|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xaerael Kabiel
Goonfeet
58
|
Posted - 2013.05.05 11:37:00 -
[1] - Quote
For the next hour or so, I'm going to sit in Sisi and copy-paste the new skill descriptions on request.
I can't guarantee I'll keep up with everyone, but I'll be compiling a full skill list for everyone's consideration before the patch tomorrow.
(note, for speed's sake, I'll just be quoting the requests and copying the desc over. not the name. So if you have multiple requests, please line break each! No more than 2-3 per person!) |
xaerael Kabiel
Goonfeet
59
|
Posted - 2013.05.05 11:43:00 -
[2] - Quote
DJINN Marauder wrote:What is the multiplyer for 5% CPU skill?
Too lazy to search for it
There's two skills that affect CPU:
Dropsuit core upgrades
Basic understanding of dropsuit core systems.
+1% to dropsuit maximum PG and CPU per level.
Dropsuit electronics
Basic understanding of dropsuit electronics.
Unlocks the ability to use electronics modules.
+5% bonus to dropsuit CPU output per level.
A lot of skills now affect cpu/pg usage too.
|
xaerael Kabiel
Goonfeet
59
|
Posted - 2013.05.05 11:45:00 -
[3] - Quote
Zeylon Rho wrote:Alright...
How about:
Shield Regulation
Dropsuit Shield
Dropsuit Armor Upgrades
Thanks!
Shield regulation
Advanced understanding of dropsuit shield regulation.
Unlocks access to shield regulator dropsuit modules.
+2% to shield regulator module efficacy per level.
Dropsuit shield upgrades
Basic understanding of dropsuit shield enhancement.
Unlocks the ability to use shield modules.
+5% to dropsuit maximum shield per level.
Dropsuit armour upgrades
Basic understanding of dropsuit armor augmentation.
Unlocks the ability to use armor modules.
+5% to dropsuit maximum armor per level. |
xaerael Kabiel
Goonfeet
60
|
Posted - 2013.05.05 11:56:00 -
[4] - Quote
Mr Gloo Gloo wrote:Hey, good to see that we've already got capsuler to carry us ;) !!!
Can you find the skills prerequisites for assault dropship please ? With levels of skill book please ?
Edit : and same for HAV enforcer please, that would be awesome !!!
Pre-reqs aren't displayed eveside sorry! =(
|
xaerael Kabiel
Goonfeet
61
|
Posted - 2013.05.05 11:58:00 -
[5] - Quote
BobThe843CakeMan wrote:what about the vehicle electronics and engineering do they still effect cpu and pg. or are they less. asking cause the skills are easier to get than the infantry ones.
Vehicle elecs
Basic understanding of electronics.
Unlocks ability to use CPU upgrade modules.
5% increase in vehicle maximum CPU per level.
Vehicle engineering
Basic understanding of engineering.
Unlocks the ability to use powergrid modules.
5% increase in vehicle maximum PG per level.
|
xaerael Kabiel
Goonfeet
61
|
Posted - 2013.05.05 12:04:00 -
[6] - Quote
Ivan Avogadro wrote:What levels do we need to reach with prereq skills in ord/er to move further down the tree? Does level one unlock the next set of skill? Do we need to go to level five to unlock the next tier? Does a dependent skill only go as high as it's parent skill (like level 3 Dropsuit Core Upgrades means a max of level 3 Engineering)?
Or all they all different kind of like they are now?
Prereqs don't show up eveside, All I can get is the skill descriptions, sorry.
Going off how Eve skills work, I would expect it's a set level. (eg, lvl 3 unlocks the next part of a tree) But don't quote me, I'm just making logical assumptions. |
xaerael Kabiel
Goonfeet
61
|
Posted - 2013.05.05 12:06:00 -
[7] - Quote
It's worth noting: Heavies have nothing to worry about. I've done calculations that take a heavies' EHP just short of 2k.
Who needs MTACs?!!! |
xaerael Kabiel
Goonfeet
71
|
Posted - 2013.05.05 12:09:00 -
[8] - Quote
Tiluvo wrote:A big issue with both the skill spreadsheet and database dump was the lack of prerequisite level needed.
What levels does dropsuit command unlock new suits?
