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Cat Merc
BetaMax. CRONOS.
880
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Posted - 2013.05.06 19:57:00 -
[1] - Quote
The above statement is debatable but the result is clear. Every single weapon has a pity full range. I could probably spit farther than what those weapons do. I think a SLIGHT increase to all weapon ranges would be good. |
Cat Merc
BetaMax. CRONOS.
883
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Posted - 2013.05.06 20:16:00 -
[2] - Quote
Sharpshooter removal was necessary. It was a "MUST HAVE" skill, or else you were useless. But if the |
Cat Merc
BetaMax. CRONOS.
885
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Posted - 2013.05.06 20:19:00 -
[3] - Quote
Summer-Wolf wrote:So general consensus is... wait for scrambler rifles?
Anyone tried laser yet? And why should I wait for a weapon that's better than the AR in everyway? lol, I saw the stats, better damage, better range, more clip, same fire rate. I smell a nerf coming. |
Cat Merc
BetaMax. CRONOS.
894
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Posted - 2013.05.06 20:39:00 -
[4] - Quote
Kiro Justice wrote:Cat Merc wrote:The above statement is debatable but the result is clear. Every single weapon has a pity full range. I could probably spit farther than what those weapons do. I think a SLIGHT increase to all weapon ranges would be good. I disagree. It's caused AR's to not be HALF as broken as I thought they'd be. Actually, they're broken. I can't hit anyone on the table top without standing at a 70+ degree angle from under the table. Anything more and the enemy is singing "can't touch this".
A slight 10% increase to all weapons won't do much to balance, only make the weapons feel less of a joke. |
Cat Merc
BetaMax. CRONOS.
894
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Posted - 2013.05.06 20:56:00 -
[5] - Quote
JS11 wrote:SS for range needs to be optional again. Maybe increase the SP requirement for it. It added variety if anything, now its all too predictable. Yes, because requiring newbies EVEN MORE time to get into SS is the best solution right? |
Cat Merc
BetaMax. CRONOS.
900
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Posted - 2013.05.06 21:11:00 -
[6] - Quote
Garrus Vik'arian wrote:Jake Bloodworth wrote:I'm loving the range reduction to be honest. So much more movement in the game now. We should all be throwing stones at each other then. A lot of movement there too. Garrus? What are you doing here? Get back to the Normandy!
Anyway: SS + SSP all level 5 are too much for base range. I never felt like the AR had stupid low range when I had sharpshooter III all the time, so I think 15% should be the maximum they give. I still think 10% is the best, but 15% is the maximum I would agree with. |
Cat Merc
BetaMax. CRONOS.
900
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Posted - 2013.05.06 21:12:00 -
[7] - Quote
Red Soarer wrote:Cat Merc wrote: Actually, they're broken. I can't hit anyone on the table top without standing at a 70+ degree angle from under the table. Anything more and the enemy is singing "can't touch this".
A slight 10% increase to all weapons won't do much to balance, only make the weapons feel less of a joke.
Doesn't this mean they can't hit you either? I don't see the problem here. The problem is that we can't hit each other at rock throwing range. |
Cat Merc
BetaMax. CRONOS.
900
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Posted - 2013.05.06 21:16:00 -
[8] - Quote
crazy space 1 wrote:Cat Merc wrote:Red Soarer wrote:Cat Merc wrote: Actually, they're broken. I can't hit anyone on the table top without standing at a 70+ degree angle from under the table. Anything more and the enemy is singing "can't touch this".
A slight 10% increase to all weapons won't do much to balance, only make the weapons feel less of a joke.
Doesn't this mean they can't hit you either? I don't see the problem here. The problem is that we can't hit each other at rock throwing range. yes we can. suck less How does sucking have to do with the max range of the weapon? Because when I am in range, I don't miss at all. |
Cat Merc
BetaMax. CRONOS.
900
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Posted - 2013.05.06 21:16:00 -
[9] - Quote
People, I'm not saying that the range should be like maxed out SS. I think it should be like 10% more, just a little bit. |
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