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Marston VC
SVER True Blood Unclaimed.
202
|
Posted - 2013.05.05 15:29:00 -
[31] - Quote
Oh and for what I imagine is the inevitable "An AR killed me, they need to be nerfed not me" I have bad news, even though you had a firepower and armor advantage you lost not because the AR is magic but because you need more practice[/quote] "AR needs to be nerfed not me..." we have been nerfed now nerf this thing! every build it gets a buff swagger rifle boy. "dumb enough to drive into av nade" we have no range we have no choice ethire! should we get out 50 m away and sprint another 20 in our fat suit and die trying to get in range or drive into range and get 1 shottted by the OP OVERKILL proto nades that all assult players like yourself will have to make the game truely easy mode. dont have to worry about heavys, lavs, or tanks its fair, your an assult AR. "ill stop being a sarcastic prick" your an assult your a prick no matter what. Assult defending heavy is being sarcastic. and cramped doesent mean CQC it jus presents the oppertunity on certain parts of the map most pubs are cleaning out the enemy so theyre redlined or an entire team is behind a rock. Youknow why? cuz one team has more AR assults[/quote]
You spec into a methane, stack some shields/armor plates on it, problem solved...... OR you use a dropship which BTW is getting a HEAVY PRICE NERF the things going to cost roughly half of what it does now! |
Marston VC
SVER True Blood Unclaimed.
202
|
Posted - 2013.05.05 15:31:00 -
[32] - Quote
Master Jaraiya wrote:Parson Atreides wrote:Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger. 5.2 seconds being plenty of time for a heavy to be dropped from full shield/armor hp to dead by an AR
Heres a thought...... find somewhere safe before you try reloading??? How did this thread devolve to a reloading time thread??? the amount of time you see a heavy reloading compared to the times you see a heavy firing are completely disproportionate. So why is that 10% of your time as a heavy being discussed as a balancing issue here??? its a 450 round gun it better take a few more seconds than an AR to reload.... jeez |
FeaR Ace
SVER True Blood Unclaimed.
15
|
Posted - 2013.05.05 15:35:00 -
[33] - Quote
Marston VC wrote:Master Jaraiya wrote:Parson Atreides wrote:Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger. 5.2 seconds being plenty of time for a heavy to be dropped from full shield/armor hp to dead by an AR Heres a thought...... find somewhere safe before you try reloading??? How did this thread devolve to a reloading time thread??? the amount of time you see a heavy reloading compared to the times you see a heavy firing are completely disproportionate. So why is that 10% of your time as a heavy being discussed as a balancing issue here??? its a 450 round gun it better take a few more seconds than an AR to reload.... jeez
You get a medal for the rant you are doing here +1 |
Exmaple Core
SyNergy Gaming EoN.
249
|
Posted - 2013.05.05 15:36:00 -
[34] - Quote
Marston VC wrote:KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it. first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. Lolol your out of date pal, if everything gets a 35% range nerf heavy gets a 50-70% nerf cuz it has a damage and range nerf. the HMG is, for all intents and purposes, a weaker shotgun on the slowist suit ever devised. Same range? your crazy. btw, Proto ARs in an untouchable suit with a damage mod kills everything. HMGs wont no matter how a heavy fits. Heavy is now the most skill demanding class to get it to work properly, ppl are not going to get inside a heavys optimal range of 30m you have an AR. |
Himiko Kuronaga
SyNergy Gaming EoN.
263
|
Posted - 2013.05.05 15:54:00 -
[35] - Quote
Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently).
Buffs to my wallet don't enable me to win corp matches.
|
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 15:55:00 -
[36] - Quote
Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches. Boom
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
48
|
Posted - 2013.05.05 16:11:00 -
[37] - Quote
Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches.
No, but a massive increase in HP allows you to defend point like you should be doing.
