ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
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Posted - 2013.05.05 05:13:00 -
[2] - Quote
Garrett Blacknova wrote:Konohamaru Sarutobi wrote:Just Lol men, I hope you're not talking serious, any "normal/good player" alone wins 7/10 at least of the ambush match just by his own.
Use your brain men. Ambush is a joke for "team gameplay".
Good way to support a bad game mode. More often than not, BOTH teams in Ambush are full of players lone-wolfing, and a good player tips the balance. When one team has good lone-wolfing players, and the other team has better coordination, the organised team using good teamwork will end up winning in spite of a couple of guys on the other team going positive by a larger margin than anyone on the winning side. Really? I find it's usually filled with both sides on opposite ends of the map with LRs, ARs, and SRs.
The team with the most filled out squads usually comes out on top, indicating some teamwork. I don't really believe it's a lot though. Most squads, when present, are usually corps, corps with the skill and equipment necessary to actually be successful in corp activities, so they're usually overkill for Ambush's less stacked side.
You can have all the teamwork in the world, but it will do you no good when you get taken out within 3 seconds of receiving fire from a single dude. I learned fairly quickly to say "Nope" when I see that the enemy team consists of a few imperfects, STB, Zions and a couple of no corp affiliated people while my own is listed as the generic names. It never ended well back when I was always put into an on-going game and i'd like to have fun while grinding my SP.
If there's only one guy who is a good lone-wolf, then yeah, they're going to lose. At about three though, victory odds are fairly good if your own team doesn't have any lone-wolves for counters.
These aren't complaints so much as observations that, hopefully, can be corrected when that better matchmaking (or something else to attract the better players out of ambush) is implemented.
As for Shield Transporters OP. I wouldn't mind them blocking enemy orbitals, so long as it isn't something they can instantly pop up as soon as they hear the siren/horn thing. Give it an animation or warm up time or something.
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