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TrogdorWas AMan
Zumari Force Projection Caldari State
0
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Posted - 2013.05.05 05:59:00 -
[1] - Quote
Oh great, now Assault Rifles are even more OP at range, because HMG's can't hit them past four feet, but you can actually counter-snipe with Assault Rifles. Grreeeaeaattt. |
DS 10
G I A N T EoN.
237
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Posted - 2013.05.05 06:02:00 -
[2] - Quote
ARs actually got nerfed too, buddy. This is coming from a concerned heavy. No favoritism :D |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
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Posted - 2013.05.05 06:07:00 -
[3] - Quote
DS 10 wrote:ARs actually got nerfed too, buddy. This is coming from a concerned heavy. No favoritism :D AR "nerf" is the removal or repurpose of the sharpshooter skill that affects all weapons. ARs already out range and DPS the HMG by a small margin, now that margin has gotten even larger. Sure the HMG is cheaper, but that's only because you're going to die a lot more as a heavy now. Welcome to AR 514 |
Heimdallr69
Imperfects Negative-Feedback
157
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Posted - 2013.05.05 06:20:00 -
[4] - Quote
Cosgar wrote:DS 10 wrote:ARs actually got nerfed too, buddy. This is coming from a concerned heavy. No favoritism :D AR "nerf" is the removal or repurpose of the sharpshooter skill that affects all weapons. ARs already out range and DPS the HMG by a small margin, now that margin has gotten even larger. Sure the HMG is cheaper, but that's only because you're going to die a lot more as a heavy now. Welcome to AR 514 What's the hmg rof again? Don't compare the dmg lmao |
ladwar
Dead Six Initiative Lokun Listamenn
296
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Posted - 2013.05.05 06:23:00 -
[5] - Quote
proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. |
Jotun Hiem
The Tritan Industries RISE of LEGION
584
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Posted - 2013.05.05 06:47:00 -
[6] - Quote
ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. Because the HMG needs to be in spitting distance to take full advantage of that.
The AR can engage at max efficiency at ranges the HMG only wishes it could. |
ladwar
Dead Six Initiative Lokun Listamenn
298
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Posted - 2013.05.05 06:50:00 -
[7] - Quote
Jotun Hiem wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. Because the HMG needs to be in spitting distance to take full advantage of that. The AR can engage at max efficiency at ranges the HMG only wishes it could. so at the effective range the HMG is effective.. what are you QQing about then? it doesn't have range, everyone knows that, its not meant to. |
Arkena Wyrnspire
Turalyon Plus
165
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Posted - 2013.05.05 06:55:00 -
[8] - Quote
ladwar wrote:Jotun Hiem wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. Because the HMG needs to be in spitting distance to take full advantage of that. The AR can engage at max efficiency at ranges the HMG only wishes it could. so at the effective range the HMG is effective.. what are you QQing about then? it doesn't have range, everyone knows that, its not meant to. This. So much of the QQ here is people not acknowledging that their playstyles should have weaknesses as well as strengths. |
Jotun Hiem
The Tritan Industries RISE of LEGION
584
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Posted - 2013.05.05 06:58:00 -
[9] - Quote
ladwar wrote:Jotun Hiem wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. Because the HMG needs to be in spitting distance to take full advantage of that. The AR can engage at max efficiency at ranges the HMG only wishes it could. so at the effective range the HMG is effective.. what are you QQing about then? it doesn't have range, everyone knows that, its not meant to. The effective range only pertains to the damage of the projectile. The HMG's effective range is actually only about two-thirds of that due to the weapon's large amount of spread, which is greater than that of a hip-fired AR. |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
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Posted - 2013.05.05 07:00:00 -
[10] - Quote
ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad.
This is the funniest thing i've seen in weeks!
