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Ydubbs81 RND
Ahrendee Mercenaries
1123
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Posted - 2013.05.05 02:15:00 -
[1] - Quote
http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
so they will be implementing a way for mercs to be able to put up a static force field on the battle field. This sounds like a cool idea, right? But do we have to add another obstacle to killing your enemy?
I remember one of the first things that I did not like about the game when I played my first game....and it was the fact that it took so long to kill one enemy. I just see the whole 1v1 aspect of the game just getting watered down. |
Zion Shad
ZionTCD Unclaimed.
1717
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Posted - 2013.05.05 02:20:00 -
[2] - Quote
Well I do see it as a good OB and sniper counter, so I support them |
Maken Tosch
Planetary Response Organization
2189
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Posted - 2013.05.05 02:23:00 -
[3] - Quote
Cool idea and seems practical. Although it does remind me of the bubble shield from Halo 3. |
ladwar
Dead Six Initiative Lokun Listamenn
291
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Posted - 2013.05.05 02:25:00 -
[4] - Quote
meh.. mixed |
DUST Fiend
OSG Planetary Operations Covert Intervention
2808
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Posted - 2013.05.05 02:25:00 -
[5] - Quote
Zion Shad wrote:Well I do see it as a good OB and sniper counter, so I support them
It better not be able to withstand an orbital >_<
Maybe having installations that produce shields, those I could see holding up to an orbital...a little hand held equipment? No way. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
152
|
Posted - 2013.05.05 02:27:00 -
[6] - Quote
What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? |
Konohamaru Sarutobi
Ahrendee Mercenaries
119
|
Posted - 2013.05.05 02:36:00 -
[7] - Quote
Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything?
Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay |
gbghg
L.O.T.I.S. RISE of LEGION
1385
|
Posted - 2013.05.05 02:40:00 -
[8] - Quote
Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay Go play cod if you want "1v1" gameplay, see everyone can do it and it gets us nowhere, so lets not do it. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2013.05.05 02:43:00 -
[9] - Quote
Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay
Or Dust. I hear Dust is meant for "Team-based, Objective Oriented" gameplay. I'd say I could be wrong, but I never am.
I AM a flying pig after all. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
497
|
Posted - 2013.05.05 02:45:00 -
[10] - Quote
Ydubbs81 RND wrote:http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
so they will be implementing a way for mercs to be able to put up a static force field on the battle field. This sounds like a cool idea, right? But do we have to add another obstacle to killing your enemy?
I remember one of the first things that I did not like about the game when I played my first game....and it was the fact that it took so long to kill one enemy. I just see the whole 1v1 aspect of the game just getting watered down.
Thank god. DUST is in no way a 1v1 atmosphere. It *can* be, but it is, and will continue to be centered around team/corp/alliance/coalition gameplay, with the solo players (lone wolfs) playing PvE or stuck in pub matches, fighting for scraps.
That is how it should be.
Most of the people crying for better 1v1's will probably move on to the next best thing when it comes out anyway. The true reason people should play this game is to be a part of something bigger.
I am highly in favor of taking out ALL cheap one-shot weapons in this game (sans orbitals and large turrets/projectiles). It makes it feel more intense knowing that every fight is going to be an engagement, and that the first one of you to get backup wins.
Or that feeling when you are rolling as an organized squad, and completely decimating your unorganized opponents. It's the glory of the battlefield man. Soak it up, and stop worrying about your puny 1v1's. :)
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Xender17
Oblivion S.G.X
50
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Posted - 2013.05.05 03:08:00 -
[11] - Quote
Can your attacks go through is my only question. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
245
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Posted - 2013.05.05 03:10:00 -
[12] - Quote
Xender17 wrote:Can your attacks go through is my only question.
Stops all fire, but not movement.
EDIT:
DUST Fiend wrote:Zion Shad wrote:Well I do see it as a good OB and sniper counter, so I support them It better not be able to withstand an orbital >_< Maybe having installations that produce shields, those I could see holding up to an orbital...a little hand held equipment? No way.
