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ladwar
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Posted - 2013.05.05 06:23:00 -
[1] - Quote
proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. |
ladwar
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Posted - 2013.05.05 06:50:00 -
[2] - Quote
Jotun Hiem wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. Because the HMG needs to be in spitting distance to take full advantage of that. The AR can engage at max efficiency at ranges the HMG only wishes it could. so at the effective range the HMG is effective.. what are you QQing about then? it doesn't have range, everyone knows that, its not meant to. |
ladwar
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Posted - 2013.05.05 07:05:00 -
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Kushmir Nadian wrote:ladwar wrote:proto AR gets out dps by a STD HMG.. I don't hear anyone saying anything about that being bad. This is the funniest thing i've seen in weeks! FACT: If a STD HMG is out-damaging your proto-AR you're doing it ALL THE WAY WRONG.
Quote:As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............426.25 HP/s......................586.6 HP/s
533.3 beats 426.25 last time I check unless something bad has gone in the world and 500 is actually less then 400 |
ladwar
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Posted - 2013.05.05 07:06:00 -
[4] - Quote
Cosgar wrote:This is why the patch notes should have had footnotes from the developers explaining specific changes, especially nerfs. oh totally. |
ladwar
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Posted - 2013.05.05 07:25:00 -
[5] - Quote
but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? |
ladwar
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Posted - 2013.05.05 07:37:00 -
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Jotun Hiem wrote:ladwar wrote:but it still fires the same bullets for the same damage, AR kick and lose their target over time yet everyone counts as if every round hits every time, double standard? Try burst firing? I've always found it very easy to put rounds on target with the AR as long as you don't have a deathgrip on the trigger. And ADS literally makes them pinpoint accurate. The reason people treat the AR as if it does its full damage is that any missed shots are a result of user error, while the HMG uses a random number generator to determine the path of a shot.
thus you lose some RoF and basically at 5m you shouldn't miss ,yes, no matter the pattern, so at this range STD HMG wins the point is that it does have great damage per second and no one says otherwise just that it may not = damage dealt which is true with all weapons, its based on skill range, and sometimes luck. thanks for point out that I am indeed correct and no one has a problem with it due to the mechanic of the HMG itself. |
ladwar
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Posted - 2013.05.05 07:43:00 -
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Kushmir Nadian wrote:
lol @ ladwar
Due to their spread OVERALL. HMGs waste about 30-40% of their rounds...on the flipside the heavy hitbox eats everything. If you're missing a heavy? There's just no words.
I actually support the range decrease for the HMG, but trying to act like a STD HMG can out-damage a Duvolle is hilarious.
I am not saying a STD should win between a duvolle every time, that's just stupid. im saying that HMG are effective within their own range and have the possibility to win over greater gear because of that fact, kindof like the shotguns. DPS possible almost never = damage dealt. |
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