Stop running around so much, there's a reason your speed is so slow. |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
6
|
Posted - 2013.05.05 16:22:00 -
[38] - Quote
Many valid points. Lotta classes switching to assault/ AR.. I'll see ya on the 'field, at the letters.. with my HMG. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
92
|
Posted - 2013.05.05 16:24:00 -
[39] - Quote
xaerael Kabiel wrote: I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
If they fix the AFK problem in skirmish then it may actually be possible for us to fulfill that role. Right now in ambuch there are few levels that have significant cover around an important area so if a heavy stays there people either just don't go or they kill them from range. So we have to either move to the frontline of a battle (disadvantageous) or hang out and hope the battle comes to us without the rest of our team dying. |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:26:00 -
[40] - Quote
Tiberion Deci wrote:xaerael Kabiel wrote: I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
If they fix the AFK problem in skirmish then it may actually be possible for us to fulfill that role. Right now in ambuch there are few levels that have significant cover around an important area so if a heavy stays there people either just don't go or they kill them from range. So we have to either move to the frontline of a battle (disadvantageous) or hang out and hope the battle comes to us without the rest of our team dying. Besides, what a squad of AR assults works together? your doomed! |
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Marston VC
SVER True Blood Unclaimed.
207
|
Posted - 2013.05.05 16:30:00 -
[41] - Quote
Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches.
being able to affordably run Proto gear does though. Unless your team is bad, then it doesn't matter What you can afford to run. |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:36:00 -
[42] - Quote
Marston VC wrote:Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches. being able to affordably run Proto gear does though. Unless your team is bad, then it doesn't matter What you can afford to run. assults run proto too...? their better than heavys |
The Robot Devil
BetaMax. CRONOS.
182
|
Posted - 2013.05.05 16:37:00 -
[43] - Quote
xaerael Kabiel wrote:Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills. You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit.
I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
Yeah, HMG are a cqc/area denial weapon if they were larger caliber then they would be AV. |
Marston VC
SVER True Blood Unclaimed.
207
|
Posted - 2013.05.05 16:39:00 -
[44] - Quote
Exmaple Core wrote:Marston VC wrote:KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it. first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. Lolol your out of date pal, if everything gets a 35% range nerf heavy gets a 50-70% nerf cuz it has a damage and range nerf. the HMG is, for all intents and purposes, a weaker shotgun on the slowist suit ever devised. Same range? your crazy. btw, Proto ARs in an untouchable suit with a damage mod kills everything. HMGs wont no matter how a heavy fits. Heavy is now the most skill demanding class to get it to work properly, ppl are not going to get inside a heavys optimal range of 30m you have an AR.
So if an AR has a max range of 50, and you as a heavy has a max range of 30, your just going to sit there and let a proto AR tick away your health in that 20 foot window??? Are you used to just bending over like that? or do you try to close the gap by either moving up or luring the AR in??? Do you run solo often? because that would make your statement much more understandable, but considering this game is based off teamwork........ Your right the HMG is basically like a shotgun..... accept you have 450 rounds and the shotgun has about 8........ you have 450 chances to hit something where as the shotgun gets 8. Not to mention the range advantage you have over a shotgun, I mean hell if your a decent heavy that strafes in CQC you should be more then capable of besting a shotgunner.
Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........ |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
48
|
Posted - 2013.05.05 16:41:00 -
[45] - Quote
Exmaple Core wrote:Tiberion Deci wrote:xaerael Kabiel wrote: I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
If they fix the AFK problem in skirmish then it may actually be possible for us to fulfill that role. Right now in ambuch there are few levels that have significant cover around an important area so if a heavy stays there people either just don't go or they kill them from range. So we have to either move to the frontline of a battle (disadvantageous) or hang out and hope the battle comes to us without the rest of our team dying. Besides, what a squad of AR assults works together? your doomed! Everyone knows that Teamwork is OP. |
Marston VC
SVER True Blood Unclaimed.
207
|
Posted - 2013.05.05 16:45:00 -
[46] - Quote
Exmaple Core wrote:Marston VC wrote:Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches. being able to affordably run Proto gear does though. Unless your team is bad, then it doesn't matter What you can afford to run. assults run proto too...? their better than heavys
That's such a blind response..... Yes proto assaults are better then heavies now given the price ranges, and the massive damage at range buff they get, but this thread is entirely about how there going to be better next build. Even then though I would question how much better an assault suit is to a heavy right now. I feel that a large part of your argument has to do with skill level and less to do with the actual suit. Proto heavies with Boundless HMG's rip even my Proto suit to shreds if im not being careful and im by no means "bad" at this game. Sure theres a DMG/ range nerf inbound for the HMG, but nobody ive seen has yet to post the extent to which its being nerfed. For all we know it could be taking only 2dmg and 10 ft off the range. Then that compared to the other buffs listed above makes it all even out in my opinion. |
Marston VC
SVER True Blood Unclaimed.