FACT: If a STD HMG is out-damaging your proto-AR you're doing it ALL THE WAY WRONG. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
457
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Posted - 2013.05.05 07:00:00 -
[11] - Quote
This is why the patch notes should have had footnotes from the developers explaining specific changes, especially nerfs. |
ladwar
Dead Six Initiative Lokun Listamenn
298
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Posted - 2013.05.05 07:05:00 -
[12] - Quote
Kushmir Nadian wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. This is the funniest thing i've seen in weeks! FACT: If a STD HMG is out-damaging your proto-AR you're doing it ALL THE WAY WRONG.
Quote:As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............426.25 HP/s......................586.6 HP/s
533.3 beats 426.25 last time I check unless something bad has gone in the world and 500 is actually less then 400 |
ladwar
Dead Six Initiative Lokun Listamenn
298
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Posted - 2013.05.05 07:06:00 -
[13] - Quote
Cosgar wrote:This is why the patch notes should have had footnotes from the developers explaining specific changes, especially nerfs. oh totally. |
Phoenix Arakyd
Internal Error. Negative-Feedback
17
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Posted - 2013.05.05 07:21:00 -
[14] - Quote
ladwar wrote:Kushmir Nadian wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. This is the funniest thing i've seen in weeks! FACT: If a STD HMG is out-damaging your proto-AR you're doing it ALL THE WAY WRONG. Quote:As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............426.25 HP/s......................586.6 HP/s
533.3 beats 426.25 last time I check unless something bad has gone in the world and 500 is actually less then 400
Assuming every round hit, which they dont, due to the HMG's spread in the first few seconds. |
ladwar
Dead Six Initiative Lokun Listamenn
301
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Posted - 2013.05.05 07:25:00 -
[15] - Quote
but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? |
Garrett Blacknova
Codex Troopers
2693
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Posted - 2013.05.05 07:26:00 -
[16] - Quote
Phoenix Arakyd wrote:Assuming every round hit, which they dont, due to the HMG's spread in the first few seconds. Which, with the increased recoil promised in Uprising, should be about the same as the AR's spread AFTER the first few seconds. HMG for sustained DPS, and AR for range and starting DPS. |
Jotun Hiem
The Tritan Industries RISE of LEGION
584
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Posted - 2013.05.05 07:28:00 -
[17] - Quote
ladwar wrote:but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? Try burst firing?
I've always found it very easy to put rounds on target with the AR as long as you don't have a deathgrip on the trigger.
And ADS literally makes them pinpoint accurate.
The reason people treat the AR as if it does its full damage is that any missed shots are a result of user error, while the HMG uses a random number generator to determine the path of a shot, most shots missed by the HMG are a direct result of the Heavy getting told 'No' by the game. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
146
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Posted - 2013.05.05 07:28:00 -
[18] - Quote
ladwar wrote:but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? Burst fire, do that with an HMG that isn't the burst variant |
Kushmir Nadian
Valor Coalition RISE of LEGION
211
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Posted - 2013.05.05 07:31:00 -
[19] - Quote
Phoenix Arakyd wrote:ladwar wrote:Kushmir Nadian wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. This is the funniest thing i've seen in weeks! FACT: If a STD HMG is out-damaging your proto-AR you're doing it ALL THE WAY WRONG. Quote:As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............426.25 HP/s......................586.6 HP/s
533.3 beats 426.25 last time I check unless something bad has gone in the world and 500 is actually less then 400 Assuming every round hit, which they dont, due to the HMG's spread in the first few seconds.
lol @ ladwar
Due to their spread OVERALL. HMGs waste about 30-40% of their rounds...on the flipside the heavy hitbox eats everything. If you're missing a heavy? There's just no words.
I actually support the range decrease for the HMG, but trying to act like a STD HMG can out-damage a Duvolle is hilarious. |
Opus Awesome
D3ath D3alers RISE of LEGION
0
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Posted - 2013.05.05 07:32:00 -
[20] - Quote
TrogdorWas AMan wrote:Oh great, now Assault Rifles are even more OP at range, because HMG's can't hit them past four feet, but you can actually counter-snipe with Assault Rifles. Grreeeaeaattt.