I hope it stops orbitals. simply for the fact that those make one sided games even worse. I want someone to call one down, get no kills and then have my entire team(or at least whoever could fit in/was close enough to get in) in one place for a coordinated counter attack(I can dream, I know blueberries will never, ever coordinate properly. But I can dream.) |
Garrett Blacknova
Codex Troopers
2677
|
Posted - 2013.05.05 03:12:00 -
[13] - Quote
As someone who runs Shotgun Scout and other more "lone wolf" roles a lot in the game, I love DUST's focus on teamplay. It allows for a lone-wolf player to do well, but only if they're willing to take advantage of teammates where practical. I love when I'm losing a Shotgun duel and a friendly Sniper saves me. I love when a large group of blueberries is being pinned down by a coordinated squad of Heavies and Assaults, and I manage to appear behind them with a Shotgun and clear a path. I love when I decide to run Logi and realise a friendly Shotgunner is moving to flank, but there's that one guy - there's always one - who looked over and saw him, and I manage to give him a more immediate threat to worry about, then his teammates all drop to our Shotgunner while he's busy with "that idiot Logi who thinks his SMG will hurt from 30m away". Yeah, killing you wasn't my real goal. You're welcome, friendly Scout. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
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Posted - 2013.05.05 03:13:00 -
[14] - Quote
Maken Tosch wrote:Cool idea and seems practical. Although it does remind me of the bubble shield from Halo 3. The beehive barrier is an old trope that actually dates as far back as 80's anime.
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Aisha Ctarl
The Vanguardians Orion Empire
13
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Posted - 2013.05.05 03:15:00 -
[15] - Quote
I think of this....
http://www.youtube.com/watch?v=nrOJJCEUJow |
low genius
The Sound Of Freedom Renegade Alliance
54
|
Posted - 2013.05.05 03:18:00 -
[16] - Quote
Ydubbs81 RND wrote:http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
so they will be implementing a way for mercs to be able to put up a static force field on the battle field. This sounds like a cool idea, right? But do we have to add another obstacle to killing your enemy?
I remember one of the first things that I did not like about the game when I played my first game....and it was the fact that it took so long to kill one enemy. I just see the whole 1v1 aspect of the game just getting watered down.
after that they will introduce active shield mods and active armor mods. there's not supposed to be much 1v1 in eve, and if you go 1v1 you had better mean it. |
Konohamaru Sarutobi
Ahrendee Mercenaries
119
|
Posted - 2013.05.05 03:30:00 -
[17] - Quote
gbghg wrote:Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay Go play cod if you want "1v1" gameplay, see everyone can do it and it gets us nowhere, so lets not do it.
Go play Ambush and talk to me about "Team - Based, Objetive Oriented" gameplay. Rec the video please. |
Konohamaru Sarutobi
Ahrendee Mercenaries
119
|
Posted - 2013.05.05 03:31:00 -
[18] - Quote
TheAmazing FlyingPig wrote:Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay Or Dust. I hear Dust is meant for "Team-based, Objective Oriented" gameplay. I'd say I could be wrong, but I never am. I AM a flying pig after all.
I hear Dust "WILL BE ATTRACTIVE FOR CASUAL PLAYERS" |
Garrett Blacknova
Codex Troopers
2680
|
Posted - 2013.05.05 03:51:00 -
[19] - Quote
Konohamaru Sarutobi wrote:gbghg wrote:Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay Go play cod if you want "1v1" gameplay, see everyone can do it and it gets us nowhere, so lets not do it. Go play Ambush and talk to me about "Team - Based, Objetive Oriented" gameplay. Rec the video please. You mean the mode where a coordinated group of players using flanking tactics and working together can almost always dominate against unfocused lone-wolf play on the other team?
That Ambush mode?
Good way to support the guy you were quoting. I hope that was your intent. |
TiMeSpLiT--TeR
Planetary Response Organisation
365
|
Posted - 2013.05.05 04:00:00 -
[20] - Quote
Flux grenades |
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Konohamaru Sarutobi
Ahrendee Mercenaries
119
|
Posted - 2013.05.05 04:06:00 -
[21] - Quote
Garrett Blacknova wrote:Konohamaru Sarutobi wrote:gbghg wrote:Konohamaru Sarutobi wrote:Alaika Arbosa wrote:What part of "Team-based, Objective Oriented" game indicates 1v1 should mean anything? Go play Ghost Recon Future Soldier if you want "Team - Based, Objective Oriented" gameplay Go play cod if you want "1v1" gameplay, see everyone can do it and it gets us nowhere, so lets not do it. Go play Ambush and talk to me about "Team - Based, Objetive Oriented" gameplay. Rec the video please. You mean the mode where a coordinated group of players using flanking tactics and working together can almost always dominate against unfocused lone-wolf play on the other team? That Ambush mode? Good way to support the guy you were quoting. I hope that was your intent.
Just Lol men, I hope you're not talking serious, any "normal/good player" alone wins 7/10 at least of the ambush match just by his own.
Use your brain men. Ambush is a joke for "team gameplay".