207
|
Posted - 2013.05.05 16:47:00 -
[47] - Quote
Exmaple Core wrote:Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass
If you want to run a militia Lav into a wall of enemy then you can have fun dying. If you want to spec into Lav's by like.... one level then you can make something that survives up to three AV nades. As for crowded maps..... if its too crowded for an LAV to drive through, then it shouldn't be difficult for you as a HEAVY (you know.... the suit that prides itself as a CQC suit) to do atleast decent even in todays build...... |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:52:00 -
[48] - Quote
Marston VC wrote:Exmaple Core wrote:Marston VC wrote:KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it. first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. Lolol your out of date pal, if everything gets a 35% range nerf heavy gets a 50-70% nerf cuz it has a damage and range nerf. the HMG is, for all intents and purposes, a weaker shotgun on the slowist suit ever devised. Same range? your crazy. btw, Proto ARs in an untouchable suit with a damage mod kills everything. HMGs wont no matter how a heavy fits. Heavy is now the most skill demanding class to get it to work properly, ppl are not going to get inside a heavys optimal range of 30m you have an AR. So if an AR has a max range of 50, and you as a heavy has a max range of 30, your just going to sit there and let a proto AR tick away your health in that 20 foot window??? Are you used to just bending over like that? or do you try to close the gap by either moving up or luring the AR in??? Do you run solo often? because that would make your statement much more understandable, but considering this game is based off teamwork........ Your right the HMG is basically like a shotgun..... accept you have 450 rounds and the shotgun has about 8........ you have 450 chances to hit something where as the shotgun gets 8. Not to mention the range advantage you have over a shotgun, I mean hell if your a decent heavy that strafes in CQC you should be more then capable of besting a shotgunner. Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........ "what do you think there nefing heavy range by 50%?" you jus said EVERYONES getting a range nerf by 35% (SS and profficentcy) yeah a 15% nerf is completly viable even 25%. Visiam went from 20 DMG to 15 thats 25% theres your proof its very realistic so in your own words range nerf 50% yeah, minimum. "yeah its a shotgun with 435 shots" sorry but HMG got a DMG nerf so it could be a straight up 50% (weaponry is 10%+proff 5 like i have is 15%) and look at the visiam! theres a 25% so again, in your OWN WORDS, it may have been cut down to 50% dmg and range. "if your a decent heavy that strafes" yeah, now get a decent assult that strafes they kill heavys today imagine whats going to happen now?? "try to close the gap" yes, try. its ethire try or go into cover and be useless. If you try you get gunned down by the very luxurious and OP AR. And again, like you said, they have higher ranges so when they go to take an objective theyre going to stay out of range of the HMG and win that way. It doesent matter though, hmg is too weak and is not manurerable enough to take a Proto assult head on anyways |
Marston VC
SVER True Blood Unclaimed.
208
|
Posted - 2013.05.05 17:08:00 -
[49] - Quote
Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........[/quote] "what do you think there nefing heavy range by 50%?" you jus said EVERYONES getting a range nerf by 35% (SS and profficentcy) yeah a 15% nerf is completly viable even 25%. Visiam went from 20 DMG to 15 thats 25% theres your proof its very realistic so in your own words range nerf 50% yeah, minimum. "yeah its a shotgun with 435 shots" sorry but HMG got a DMG nerf so it could be a straight up 50% (weaponry is 10%+proff 5 like i have is 15%) and look at the visiam! theres a 25% so again, in your OWN WORDS, it may have been cut down to 50% dmg and range. "if your a decent heavy that strafes" yeah, now get a decent assult that strafes they kill heavys today imagine whats going to happen now?? "try to close the gap" yes, try. its ethire try or go into cover and be useless. If you try you get gunned down by the very luxurious and OP AR. And again, like you said, they have higher ranges so when they go to take an objective theyre going to stay out of range of the HMG and win that way. It doesent matter though, hmg is too weak and is not manurerable enough to take a Proto assult head on anyways[/quote]
The viziam is a completely unrelated weapon to the HMG/heavy suits. Its getting such a severe nerf because of how powerful it was in its Niche. The HMG is getting a range/dmg nerf BECAUSE of how everyone else is getting a range nerf and will therefore be much closer to heavies in general.