What level of X Light Frame do you need for X Scout Suit?
What level of X Medium Frame do you need for X Assault Suit?
What level of X Medium Frame do you need for X Logistics Suit?
What level of X Heavy Frame do you need for X Sentinal Suit?
Is there a skill bonus to infantry remote repair tools?
Can't do preqs, sorry!
No bonus I can see on infantry reps...
Remote reps:
Basic understanding of remote armor repair systems.
Unlocks the ability to use remote repair modules and equipment.
|
xaerael Kabiel
Goonfeet
71
|
Posted - 2013.05.05 12:11:00 -
[9] - Quote
Nguruthos IX wrote:vehicle command, gallente/calderi dropships, gallente/calderi Assault Dropships
Thanks!
Vehicle coms, and the regular dropship skills just let you use the stuff tied to them
Assault dropships however....
Caldari Assault Dropships.
Skill at piloting Caldari Assault Dropships.
Unlocks the ability to use Caldari Assault Dropships.
+2% to turret damage and +1% to shield resistance modules per level.
Gallente is the same, but shield is switched to armour |
xaerael Kabiel
Goonfeet
71
|
Posted - 2013.05.05 12:13:00 -
[10] - Quote
Ivan Avogadro wrote:xaerael Kabiel wrote: Prereqs don't show up eveside, All I can get is the skill descriptions, sorry. Hey no worries! Thanks for doing this! Can you get the bonus for Precision Enhancement and Profile Dampening? I wonder if they are the same strength as before, or even the same strength as each other.
Precision enhancement
Skill at altering dropsuit electronic scanning systems.
Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.
2% bonus to dropsuit scan precision per level.
Profile dampening
Basic understanding of scan profiles.
Unlocks the ability to use profile dampener modules.
2% reduction to dropsuit scan profile per level.
---
|
|
xaerael Kabiel
Goonfeet
71
|
Posted - 2013.05.05 12:16:00 -
[11] - Quote
Knight SoIaire wrote:RuckingFetard wrote:What??!???? 2k eHP? The Amarr Heavy has 450 Shield and 450 Armour (I think) so if you stack Armour/Shield mods, get some Passive skills up then yes, I'd say 2k eHP is very possible.
All shield/armour extender mod skills give bonuses to their respective extenders. So Extenders now grow with the skill they're tied to. |
xaerael Kabiel
Goonfeet
77
|
Posted - 2013.05.05 12:20:00 -
[12] - Quote
DISGRUNTLEDev wrote:Covered, covered, and Active Scanner Operation please.
Edited.
Active scanner ops only opens the ability to use the scanners.
Knight SoIaire wrote:Assault Rifle Operation and Proficiency, please!
I'll do a full AR thing for you, since it's significant:
AR ops
Skill at handling assault rifles.
5% reduction to assault rifle kick per level.
AR Fitting
Advanced skill at weapon resource management.
5% reduction to PG usage per level.
Ar prof
Skill at handling assault rifles.
+3% assault rifle damage per level.
AR sharpshooter
Skill at weapon marksmanship.
5% reduction to assault rifle dispersion per level.
Reload and capacity stay the same
[EDIT]
And since it's also significant:
Light weapons operation
Basic understanding of light weapon operation.
3% reduction to CPU usage per level.
***This is the same for sidearm and heavy**** |
xaerael Kabiel
Goonfeet
77
|
Posted - 2013.05.05 12:23:00 -
[13] - Quote
Spademan wrote:The mass driver ammo capacity please. Wondering if its percent based or number based.
Mass driver ammo capacity
Skill at ammunition management.
+5% maximum ammunition capacity per level. |
xaerael Kabiel
Goonfeet
77
|
Posted - 2013.05.05 12:26:00 -
[14] - Quote
DISGRUNTLEDev wrote:xaerael Kabiel wrote:
Active scanner ops only opens the ability to use the scanners.
Now the question is, does Precision Enhancement affect Active Scanners... not that you can answer that. Thanks!
Precision enhancement
Skill at altering dropsuit electronic scanning systems.
Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.
2% bonus to dropsuit scan precision per level.
