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Matakage
WildCard Ninja Clan
30
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Posted - 2013.05.06 23:24:00 -
[1] - Quote
To all you mouse and keyboard users, I just have to say....
HAHAHAHAHAHAHAHAHA!!!
Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistic human capacity to aim and shoot? Oh crap! Now you might actually have to think about getting tactical advantages on your opponents by predicting their movement path and hitting them from the least expected angles of attack! You know, like everyone else who plays the game without an aiming advantage over everyone else.
I'm willing to bet your ability to acquire targets within your field of view is not significantly altered, but if it is then that's truly messed up. However, if the game is now preventing you from acquiring targets nearly instantaneously from a 360 degree radius, then that's what we call "fair." |
Matakage
WildCard Ninja Clan
33
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Posted - 2013.05.07 00:17:00 -
[2] - Quote
Matakage wrote:Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistic human capacity to aim and shoot? Oh crap! Now you might actually have to think about getting tactical advantages on your opponents by predicting their movement path and hitting them from the least expected angles of attack! You know, like everyone else who plays the game without an aiming advantage over everyone else.
Says a dude who enjoys aim-assist, and huge hitboxes, right? Who has more advantages in that respect, especially when the console does that work?[/quote] I love that your argument involves assuming things about me rather than directly addressing the issue. If it makes you feel better we, can pretend it's true. Will that wipe the tears of sadness away? |
Matakage
WildCard Ninja Clan
33
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Posted - 2013.05.07 00:20:00 -
[3] - Quote
Crazed Capitalist wrote:Matakage wrote:To all you mouse and keyboard users, I just have to say....
HAHAHAHAHAHAHAHAHA!!!
Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistc human capacity to aim and shoot? Oh crap! Now you might actually have to think about getting tactical advantages on your opponents by predicting their movement path and hitting them from the least expected angles of attack! You know, like everyone else who plays the game without an aiming advantage over everyone else.
I'm willing to bet your ability to acquire targets within your field of view is not significantly altered, but if it is then that's truly messed up. However, if the game is now preventing you from acquiring targets nearly instantaneously from a 360 degree radius, then that's what we call "fair." Controllers are far from realistic human capacity, mouse is much closer. All those "tactical" advantages are done by all players. Don't blame us because you choose to use an objectively worse control scheme
The fact remains, if the mouse allowed your character to turn faster than was intended by CCP, then it was an issue that needed to be addressed, especially if the turn speed was faster than that of a DS3 player. Different controller schemes are supposed to be different, not just plain better. |
Matakage
WildCard Ninja Clan
33
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Posted - 2013.05.07 00:29:00 -
[4] - Quote
Crazed Capitalist wrote:General Sideboob wrote:Fact of the matter is all the KBM dorks thought they had skills because the rest of us were too lazy to plug a mouse in and went with the DS3 instead.
Now CCP has told them they don't have skills, and made the playing field more even. Ha ha ha. Kiss it bro. You gonna get tore in half now unless you learn to play. Learn to play. Mouse users don't rely on aim assist. Maybe if you weren't choosing an inferior controller
Aim-assist has to do with precise aiming when a target is already acquired. That has nothing to do with a mouse being able to spin a character's aim anywhere in a 360 degree radius in a fraction of a second, which is the specific advantage of a mouse and keyboard over a controller. |
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