How many people do you know with Proff lvl 5 in heavy sharpshooter??? because those are the people who are getting there range nerfed that bad, and let me tell you that they are the minority in this situation. Now let me ask you how many people have speced into lvl 3 light weapons sharpshooter or higher??? its A LOT more. Sure the heavy may be getting a range nerf, and by your "Logic" the best most specialized heavies could be getting a range nerf of up 50% compared to what they have now but what difference does that make when everyones going to be 50 feet closer to each other anyway??? Your precious range will still be good enough to hit 7 out of 10 people in your sights just as it is right now. If there out of your range then that means they'll be on the cusp of theirs and therefor do much less damage then what they normally would be.
But lets think about this statistically..... an AR with level 10 sharpshooter will have a 45% buff to his range, an HMG with level 10 sharpshooter (unless it has changed) will have a 35% buff to his range. Ok now that's established.....
Tomorrow uprising roles in and the AR's have had there 45% range nerf, Heavies have had there 35% range nerf. Who got nerfed harder???? statistically the AR guys did. Now lets take into account the range nerf the heavies will be receiving. UNLESS the range nerf is more then 10% off of the base range the heavy will have come out on either equal/proportionate grounds to an AR or be on top.
So lets talk damage then, lets say its as severe as the supposed viziam nerf..... 25% cut off. Whats the STD HMG have?? 16 dmg, so that's down to 12..... at a rate of fire of 1500 the standard HMG is still doing 300 DMG PER SECOND, you can kill a well fit advanced suit in TWO SECONDS, and that's with your severe version of the nerf. Now.... I don't have my game open but im pretty sure the rate of fire is actually 2000 for hmg's and if that's the answer im even more right. But either way, your making it sound like there going to nerf the heavy to the point to where its broken like the tact rifle for the AR's, but in reality its actually been buffed to all ****...... |
Disturbingly Bored
Universal Allies Inc.
187
|
Posted - 2013.05.05 17:19:00 -
[50] - Quote
Drogan Reeth wrote:Currently a Proto heavy loses to a proto assault even in close range if the assault player is good.
Currently, a proto anything loses to a proto anything if only one of the players is good.
Proto Heavy mulches proto Assault in CQC range in the current built. The problem? No one runs proto Heavy. |
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Exmaple Core
SyNergy Gaming EoN.
251
|
Posted - 2013.05.05 17:21:00 -
[51] - Quote
Marston VC wrote:
Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........
"what do you think there nefing heavy range by 50%?" you jus said EVERYONES getting a range nerf by 35% (SS and profficentcy) yeah a 15% nerf is completly viable even 25%. Visiam went from 20 DMG to 15 thats 25% theres your proof its very realistic so in your own words range nerf 50% yeah, minimum. "yeah its a shotgun with 435 shots" sorry but HMG got a DMG nerf so it could be a straight up 50% (weaponry is 10%+proff 5 like i have is 15%) and look at the visiam! theres a 25% so again, in your OWN WORDS, it may have been cut down to 50% dmg and range. "if your a decent heavy that strafes" yeah, now get a decent assult that strafes they kill heavys today imagine whats going to happen now?? "try to close the gap" yes, try. its ethire try or go into cover and be useless. If you try you get gunned down by the very luxurious and OP AR. And again, like you said, they have higher ranges so when they go to take an objective theyre going to stay out of range of the HMG and win that way. It doesent matter though, hmg is too weak and is not manurerable enough to take a Proto assult head on anyways[/quote]
The viziam is a completely unrelated weapon to the HMG/heavy suits. Its getting such a severe nerf because of how powerful it was in its Niche. The HMG is getting a range/dmg nerf BECAUSE of how everyone else is getting a range nerf and will therefore be much closer to heavies in general.
