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Thread Statistics | Show CCP posts - 0 post(s) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1408
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Posted - 2013.05.06 18:21:00 -
[1] - Quote
Proto HMG doing 15.4 dmg? I did.
In order to NOT make this a rant thread, or a QQ one. Please share your thoughts / opinions about this.
Bearing in mind the max range nerf also. Yes I'm very aware of the price cut, but CCP said they don't balance stuff according to price. But basically it means, heavies gonna die more often, so make stuff cheaper?
Thoughts please
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Lance 2ballzStrong
SyNergy Gaming EoN.
1408
|
Posted - 2013.05.06 18:25:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:boundless nerfed to less dmg than the basic HMG.... awesome
THEN only give u 1 high slot... even better
at LEAST with 4 low slots u might not die as fast...
dude I'm like literally sitting here watching this thing... how am I suppose to want to play this class now?!! lol
I was expecting a little nerf, but this is a huge nerf! I don't get it. I don't get the reason for such a drastic nerf. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1408
|
Posted - 2013.05.06 18:31:00 -
[3] - Quote
Iron Wolf Saber wrote:I would like for you to try it first because according to the numbers you should be downing about a squad a reload.
militia suits yeah...maybe. But these numbers you have don't take into consideration the bullet spread and how much bullets actually LAND on target.
I mean I was ready for a nerf, like I was dead set on playing the class, but after seeing what the proto HMG does... just lol. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1408
|
Posted - 2013.05.06 18:41:00 -
[4] - Quote
semperfi1999 wrote:The heavy was never supposed to be a "better" assault suit. It was always supposed to be more of a mobile gun platform. Personally I thought nerfing range and dmg was probably a little much with the removal of SS as well. But at the same time I cant feel sorry for the same ppl who only responded to the AR nerf with HTFU even though the complaint about the horrible ADS sight was legit. So I guess if I was really to be the same as you guys I would just saw HAHAHAHAHAH HTFU. But I wont. I would say the dmg nerf with the other 2 changes probably was too much for this gun. Personally I would have waited to see if the range change itself was enough to balance out this gun (which was OP despite what some of you tried to say).
For someone who doesn't play the class to have an opinion in favor of the heavy shows the nerf was too much at the same time. Yea I'm against the nerf, who's playing this game currently that would LIKE a nerf to their class.
But looking at this as objectively as possible, nerfing both range and dmg, the dmg by so much in particular is a lil too much.
Just when I came to grips with the nerf, I see these numbers. Not saying a heavy is suppose to be a slayer, but a heavy is suppose to at least KILL. @ 17.1 it was a challenge.... at 15.4 what is this gonna be? A failure? We'll see. I'm sure other heavies will post their experiences, but looking at what I'm seeing, it doesn't seem right.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1409
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Posted - 2013.05.06 18:48:00 -
[5] - Quote
HowDidThatTaste wrote:I protoed everything hmg wise and it has a horrible range nerf! The heavy suits seem to be much better. But the hmg needs some help.
oh no.
Does not sound promising. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1409
|
Posted - 2013.05.06 19:09:00 -
[6] - Quote
Breakin Stuff wrote:I have been informed by initial reports that HMGs are murdering people. tighter bullet spread which explains the damage nerf. hit detection appears to be fixed. Initial reports indicate that the HMG seems to be working as intended.
Now start screaming about how it's unfair that we got nerfed or something. Because we all know you want to.
I've been hearing only the Assault variant seems to be doing anything useful... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1409
|
Posted - 2013.05.06 20:54:00 -
[7] - Quote
RazielJones wrote:My Goodness did they make a mess of the heavy, just got taken out by a shotgun user who was standing still eating my rounds at 5 meters.
No a complaint on shotguns so don't get me wrong, but the HMG really does need another looking at by ccp.
What I don't understand so if any one could clear this up for me it would be great, what is the reasoning behind making a Slow but heavily armored Heavy machine gun wielding character who's range is so short.
When I played as a heavy today it just felt like if the person was not standing directly in front of me, as in less the 2 meters then that person was immune to you HMG
As is 1-10 m seems to be optimal range, 10-15 takes allot to kill, beyond that you're spitting at them. |
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