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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arron Rift
Commando Perkone Caldari State
106
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Posted - 2013.05.07 05:18:00 -
[1] - Quote
This mostly applies to night time battles, but much of the scenery seems to get this strange glowing outline around it. I'm not sure if the sky is glitching or what, but it kind of reminds me of Sly Cooper :P
Has anyone else encountered this? |
Kane Fyea
BetaMax. CRONOS.
152
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Posted - 2013.05.07 05:24:00 -
[2] - Quote
I was thinking it looks a little like borderlands. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
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Posted - 2013.05.07 05:28:00 -
[3] - Quote
Unreal engine just wait till its night time and your firing the new av weapon at tanks in the distance
that will show you something cool |
Ignoble Son
3dge of D4rkness SoulWing Alliance
166
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Posted - 2013.05.07 05:43:00 -
[4] - Quote
Yes! The whole thing (in battle) looks VERY cartoony to me. It was much Much MUCH better the other way. Ok you did you did your expirement with the graphics, it didn't work out now change it back. It was wwwaaayyy better the other way.
Also what is up with the horribly grainy bullet tracer/laser beam/other weapon effects? Graphicaly, they are extraordinarily grainy and just all around look terrible compared to what I am use to.
I don't like this at all |
mollerz
s1ck3r Corp
190
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Posted - 2013.05.07 05:57:00 -
[5] - Quote
better the other way!?
I am having a hard time having to adjust to all the detail that is present.
The last build was a blank slate compared to this build. The color might be off a bit, but it still looks WAY better than last build.
not even the same ball park. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3719
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Posted - 2013.05.07 06:00:00 -
[6] - Quote
Everything looks great to me aside from some anti aliasing issues with gunfire lines. I like the graphical improvements.
What definition tvs are you guys using? do you guys use as HDMI cable? Can you show any pictures of what you're talking about? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
166
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Posted - 2013.05.07 06:04:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Everything looks great to me aside from some anti aliasing issues with gunfire lines. I like the graphical improvements.
What definition tvs are you guys using? do you guys use as HDMI cable? Can you show any pictures of what you're talking about?
I have a 52 inch plasma connected via HDMI. |
Buster Friently
Rosen Association
370
|
Posted - 2013.05.07 06:07:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Everything looks great to me aside from some anti aliasing issues with gunfire lines. I like the graphical improvements.
What definition tvs are you guys using? do you guys use as HDMI cable? Can you show any pictures of what you're talking about?
Yes, graphics overall are much better. there does seem to be a loss of antialiasing though. I see this in the tracer fire as well as ladders. |
Andrea Auroras
Forsaken Immortals
8
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Posted - 2013.05.07 06:12:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Everything looks great to me aside from some anti aliasing issues with gunfire lines. I like the graphical improvements.
What definition tvs are you guys using? do you guys use as HDMI cable? Can you show any pictures of what you're talking about?
I'm using an HDtv monitor with 50000:1 Dynamic Contrast and HDMI and although most static things are fine (although not what I was expecting from the screenshots in devblogs), animations with gunfire, rockets, hives, plants etc are all blocky like something outta an 80's arcade game. It's even worse at sniper ranges where dropsuit animations become, as said above, very boarderlands, and the gunfire is just a load of squares. |
Centurion mkII
SVER True Blood Unclaimed.
41
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Posted - 2013.05.07 06:13:00 -
[10] - Quote
I had the same thought but after playing more today it just looks normal too me now. One thing i dislike is the white lines around crap :/ |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
175
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Posted - 2013.05.07 06:15:00 -
[11] - Quote
Too much yellow! |
mollerz
s1ck3r Corp
193
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Posted - 2013.05.07 08:14:00 -
[12] - Quote
nanohives get lost when you are in them as well. You used to know when you were in the actual hive, but now the visual of it gets dampended away when you are in it. |
gbghg
L.O.T.I.S. RISE of LEGION
1454
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Posted - 2013.05.07 08:46:00 -
[13] - Quote
Got confused first time I went on manus peak, everything looked strange. But the new graphics are growing on me, it actually looks so much getter compared to before. |
Sakari Wakuu
Kigurosaka Corporation
3
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Posted - 2013.05.07 08:54:00 -
[14] - Quote
The light looks like some kind of night-vision technology :p It has something to it, but I'd love to be able to turn it back to dark somehow. Just for the beautiful looks, or even to detect lights from vehicles etc. |
Jason Pearson
Seraphim Initiative. CRONOS.
