily. When points 3 & 5 get the attention they deserve i'd anticipate a fairly impressive adoption rate.
and to get to the OP's point, we'll have 5000 before the 14th easily. |
Vrain Matari
ZionTCD Unclaimed.
522
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Posted - 2013.05.15 01:39:00 -
[2] - Quote
Just logged in. 5300+ players.
You're wrong again, protodude.
But keep trying, it's cute ;) |
Vrain Matari
ZionTCD Unclaimed.
525
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Posted - 2013.05.16 13:04:00 -
[3] - Quote
Th3rdSun wrote:I predicted that the game wouldn't break 5,500.Looks like I was right,not that I wanted to be,but what else would you expect when Sony didn't even bother with any meaningful advertising.
This will probably be a worse situation than what happened with MAG and it's lack of advertising.
Don't really understand how anyone expects a game to be successful when tons of people either don't know what it's about,or don't know about it at all.
With numbers this pitiful,CCP might as well take out the empire control skill,and use that space for something else. Don't remember exactly right now, but approx. 6300+ last night.
Would you like to post another number and lose a little more credibility?
And don't shoot the messenger - blame the empirical results. |
Vrain Matari
ZionTCD Unclaimed.
526
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Posted - 2013.05.16 20:24:00 -
[4] - Quote
My take on the promotion thing is that CCP knows the game is not ready to be promoted, they've released now with the new build because they think it will get them a bump in player numbers, which they need for testing purposes.
I think once they have the core mechanics ironed out(basically aiming, the mesh and actions) plus a little more work put into the new player experience, they'll turn the marketing machine on.
At that point the trickle will turn into a flood. And if they can manage to fix aiming and the mesh early, word of mouth may make their marketing campaign redundant.
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