Poooosssssibly....... Depends on whether the active scanner goes off your suit's scan precision with a bonus modifier |
xaerael Kabiel
Goonfeet
79
|
Posted - 2013.05.05 12:29:00 -
[15] - Quote
Spy Mouse wrote:Gallente LAV description please.
Just unlocks LAV use, buuuutttt.....
Logisitcs
Skill at operating Gallente Logistics LAVs.
Unlocks the ability to use Gallente Logistics LAVs.
+2% armor damage resistance per level.
Scout
Skill at operating Gallente Logistics LAVs.
Unlocks the ability to use Gallente Logistics LAVs.
+2% armor damage resistance per level. |
xaerael Kabiel
Goonfeet
79
|
Posted - 2013.05.05 12:34:00 -
[16] - Quote
Marston VC wrote:Knight SoIaire wrote:RuckingFetard wrote:What??!???? 2k eHP? The Amarr Heavy has 450 Shield and 450 Armour (I think) so if you stack Armour/Shield mods, get some Passive skills up then yes, I'd say 2k eHP is very possible. Lol, this is what ive been trying to tell people in all the "HEAVIES ARE UP " threads for the last few days now. They all cry about how the HMG is getting a slight range/dmg nerf but they never do any background research. Im telling you guys, the heavy is making a comeback this build! Also, can you tell us the Weapon specific bonuses each race gives depending on which one you spec into??? for example I think amar would well..... give bonuses to LR's.....
Suit type is made clear in each description, These are the only suit skills that get weapon bonuses:
Skill at operating Amarr Assault dropsuits.
Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
Assault Suit Bonus: +5% to dropsuit shield recharge rate per level. Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.
Skill at operating Amarr Sentinel dropsuits.
Unlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level. Amarr Sentinel Bonus: +2% to heavy weapon reload speed.
Skill at operating Caldari Assault dropsuits.
Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
Assault Suit Bonus: +5% to dropsuit shield recharge rate per level. Caldari Assault Bonus: +2% to hybrid weapon reload speed.
Skill at operating Gallente Assault dropsuits.
Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
Assault Suit Bonus: +5% to dropsuit shield recharge rate per level. Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level
Skill at operating Minmatar Assault dropsuits.
Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
Assault Suit Bonus: +5% to dropsuit shield recharge rate per level. Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level
[EDIT]
IMO, if it's the best bonuses you're looking for, Galente and Amarr are miles ahead on the assaults. Personal preference, Amarr, since it *should* affect scrambler rifle heat too. |
xaerael Kabiel
Goonfeet
82
|
Posted - 2013.05.05 12:52:00 -
[17] - Quote
Ivan Avogadro wrote:Can you get Weaponry, Handheld Weapon Upgrade, and Light/Heavy Weapon Operation? I'm curious what skills we need now in order to get to the guns...
weaponry
Skill at using handheld weapons.
Unlocks sidearm weapons at lvl.1, light weapons at lvl.3, and heavy weapons at lvl.5.
Handheld weapon upgr
Basic understanding of weapon upgrades.
Unlocks ability to use weapon upgrades such as damage modifiers.
3% reduction to weapon upgrade CPU usage per level.
Hvy weapon ops
Basic understanding of heavy weapon operation.
3% reduction to CPU usage per level.
(see what I mean by some skills being very significant?)
light weapon ops is the same, just for light weaps, obviously. |
xaerael Kabiel
Goonfeet
82
|
Posted - 2013.05.05 13:06:00 -
[18] - Quote
5Y5T3M 3RR0R wrote:How about:
Drop Suit Command
Drop Suit Upgrade
Explosives
Grenadier
Demolitions
Basic knowledge of explosives.
3% reduction to CPU usage per level.
All the other skills just unlock the gear. Dropsuit Upgrade's text is a bit vague though.
Skill at altering dropsuit systems.
Unlocks access to equipment and dropsuit modules.
|
xaerael Kabiel
Goonfeet
82
|
Posted - 2013.05.05 13:07:00 -
[19] - Quote
Henry FitzEmpress wrote:xaerael Kabiel wrote:
Just unlocks LAV use, buuuutttt.....
Logisitcs
Skill at operating Gallente Logistics LAVs.
Unlocks the ability to use Gallente Logistics LAVs.
+2% armor damage resistance per level.