Derp, that's kind of the point of an HMG; owns face up close, sucks at range--about time they fixed the range on that gun |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
460
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Posted - 2013.05.05 07:35:00 -
[21] - Quote
Jotun Hiem wrote:ladwar wrote:but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? Try burst firing? I've always found it very easy to put rounds on target with the AR as long as you don't have a deathgrip on the trigger. And ADS literally makes them pinpoint accurate. The reason people treat the AR as if it does its full damage is that any missed shots are a result of user error, while the HMG uses a random number generator to determine the path of a shot, most shots missed by the HMG are a direct result of the Heavy getting told 'No' by the game. Not to mention most assaults are usually stacking complex damage mods. |
ladwar
Dead Six Initiative Lokun Listamenn
301
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Posted - 2013.05.05 07:37:00 -
[22] - Quote
Jotun Hiem wrote:ladwar wrote:but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? Try burst firing? I've always found it very easy to put rounds on target with the AR as long as you don't have a deathgrip on the trigger. And ADS literally makes them pinpoint accurate. The reason people treat the AR as if it does its full damage is that any missed shots are a result of user error, while the HMG uses a random number generator to determine the path of a shot.
thus you lose some RoF and basically at 5m you shouldn't miss ,yes, no matter the pattern, so at this range STD HMG wins the point is that it does have great damage per second and no one says otherwise just that it may not = damage dealt which is true with all weapons, its based on skill range, and sometimes luck. thanks for point out that I am indeed correct and no one has a problem with it due to the mechanic of the HMG itself. |
ladwar
Dead Six Initiative Lokun Listamenn
301
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Posted - 2013.05.05 07:43:00 -
[23] - Quote
Kushmir Nadian wrote:
lol @ ladwar
Due to their spread OVERALL. HMGs waste about 30-40% of their rounds...on the flipside the heavy hitbox eats everything. If you're missing a heavy? There's just no words.
I actually support the range decrease for the HMG, but trying to act like a STD HMG can out-damage a Duvolle is hilarious.
I am not saying a STD should win between a duvolle every time, that's just stupid. im saying that HMG are effective within their own range and have the possibility to win over greater gear because of that fact, kindof like the shotguns. DPS possible almost never = damage dealt. |
DJINN leukoplast
Hellstorm Inc League of Infamy
395
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Posted - 2013.05.05 07:48:00 -
[24] - Quote
The effective range between HMG and AR overlapped far too much, especially given the fact that the HMG gets more accurate and deadly with constant fire, while prolonged fire with AR gives new meaning to the phrase "Spray and pray".
Range nerf was 100% necessary. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
261
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Posted - 2013.05.05 07:52:00 -
[25] - Quote
The AR cod bois wont stop until their AR can solo a tank. |
Jack McReady
DUST University Ivy League
141
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Posted - 2013.05.05 07:58:00 -
[26] - Quote
another CoD kid whining about things he has no clue about... because we did not had enough of these posts in the last week.
HMG optimal range is the same as the AR btw. and the optimal will not be changed, the falloff range will. oh and btw HMG is not supposed to touch the AR domain, deal with it or quit. |
Garrett Blacknova
Codex Troopers
2694
|
Posted - 2013.05.05 07:58:00 -
[27] - Quote
Guys, you know burst-fire means you're effectively reducing your RoF without increasing the damage per shot, right?
That results in - just like missing does - reduced DPS.
So... HMG gets even further ahead by encouraging continuous fire.
Again, starting burst damage is better on ARs, but sustained DPS is much better on the HMG. |
Heimdallr69
Imperfects Negative-Feedback
157
|
Posted - 2013.05.05 08:00:00 -
[28] - Quote
Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
462
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Posted - 2013.05.05 08:06:00 -
[29] - Quote
Heimdallr69 wrote:Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last AR Assaults haven't been nerfed yet. The first AR nerf just made the standard AR variants better. |
Jotun Hiem
The Tritan Industries RISE of LEGION
584
|
Posted - 2013.05.05 08:07:00 -
[30] - Quote
Garrett Blacknova wrote:Guys, you know burst-fire means you're effectively reducing your RoF without increasing the damage per shot, right?