1026
|
Posted - 2013.05.07 11:17:00 -
[15] - Quote
A lot of the time it feels very cartoony on the Map, night time is cool though. |
Soozu
5o1st
63
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Posted - 2013.05.07 11:27:00 -
[16] - Quote
I can't help but think they had a discussion and said "CARTOON!" Yay! I mean, the character select screen is now a choice of three cartoons right from the get go. Too much yellow to "highlight" information. HDMI cable here.
By the way, I can't post anywhere ever again without mentioning my shotgun. I went to level 5 hoping tighter spread would help.... NOPE... No range = 7 million SP toon useless, and using a militia AR for the long haul. |
Julius Vindice
A.N.O.N.Y.M.O.U.S.
65
|
Posted - 2013.05.07 11:29:00 -
[17] - Quote
The outlines is like VISR from Halo ODST to me, I like it. |
Django Quik
R.I.f.t Orion Empire
415
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Posted - 2013.05.07 11:31:00 -
[18] - Quote
The problem is that now everything is way too sharp. It's like when you see really poor CGI in movies and it's too clean cut and sticks out like a sore thumb. All the models need to be way less sharp and a bit dirtier, so there are less clean outlines and shinyness. |
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CCP Photon
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.09 04:11:00 -
[19] - Quote
I think I will leave it to my Artist colleagues to address your feedback on art style.
From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials.
CCP Photon |
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Nguruthos IX
Hellstorm Inc League of Infamy
295
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Posted - 2013.05.09 04:13:00 -
[20] - Quote
CCP Photon wrote:I think I will leave it to my Artist colleagues to address your feedback on art style.
From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials.
CCP Photon
Fitting name. I have to say the thing I'm most impressed with is the floodlights on drop ships. It's very dynamic and I hope cherries on the ground can see the illumination of death covering them the way I do. |
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HOMMANDO
Goonfeet
86
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Posted - 2013.05.09 04:13:00 -
[21] - Quote
CCP Photon wrote:From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials.
Assault rifles look like they've been dipped in oil when you're in a dark area.
|
General Tiberius1
ZionTCD Unclaimed.
620
|
Posted - 2013.05.09 04:28:00 -
[22] - Quote
CCP Photon wrote:I think I will leave it to my Artist colleagues to address your feedback on art style.
From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials.
CCP Photon
than why does my heavy suit look made out of cloth? |
VLIGHT5
Dead Six Initiative Lokun Listamenn
71
|
Posted - 2013.05.09 04:28:00 -
[23] - Quote
It's not cartoony it just doesn't look like grainy crap anymore. |
DigiOps
Kirkinen Risk Control Caldari State
194
|
Posted - 2013.05.09 04:36:00 -
[24] - Quote
I like it. |
Aighun
Zumari Force Projection Caldari State
833
|
Posted - 2013.05.09 05:02:00 -
[25] - Quote
Environment lighting is really nice. Very well done in most maps. Some of the best wide open space, outdoor, landscape directional lighting I have seen on console.
There are some weird instances of a sort of halo effect when you have a dark figure against a dark ground.
We aren't seeing very subtle reflected light on the side of an object facing away from the main light source, or light wrapping around objects. Especially the character models as they move through the environment.
But to me the entire build has a "fatter" feeling. As if lighting and effects were rendered with sharpie, as opposed to a rapidograph. However that translates to Wacom tablet.
Everything does look 2 dimensional, graphic and over saturated in the Warbarge.
Not too sure about the Amarrr interior decorators/ designers. High key sodium glare is oppressive and I would expect a more natural light in a living space. Even if the walls had a golden glow. But maybe the Amarr do it differently. |
crazy space 1
Krullefor Organization Minmatar Republic
1103
|
Posted - 2013.05.09 05:14:00 -
[26] - Quote
HOMMANDO wrote:CCP Photon wrote:From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials. Assault rifles look like they've been dipped in oil when you're in a dark area. Yeah they only have single shader map.... |
crazy space 1
Krullefor Organization Minmatar Republic
1103
|
Posted - 2013.05.09 05:15:00 -
[27] - Quote
General Tiberius1 wrote:CCP Photon wrote:I think I will leave it to my Artist colleagues to address your feedback on art style.
From a tech perspective, in Uprising we have been moving towards materials that have a more complex and realistic response to lighting - a lot of focus was put on the metallic materials and the terrain materials.