How many people do you know with Proff lvl 5 in heavy sharpshooter??? because those are the people who are getting there range nerfed that bad, and let me tell you that they are the minority in this situation. Now let me ask you how many people have speced into lvl 3 light weapons sharpshooter or higher??? its A LOT more. Sure the heavy may be getting a range nerf, and by your "Logic" the best most specialized heavies could be getting a range nerf of up 50% compared to what they have now but what difference does that make when everyones going to be 50 feet closer to each other anyway??? Your precious range will still be good enough to hit 7 out of 10 people in your sights just as it is right now. If there out of your range then that means they'll be on the cusp of theirs and therefor do much less damage then what they normally would be.
But lets think about this statistically..... an AR with level 10 sharpshooter will have a 45% buff to his range, an HMG with level 10 sharpshooter (unless it has changed) will have a 35% buff to his range. Ok now that's established.....
Tomorrow uprising roles in and the AR's have had there 45% range nerf, Heavies have had there 35% range nerf. Who got nerfed harder???? statistically the AR guys did. Now lets take into account the range nerf the heavies will be receiving. UNLESS the range nerf is more then 10% off of the base range the heavy will have come out on either equal/proportionate grounds to an AR or be on top.
So lets talk damage then, lets say its as severe as the supposed viziam nerf..... 25% cut off. Whats the STD HMG have?? 16 dmg, so that's down to 12..... at a rate of fire of 1500 the standard HMG is still doing 300 DMG PER SECOND, you can kill a well fit advanced suit in TWO SECONDS, and that's with your severe version of the nerf. Now.... I don't have my game open but im pretty sure the rate of fire is actually 2000 for hmg's and if that's the answer im even more right. But either way, your making it sound like there going to nerf the heavy to the point to where its broken like the tact rifle for the AR's, but in reality its actually been buffed to all ****......[/quote] i took your qoutes and proved them wrong with the math you presented and now you changed it up. smh i cant debate against something forever changing. btw, the AR has no recoil, perfect 100% accuracy and the hmg lacks all of that. and ARs have a weaker nerf than HMGs its in the patchnotes, there is no AR 45% nerf of any sort. their certainly could be with the hmg and i used your math and other valid proof |
Marston VC
SVER True Blood Unclaimed.
209
|
Posted - 2013.05.05 17:45:00 -
[52] - Quote
Quote:i took your qoutes and proved them wrong with the math you presented and now you changed it up. smh i cant debate against something forever changing. btw, the AR has no recoil, perfect 100% accuracy and the hmg lacks all of that. and ARs have a weaker nerf than HMGs its in the patchnotes, there is no AR 45% nerf of any sort. their certainly could be with the hmg and i used your math and other valid proof
No, the math I used just now was math derived from YOUR argument. You said the heavy was getting a 50-70% based off its range nerf/ dmg nerf. The only way that statistically makes sense is if you introduce Sharpshooter. And to be fair I used maxed out versions of each side so that we could account for the lack of that range after Tomorrow. AR's ARE getting a 45% sharpshooter nerf, simply because it wont be there anymore. Heavies are getting a 35% sharpshooter nerf because it wont be there anymore. Then (since they didn't state the exact number) I speculated that unless the range nerf to the heavies BASE range is more then 10% it wont be a "true" nerf based off the numbers presented above.
Then to help support the argument I introduced DMG using the 25% nerf that YOU mentioned to viziams as it being extreme.
Lol you don't want to argue with me because your tired of me using factual evidence to support my argument??? Be my guest and leave the thread. But what really bothers me is how your going as far as assuming you know exactly how the AR's are going to work after tomorrow. Each gun, in CCP's OWN WORDS, has received a major rebalancing and unless you were at fanfest you wouldn't know how any of it is going to work. And if you say you were at fanfest and that your statement is the case, I have people who were at fanfest that say the exact opposite..... so what you want to do but IMO I believe the heavies are getting an overall buff tomorrow. |
Chinduko
KILL-EM-QUICK RISE of LEGION
31
|
Posted - 2013.05.05 18:16:00 -
[53] - Quote
If it were a balancing, only sharpshooter would have been removed. There would have been no reduction in dmg, high power slot or range specifically for HMG and heavy suit if it were balance. Until CCP gives us some specific reason for this heavy nerf we can take it to mean that CCP dislikes their heavy suited players or that they adore the assault rifle and suit a little too much.