Good way to support a bad game mode. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
130
|
Posted - 2013.05.05 04:13:00 -
[22] - Quote
Cosgar wrote:Maken Tosch wrote:Cool idea and seems practical. Although it does remind me of the bubble shield from Halo 3. The beehive barrier is an old trope that actually dates as far back as 80's anime.
I'd like to take this opportunity to say: **** you.
I had been clean for 3 months. 3 MONTHS! Now i've picked up that old addiction.
So, thanks a lot. |
Garrett Blacknova
Codex Troopers
2682
|
Posted - 2013.05.05 04:19:00 -
[23] - Quote
Konohamaru Sarutobi wrote:Just Lol men, I hope you're not talking serious, any "normal/good player" alone wins 7/10 at least of the ambush match just by his own.
Use your brain men. Ambush is a joke for "team gameplay".
Good way to support a bad game mode. More often than not, BOTH teams in Ambush are full of players lone-wolfing, and a good player tips the balance.
When one team has good lone-wolfing players, and the other team has better coordination, the organised team using good teamwork will end up winning in spite of a couple of guys on the other team going positive by a larger margin than anyone on the winning side. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
200
|
Posted - 2013.05.05 04:42:00 -
[24] - Quote
Oh come one dont tell me you havent ever been running along on after a great squad based action (you either in your ttank or otherwise) and some guy just happens to OB us,... wouldnt you want your buddies to survive that? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
130
|
Posted - 2013.05.05 05:13:00 -
[25] - Quote
Garrett Blacknova wrote:Konohamaru Sarutobi wrote:Just Lol men, I hope you're not talking serious, any "normal/good player" alone wins 7/10 at least of the ambush match just by his own.
Use your brain men. Ambush is a joke for "team gameplay".
Good way to support a bad game mode. More often than not, BOTH teams in Ambush are full of players lone-wolfing, and a good player tips the balance. When one team has good lone-wolfing players, and the other team has better coordination, the organised team using good teamwork will end up winning in spite of a couple of guys on the other team going positive by a larger margin than anyone on the winning side. Really? I find it's usually filled with both sides on opposite ends of the map with LRs, ARs, and SRs.
The team with the most filled out squads usually comes out on top, indicating some teamwork. I don't really believe it's a lot though. Most squads, when present, are usually corps, corps with the skill and equipment necessary to actually be successful in corp activities, so they're usually overkill for Ambush's less stacked side.
You can have all the teamwork in the world, but it will do you no good when you get taken out within 3 seconds of receiving fire from a single dude. I learned fairly quickly to say "Nope" when I see that the enemy team consists of a few imperfects, STB, Zions and a couple of no corp affiliated people while my own is listed as the generic names. It never ended well back when I was always put into an on-going game and i'd like to have fun while grinding my SP.
If there's only one guy who is a good lone-wolf, then yeah, they're going to lose. At about three though, victory odds are fairly good if your own team doesn't have any lone-wolves for counters.
These aren't complaints so much as observations that, hopefully, can be corrected when that better matchmaking (or something else to attract the better players out of ambush) is implemented.
As for Shield Transporters OP. I wouldn't mind them blocking enemy orbitals, so long as it isn't something they can instantly pop up as soon as they hear the siren/horn thing. Give it an animation or warm up time or something.
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Ydubbs81 RND
Ahrendee Mercenaries
1129
|
Posted - 2013.05.05 06:49:00 -
[26] - Quote
I mention 1v1 and the whole conversation just goes off on a tangent. For the record, you can have 1v1's in a team based game..it happens quite often.
But it is besides the point...forget the 1v1 argument. Why are more defensive crutches being placed in the game. Resistance is being buffed and offense is being nerfed (all of the weapon damage nerfs). I'm just saying that although these things (like cloaking and shield generators) sounds cool because they are new......they may end up turning new players away because it will take forever to kill people.
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Garrett Blacknova
Codex Troopers
2692
|
Posted - 2013.05.05 07:01:00 -
[27] - Quote
ZeHealingHurts HurtingHeals wrote:Garrett Blacknova wrote:Konohamaru Sarutobi wrote:Just Lol men, I hope you're not talking serious, any "normal/good player" alone wins 7/10 at least of the ambush match just by his own.
Use your brain men. Ambush is a joke for "team gameplay".