CCP Photon than why does my heavy suit look made out of cloth? Because parts of it are, but it's only got simple shaders on now :/ So instead of just parts the effect seems to be on the whole thing... |
DAMIOS82
Seituoda Taskforce Command Caldari State
9
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Posted - 2013.05.09 05:39:00 -
[28] - Quote
I'm not sure how it is with other people, but the graphics became 100 times worse on my tv. I have a full HD 1080i 102 cm LCD, Now in Beta i had a full screen, now it only displays on half the screen in the middle, with black bar outlinings. So i have to zoom in with my tv, what makes it even worse. Everything is pixelated, its all fuzzy and hazy, low details, and allthough i like colors, It looks to much Cartoon style. A.k.a borderlands, and i hate that style of game. I personally like realism, not cartoon books/comics. When compared with Eve. Eve looks reall, feels reall and since Dust is an extension to Eve in a way, it should look and feel the same way, just with more colors. But not this style. To me its as if i'm playing a game on the very lowest settings of my Pentium 1 graphics card. Not to mention when using a scoped sniper rifle, the figures on the battlefield look either completely black, at a far distance, or pixels closer by. The only thing that actually looked good was the tank, there you could actually see the graphics and details improved.
I trully hope CCP is making the graphics there top priority, because graphics are half the games worth. |
2100 Angels
The Southern Legion RISE of LEGION
97
|
Posted - 2013.05.09 07:18:00 -
[29] - Quote
DAMIOS82 wrote:I'm not sure how it is with other people, but the graphics became 100 times worse on my tv. I have a full HD 1080i 102 cm LCD, Now in Beta i had a full screen, now it only displays on half the screen in the middle, with black bar outlinings. So i have to zoom in with my tv, what makes it even worse. Everything is pixelated, its all fuzzy and hazy, low details, and allthough i like colors, It looks to much Cartoon style. A.k.a borderlands, and i hate that style of game. I personally like realism, not cartoon books/comics. When compared with Eve. Eve looks reall, feels reall and since Dust is an extension to Eve in a way, it should look and feel the same way, just with more colors. But not this style. To me its as if i'm playing a game on the very lowest settings of my Pentium 1 graphics card. Not to mention when using a scoped sniper rifle, the figures on the battlefield look either completely black, at a far distance, or pixels closer by. The only thing that actually looked good was the tank, there you could actually see the graphics and details improved.
I trully hope CCP is making the graphics there top priority, because graphics are half the games worth.
I'd recommend switching your display settings over to 720p and see if that's any better. This sounds from my (very limited) experience that it's an issue with the interlaced image format associated with 1080i (especially with your comment about it only displaying half the image). These graphics are a billion times better, so you're obviously not seeing what the rest of us are |
Panther Alpha
WarRavens Orion Empire
160
|
Posted - 2013.05.09 08:48:00 -
[30] - Quote
Rubbish, it have that "Counter Strike" feel to it... I love it.
Not saying in any form that Dust 514 is now CS, even that it wont be such a bad thing. To me CS is one of the games that always got the balance of "Performance V's Graphics" spot on. |
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Smooth Head
Vherokior Combat Logistics Minmatar Republic
27
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Posted - 2013.05.09 08:56:00 -
[31] - Quote
Arron Rift wrote:This mostly applies to night time battles, but much of the scenery seems to get this strange glowing outline around it. I'm not sure if the sky is glitching or what, but it kind of reminds me of Sly Cooper :P
Has anyone else encountered this? Could be a desperation move by CCP.
Maybe.
TF2 in space.
Without the awesome game of course. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
7
|
Posted - 2013.05.09 09:08:00 -
[32] - Quote
mollerz wrote:nanohives get lost when you are in them as well. You used to know when you were in the actual hive, but now the visual of it gets dampended away when you are in it. I'll take that as a good thing... Were you ever in a firefight while standing inside the glow of 2 or 3 hives in the last build??? With all the sparkles and moving lights its was like you were tripping on acid so aiming went to ****. |
Sir Petersen
Valhalla Nord
119
|
Posted - 2013.05.09 09:14:00 -
[33] - Quote
I know a lot of people are liking the new graphics but I actually think its worse now. Cartoonish yes and sometimes way too colorful. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3760
|
Posted - 2013.05.09 09:17:00 -
[34] - Quote
I like the colors damnit, don't nerf the colors. I want to see even more colors. If I wanted bland dull colors I would be playing BF3. |
skinn trayde
On The Brink CRONOS.