Scout
Skill at operating Gallente Logistics LAVs.
Unlocks the ability to use Gallente Logistics LAVs.
+2% armor damage resistance per level. For the Caldari, is the bonus +2% shield damage resistance?
yep, 2% per level Shield resists |
xaerael Kabiel
Goonfeet
83
|
Posted - 2013.05.05 13:09:00 -
[20] - Quote
Boom, all the significant Dropsuit related skills:
Armour plating
Advanced understanding of dropsuit armor augmentation.
Unlocks access to armor plate dropsuit modules.
+2% to armor plate module efficacy per level.
Armour repair systems
Advanced understanding of dropsuit armor repair.
Unlocks access to armor repairer dropsuit modules.
+5% to armor repair module efficacy per level.
Cardiac regulation
Advanced understanding of dropsuit biotic augmentations.
Unlocks access to cardiac regulator modules to increase max stamina and stamina recovery rate.
+2% to cardiac regulator module efficacy per level.
Dropsuit armour upgrades
Basic understanding of dropsuit armor augmentation.
Unlocks the ability to use armor modules.
+5% to dropsuit maximum armor per level.
dropsuit biotic upgrades
Basic understanding of dropsuit biotic augmentations.
Unlocks the ability to use biotic modules.
+1% to sprint speed, maximum stamina and stamina recovery per level.
Dropsuit core upgrades
Basic understanding of dropsuit core systems.
+1% to dropsuit maximum PG and CPU per level.
Dropsuit electronics
Basic understanding of dropsuit electronics.
Unlocks the ability to use electronics modules.
+5% bonus to dropsuit CPU output per level.
Dropsuit engineering
Basic understanding of dropsuit engineering.
+5% to dropsuit maximum powergrid (PG) output per level.
Dropsuit shield upgrades
Basic understanding of dropsuit shield enhancement.
Unlocks the ability to use shield modules.
+5% to dropsuit maximum shield per level.
Dropsuit upgrades
Skill at altering dropsuit systems.
Unlocks access to equipment and dropsuit modules.
Hand to hand combat
Advanced understanding of dropsuit biotic augmentations.
Unlocks ability to use myofibril stimulant modules to increase melee damage.
+10% to myofibril stimulant module efficacy per level.
Kinetic Catalysation
Advanced understanding of dropsuit biotic augmentations.
Unlocks the ability to use kinetic catalyzer modules to increase sprinting speed.
+1% to kinetic catalyzer module efficacy per level.
Precision enhancement
Skill at altering dropsuit electronic scanning systems.
Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.
2% bonus to dropsuit scan precision per level.
Profile analysis
Basic understanding of scan profiles.
Unlocks the ability to use precision enhancer modules.
-5% dropsuit scan precision per level.
Profile dampening
Basic understanding of scan profiles.
Unlocks the ability to use profile dampener modules.
2% reduction to dropsuit scan profile per level.
Range Amplification
Skill at altering dropsuit electronic scanning systems.
Unlocks the ability to use range amplifier modules to improve dropsuit scan range.
+10% to dropsuit scan range per level.
Shield Extension
Advanced understanding of dropsuit shield enhancement.
Unlocks access to shield extender dropsuit modules.
+2% to shield extender module efficacy per level.
Shield recharging
Advanced understanding of dropsuit shield recharging.
Unlocks access to shield recharger dropsuit modules.
+3% to shield recharger module efficacy per level.
Shield regulation
Advanced understanding of dropsuit shield regulation.
Unlocks access to shield regulator dropsuit modules.
+2% to shield regulator module efficacy per level.
Systems Hacking
Basic understanding of hacking.
Unlocks ability to use codebreaker modules.
+5% bonus to hacking speed per level.
|
|
xaerael Kabiel
Goonfeet
84
|
Posted - 2013.05.05 13:30:00 -
[21] - Quote
Roufato Kavlimou wrote:Is there any skillbook that increases the range or the weapon like sharpshooter in this build and is there any sharpshooter proficiency?
Nope. All range extending skills have been binned.
TBH, the range thing was silly on some weapons, and I see why they removed them. ARs were more effective sniper rifles than actual sniper rifles in a lot of cases. |
|
|
|