Good way to support a bad game mode. More often than not, BOTH teams in Ambush are full of players lone-wolfing, and a good player tips the balance. When one team has good lone-wolfing players, and the other team has better coordination, the organised team using good teamwork will end up winning in spite of a couple of guys on the other team going positive by a larger margin than anyone on the winning side. Really? I find it's usually filled with both sides on opposite ends of the map with LRs, ARs, and SRs. The team with the most filled out squads usually comes out on top, indicating some teamwork. I don't really believe it's a lot though. Most squads, when present, are usually corps, corps with the skill and equipment necessary to actually be successful in corp activities, so they're usually overkill for Ambush's less stacked side. You can have all the teamwork in the world, but it will do you no good when you get taken out within 3 seconds of receiving fire from a single dude. I learned fairly quickly to say "Nope" when I see that the enemy team consists of a few imperfects, STB, Zions and a couple of no corp affiliated people while my own is listed as the generic names. It never ended well back when I was always put into an on-going game and i'd like to have fun while grinding my SP. If there's only one guy who is a good lone-wolf, then yeah, they're going to lose. At about three though, victory odds are fairly good if your own team doesn't have any lone-wolves for counters. Ambush on Manus Peak: Most - not all - players running Laser/AR/Sniper Rifle. These players are almost all lone-wolfing, even if they're doing so in a big cluster. A couple of Logis focusing on repairs and resupply can turn a pubstomp into a close match - I've done it before in Militia gear. More than once. Spawn in and set Uplinks and Nanohives in a good position, subtly "encouraging" your teammates to stick together in a relatively safe position, then rush the enemy, maybe get a kill if I'm lucky before going down, but probably not. Respawn with Repair Tool and more Nanohives. Enemy team now has a wall of infinitely-resupplied attackers who are regenerating constantly from damage, and if I'm backed up by a competent Logi or "Triage" Assault, half the kills are being thrown away when the victim gets right back up without a clone lost.
Quote:As for Shield Transporters OP. I wouldn't mind them blocking enemy orbitals, so long as it isn't something they can instantly pop up as soon as they hear the siren/horn thing. Give it an animation or warm up time or something. I'm pretty sure Shield Transporters are like Repair Tools for shields, not the deployables we're talking about here. I agree on the deployable shield being something that needs to be non-instant though. If you know there's a good chance of an Orbital on your position, place the shield and let your squad know it's there. If the Orbital is dropped, you can quickly back up under your bubble and wait out the storm. if not, you have an option to back up into cover when enemy snipers start aiming your way. Pop out, take a few shots, back up into the "cover" - you can't shoot out, but nobody can shoot in either. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
153
|
Posted - 2013.05.05 14:28:00 -
[28] - Quote
Ydubbs81 RND wrote:I mention 1v1 and the whole conversation just goes off on a tangent. For the record, you can have 1v1's in a team based game..it happens quite often.
But it is besides the point...forget the 1v1 argument. Why are more defensive crutches being placed in the game. Resistance is being buffed and offense is being nerfed (all of the weapon damage nerfs). I'm just saying that although these things (like cloaking and shield generators) sounds cool because they are new......they may end up turning new players away because it will take forever to kill people.
Counterbalance for the Offensive crutch of stacking Complex Damage mods on a suit that is then only left with room for an Exile?
CCP know what they are doing, this is a good thing. |
Knight SoIaire
Better Hide R Die
242
|
Posted - 2013.05.05 14:34:00 -
[29] - Quote
You cant shoot through it or out of it.
I'm going to throw it down when I'm hacking an objective so I dont get sniped. |
Tiluvo
Digital Mercs
60
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Posted - 2013.05.05 14:40:00 -
[30] - Quote
Will the entire map explode if I shoot a scrambler pistol at the shield? Will we be forced to use nova knives for our assassination needs? |
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Marston VC
SVER True Blood Unclaimed.
201
|
Posted - 2013.05.05 15:07:00 -
[31] - Quote
Ydubbs81 RND wrote:http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
so they will be implementing a way for mercs to be able to put up a static force field on the battle field. This sounds like a cool idea, right? But do we have to add another obstacle to killing your enemy?
I remember one of the first things that I did not like about the game when I played my first game....and it was the fact that it took so long to kill one enemy. I just see the whole 1v1 aspect of the game just getting watered down.
Its not like there going to be able to shoot out of it, its just going to provide good cover in an area where there might not be any. Think of it as a mobile camp that logistics guys can use.
Proto logi runs around with triage, ammo, and shield bubble, drops bubble down, then puts ammo/triage hives inside of it making it an effective medic camp that enemies cant interrupt without going In the bubble..... atleast I hope its like this, it better have atleast 2000 Hp otherwise people will just override it by just shooting it down. not to mention how I think an orbital can break through that if im not mistaken. |
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