117
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Posted - 2013.05.09 09:23:00 -
[35] - Quote
before and after here |
SirManBoy
Planetary Response Organization
33
|
Posted - 2013.05.09 09:29:00 -
[36] - Quote
I, too, preferred the old look. Everything seems washed out now. Motion looked better in the old build as well. |
KatanaPT
Tech Guard General Tso's Alliance
101
|
Posted - 2013.05.09 09:30:00 -
[37] - Quote
I love the new look, the only beef i have with it is that now its pretty hard to discern suits against the background or the ground. |
Panther Alpha
WarRavens Orion Empire
160
|
Posted - 2013.05.09 09:37:00 -
[38] - Quote
There.. i fixed that for you. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
452
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Posted - 2013.05.09 09:42:00 -
[39] - Quote
KatanaPT wrote:I love the new look, the only beef i have with it is that now its pretty hard to discern suits against the background or the ground. I love this fact. It use to be too easy for snipers to see people at a far range. People use to stand out like a sore thumb. This really helps those who play sneaky.
Everything about the new look is good. Complainers are funny. |
Gunner Needed
The Southern Legion RISE of LEGION
118
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Posted - 2013.05.09 09:48:00 -
[40] - Quote
the new shield regen on vehicles is ugly, one big shining brick |
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Garrett Blacknova
Codex Troopers
2854
|
Posted - 2013.05.09 10:06:00 -
[41] - Quote
...So you're saying that Black Beauty needs an HD remake? |
Peter Hanther
Dead Six Initiative Lokun Listamenn
43
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Posted - 2013.05.09 13:10:00 -
[42] - Quote
SILENTSAM 69 wrote:KatanaPT wrote:I love the new look, the only beef i have with it is that now its pretty hard to discern suits against the background or the ground. I love this fact. It use to be too easy for snipers to see people at a far range. People use to stand out like a sore thumb. This really helps those who play sneaky. Everything about the new look is good. Complainers are funny.
Remember Logistics people are now bright yellow...
That said I love the new graphics |
Aighun
Zumari Force Projection Caldari State
835
|
Posted - 2013.05.09 13:28:00 -
[43] - Quote
Nah. Too many tertiary colours in your after picture. Not enough bright primary colors.
Our new drop suits make us 1970s super heros. But if yellow worked for Wolverine, it can work for you. |
Vrain Matari
ZionTCD Unclaimed.
511
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Posted - 2013.05.09 15:34:00 -
[44] - Quote
Andrea Auroras wrote:KAGEHOSHI Horned Wolf wrote:Everything looks great to me aside from some anti aliasing issues with gunfire lines. I like the graphical improvements.
What definition tvs are you guys using? do you guys use as HDMI cable? Can you show any pictures of what you're talking about? I'm using an HDtv monitor with 50000:1 Dynamic Contrast and HDMI and although most static things are fine (although not what I was expecting from the screenshots in devblogs), animations with gunfire, rockets, hives, plants etc are all blocky like something outta an 80's arcade game. It's even worse at sniper ranges where dropsuit animations become, as said above, very boarderlands, and the gunfire is just a load of squares. I think the new graphics are beautiful on to macro scale. Things feel much more epic on th battlefield now. Vegetation looks good too, short draw diatance is noticeable but this is an old platform we're on. Impressive work CCP.
Noticeable changes to the antialiasing in this build tho - most obvious when looking at a ridgeline backlit by the sky. Tracers too. Immersion-breaking imo.
Up close the terrain is a little cartoony in spots(planning a post to provide specific locations and details later, not everything looks cartoony).
My biggest gripe is the character loading screen. I think it's an error in design judgement - the cartoony 'character card' we select to log in to the game has an art style that creates a jarring dichotomy with the art style of New Eden and th conceptual foundations of DUST. I d really like to see it go and have and updated, embedded-in-the-DUST-terrain image or animation of my merc. The motivation for the cartoony character card may be loading time tho - if that is the case i'd say just revisit the art style with New Eden grittyness in mind - the cartoon definitely sends the wrong message.
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Knarf Black
Subdreddit Test Alliance Please Ignore
705
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Posted - 2013.05.09 16:00:00 -
[45] - Quote
What looks cartoony to me is the massive drop in framerate for distant objects. Watch an LAV drive into the distance and eventually it will look like a Ralph Bakshi cartoon drawn on the threes. |
S0LlD SNAKE
PLAYSTATION4
43
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Posted - 2013.05.09 16:01:00 -
[46] - Quote
UE sucks , i hate it in EVERY game that has it , wished CCP would have made one inhouse |
DAMIOS82
Seituoda Taskforce Command Caldari State
9
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Posted - 2013.05.10 07:30:00 -
[47] - Quote
2100 Angels you where right, my tv had it on autosetting for 570p, so 720p solved the problem and indeed i was missing out on the graphics. 1080i and 1080p still don't work mind you. That beeing said dispite the better graphics it still could do with less cartoon style and more realism. |
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