I don't like this situation for the heavy. CCP has received considerable negative feedback to which they hiding and have not responded to inform the player base that the heavy nerf is not as bad as we believe or that the heavy truly needed the nerf. |
Marston VC
SVER True Blood Unclaimed.
210
|
Posted - 2013.05.05 18:31:00 -
[54] - Quote
Chinduko wrote:If it were a balancing, only sharpshooter would have been removed. There would have been no reduction in dmg, high power slot or range specifically for HMG and heavy suit if it were balance. Until CCP gives us some specific reason for this heavy nerf we can take it to mean that CCP dislikes their heavy suited players or that they adore the assault rifle and suit a little too much.
I don't like this situation for the heavy. CCP has received considerable negative feedback to which they hiding and have not responded to inform the player base that the heavy nerf is not as bad as we believe or that the heavy truly needed the nerf.
I think the whole "informing the players why" thing is going to happen in about 24 hours...... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1381
|
Posted - 2013.05.05 18:39:00 -
[55] - Quote
Big miku wrote:Parson Atreides wrote:Oh yea, and the role bonus is so laughably bad. YOU MEAN OVERHEATING WEAPON DAMAGE REDUCTION AND SLIGHTLY FASTER RELOAD IS NOT A BUFF?! What ****** class bonuses, neither make you think "oh this is definitively a skill that'd benefit a heavy"
dude this almost made me spit out what i was drinking when i read it hahaha |
Chinduko
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.05.05 21:38:00 -
[56] - Quote
Marston VC wrote:Chinduko wrote:If it were a balancing, only sharpshooter would have been removed. There would have been no reduction in dmg, high power slot or range specifically for HMG and heavy suit if it were balance. Until CCP gives us some specific reason for this heavy nerf we can take it to mean that CCP dislikes their heavy suited players or that they adore the assault rifle and suit a little too much.
I don't like this situation for the heavy. CCP has received considerable negative feedback to which they hiding and have not responded to inform the player base that the heavy nerf is not as bad as we believe or that the heavy truly needed the nerf. I think the whole "informing the players why" thing is going to happen in about 24 hours......
I hope so. I just want to be able to understand CCP's reasoning and future plans for this near obsolete suit at the competitive level. I need to know how to dress for corp battles and planetary conquest. If heavies are to remained nerfed and weak against real competition, players need to know if it's time to choose a different suit and weapon. |
Baal Omniscient
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
479
|
Posted - 2013.05.06 00:08:00 -
[57] - Quote
I lol every time I see threads like these. It DOES come down to teamwork. You have any number of things you can do to fend off AR's if you use TEAMWORK. The heavy is the most teamwork oriented class in the game, you can't really rambo in it and automatically EXPECT to do well. You have an AR chasing you? Have your mass driver buddy drive him to cover so you can close in. Mass drivers don't require line-of-sight to be deadly. Mass driver logi's are a heavy's best friend. Or better yet, pull out your shiny new lolIjustblewyouup pistol and do it yourself.
Alternately, have your sniper buddy cover you and keep their attention as you get close.
Or have your shotty scout pal run a diversion.
Or have your inevitable AR squadmate keep them at bay until you can cross the gap.
Or have your logi toss a hive behind cover and troll them with grenades until they have to come in after you.
Or GO THE **** AROUND THE OTHER WAY AND FLANK THEM.
Or quit QQing and wait to see how it turns out instead of ******** about something you haven't even played yet and seen in action. You're going to have 6 ******* squadmates, if they can't help you get close enough to do some damage, you need a new ******* squad. |
XxWarlordxX97
Internal Error. Negative-Feedback
1676
|
Posted - 2013.05.06 00:46:00 -
[58] - Quote
Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). I love the heavy so I will stay the heavy, I can't wait |
XxWarlordxX97
Internal Error. Negative-Feedback
1676
|
Posted - 2013.05.06 00:48:00 -
[59] - Quote
Lets all be nice |
Aeon Amadi
WarRavens Orion Empire
1251
|
Posted - 2013.05.06 00:53:00 -
[60] - Quote
From what I checked, the Heavy is actually getting bumped down in the Armor Department.
450/450 shields and armor.
If anything, I'd call that a nerf. |
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