Straum Arjn
Sand Mercenary Corps Inc.
1
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Posted - 2013.05.04 21:31:00 -
[1] - Quote
I agree with slypie11.
Since I just ranted about this on another topic I will just copy and paste!
[RANT] While I do agree that HMGs needed no nerfing, I do not wish to be upstaged by my own feelings of being slighted. So in short (and with no whining); As a HMG I frequently find myself needing to get within shotgun range of enemies to really do my HMG thing. Which is totally fine, personally I think HMGs should possess more range simply due to the fact that when the barrel overheats it actually warps and accuracy should go down with more spin, not up. That is silly. If you would simply look at the Minigun in military helicopters my point is made. Helicopters use (what should be considered incredibly low-tech versions) of the heavy dropsuit deployed HMG, yet they use it to attack ground forces from the sky. That requires serious range and accuracy. Despite this misgiving I would have been happy if CCP just increased the damage to compensate for the fact that it is called a "Heavy" Machine Gun. Thus implying higher caliber, more barrels and more rounds. Due to it's incredibly poor range I have found myself getting shot to death by advanced level ARs even in proto heavy dropsuits with a proto HMG. It's not the range really that's the issue (but if the HMG range would be increased and the trade off would be increase dispersion rate with increase heat build-up cause that's how barrels and bullets actually work, that would be fine) but more the damage output. There is no reason an AR should kill a heavy dropsuit faster than a HMG can kill an assault dropsuit and yes this example takes place at HMG effective range. I'm sure I'm not the only HMG who has lost an HMG duel with an assault dropsuit toting an AR.
Personally the best fix for the HMG I could think of is 1)increase damage so that it does in fact deal more damage than ARs of the equivalent level, 2)increase the maximum range of the HMG, thusly doing the first thing, or 3) make the HMG AR accurate with it's opening spooling and the accuracy go down with increased heat build-up (which is how real guns work). [/RANT]
I personally do not think ARs need nerfing at all. They function like they should function. The problem is that CCP nerfed the HMG so that it no longer functions like a heavy calibre, multi-barreled, death spitting machine. IMO.
EDIT: I just desperately want to not have to be a logi-bro walking around with an AR. I just love my HMG but I won't play with something that is a trap, especially in a game with fairly permanent and serious consequences like DUST. |