That results in - just like missing does - reduced DPS.
So... HMG gets even further ahead by encouraging continuous fire.
Again, starting burst damage is better on ARs, but sustained DPS is much better on the HMG. The HMG suffers from more and more intense recoil as you fire for longer intervals, so your point is moot. |
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Heimdallr69
Imperfects Negative-Feedback
157
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Posted - 2013.05.05 08:15:00 -
[31] - Quote
Cosgar wrote:Heimdallr69 wrote:Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last AR Assaults haven't been nerfed yet. The first AR nerf just made the standard AR variants better. Hmm iron sights suck they were flattend creo is worthless burst is okay tac sucks |
Jotun Hiem
The Tritan Industries RISE of LEGION
584
|
Posted - 2013.05.05 08:18:00 -
[32] - Quote
Heimdallr69 wrote:Cosgar wrote:Heimdallr69 wrote:Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last AR Assaults haven't been nerfed yet. The first AR nerf just made the standard AR variants better. Hmm iron sights suck they were flattend creo is worthless burst is okay tac sucks All the weapons got flattened.
HMGs can't even ADS at all.
And the assault variant of the HMG is pointless because it just turns into a spitball thrower. The Burst HMG is a slightly more impressive shotgun, only you'll never get the benefit of the reduced spread. |
Heimdallr69
Imperfects Negative-Feedback
157
|
Posted - 2013.05.05 08:24:00 -
[33] - Quote
Jotun Hiem wrote:Heimdallr69 wrote:Cosgar wrote:Heimdallr69 wrote:Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last AR Assaults haven't been nerfed yet. The first AR nerf just made the standard AR variants better. Hmm iron sights suck they were flattend creo is worthless burst is okay tac sucks All the weapons got flattened. HMGs can't even ADS at all. And the assault variant of the HMG is pointless because it just turns into a spitball thrower. The Burst HMG is a slightly more impressive shotgun, only you'll never get the benefit of the reduced spread. I'm just saying those were ar's...the build isn't out yet and I'm sick of these being the only threads...atleast when others were nerfed they played the build before spamming the forums |
DJINN leukoplast
Hellstorm Inc League of Infamy
395
|
Posted - 2013.05.05 09:32:00 -
[34] - Quote
Cosgar wrote:Heimdallr69 wrote:Funny how its your turn for a nerf and now its not the whole adapt or die cuz it involves your beloved class haha we've all gone through it now and it won't be the last AR Assaults haven't been nerfed yet. The first AR nerf just made the standard AR variants better.
Iron sights were a massive nerf for many players. I know some that can't even use them due to the negative physical impact (motion sickness, dizziness, etc).
Also lets not forget that the AR kicks like a deranged mule on crack after short sustained fire, making it all but worthless until it "cools down".
AR's likely got some of the biggest nerfs of all weapons. Yet oddly enough, I think the fuss over it was minimal (most complaints revolved around irons sights vs RDS/scope). |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
147
|
Posted - 2013.05.05 19:12:00 -
[35] - Quote
Opus Awesome wrote:TrogdorWas AMan wrote:Oh great, now Assault Rifles are even more OP at range, because HMG's can't hit them past four feet, but you can actually counter-snipe with Assault Rifles. Grreeeaeaattt. Derp, that's kind of the point of an HMG; owns face up close, sucks at range--about time they fixed the range on that gun It's only getting "fixed" cause all you morons insisted that it should be CQC weapon only. Obviously that wasn't CCPs intention if they gave it "too much range" in the first place
I can just as easily claim that ARs should be CQC weapons too, "But they have 80m range", well then they should "fix" it. |
Panther Alpha
WarRavens Orion Empire
141
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Posted - 2013.05.05 19:50:00 -
[36] - Quote
Stop crying, is for the best. Also remember that the HMG is going to be devastating at close range.
The only difference now, is that you have to " Work " a bit harder for you easy kills. |
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