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Coleman Gray
GunFall Mobilization Covert Intervention
214
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Posted - 2013.05.03 10:21:00 -
[1] - Quote
Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwieldly and slow to charge but delivers huge payload per shot, this is fair since those weapons come with disadvantages, your good AV but your man on man fighting is hampered.
But with Grenadier letting you take AV grenades, you can just carry advance or proto packed AV grenades AND keep that nasty infrantry killer gun. Only takes 3 proto nades to kill most tanks from what I seen. ONE MAN! one man who has no real disadvantage for taking what is probably the best AV option going. Swarms can miss or be evaded, Forge guns take so long to charge you maybe killed before you can even fire, Plasma cannons are one shot and still have a travel time I beleive too. AV Grenades are a case of going "Oh a tank, better just run over this hill and quickly throw 2-3 nades and take out like 500,000+ isk of tank without having to worry about running into someone on the way.
People complain tankers redline and that they play without risk, but where the risk in taking AV grenades with your AR ect? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
|
Posted - 2013.05.03 10:24:00 -
[2] - Quote
Or just scale the damage down. Preferably so that 1 packed AV can't OKH a 2700 armor Methana. Everything that isn't on foot in this game is made out of paper. |
BOZ MR
Internal Error. Negative-Feedback
103
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Posted - 2013.05.03 10:25:00 -
[3] - Quote
Coleman Gray wrote:Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwieldly and slow to charge but delivers huge payload per shot, this is fair since those weapons come with disadvantages, your good AV but your man on man fighting is hampered.
But with Grenadier letting you take AV grenades, you can just carry advance or proto packed AV grenades AND keep that nasty infrantry killer gun. Only takes 3 proto nades to kill most tanks from what I seen. ONE MAN! one man who has no real disadvantage for taking what is probably the best AV option going. Swarms can miss or be evaded, Forge guns take so long to charge you maybe killed before you can even fire, Plasma cannons are one shot and still have a travel time I beleive too. AV Grenades are a case of going "Oh a tank, better just run over this hill and quickly throw 2-3 nades and take out like 500,000+ isk of tank without having to worry about running into someone on the way.
People complain tankers redline and that they play without risk, but where the risk in taking AV grenades with your AR ect? It is actually the people that want to keep AV nades, want I WIN BUTTON. I wish people could think about others as you do but no, I WIN BUTTON. |
Exmaple Core
SyNergy Gaming EoN.
202
|
Posted - 2013.05.03 10:27:00 -
[4] - Quote
Coleman Gray wrote:Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwieldly and slow to charge but delivers huge payload per shot, this is fair since those weapons come with disadvantages, your good AV but your man on man fighting is hampered.
But with Grenadier letting you take AV grenades, you can just carry advance or proto packed AV grenades AND keep that nasty infrantry killer gun. Only takes 3 proto nades to kill most tanks from what I seen. ONE MAN! one man who has no real disadvantage for taking what is probably the best AV option going. Swarms can miss or be evaded, Forge guns take so long to charge you maybe killed before you can even fire, Plasma cannons are one shot and still have a travel time I beleive too. AV Grenades are a case of going "Oh a tank, better just run over this hill and quickly throw 2-3 nades and take out like 500,000+ isk of tank without having to worry about running into someone on the way.
People complain tankers redline and that they play without risk, but where the risk in taking AV grenades with your AR ect? I agree. They couldve at least made AV nades a seperate skill with a 6x multiplier for what those monsters do |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
50
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Posted - 2013.05.03 10:27:00 -
[5] - Quote
You might want to use that tank with squad support instead of solo pwnmobile. AV grenade throwers have to stand near your tank, get some squadmates to kill him while he can't to crap with his gun because hes busy throwing grenades. |
Exmaple Core
SyNergy Gaming EoN.
202
|
Posted - 2013.05.03 10:28:00 -
[6] - Quote
Cosgar wrote:Or just scale the damage down. Preferably so that 1 packed AV can't OKH a 2700 armor Methana. Everything that isn't on foot in this game is made out of paper. soooooo wrong! anything that isent an assult suit is made out of paper |
Exmaple Core
SyNergy Gaming EoN.
202
|
Posted - 2013.05.03 10:29:00 -
[7] - Quote
Karl Koekwaus wrote:You might want to use that tank with squad support instead of solo pwnmobile. AV grenade throwers have to stand near your tank, get some squadmates to kill him while he can't to crap with his gun because hes busy throwing grenades.
They do unfair amounts of damage and home in without the need of line of site. Perfect weapon? sounds like it. stand on a nanohive its pretty game over |
Coleman Gray
GunFall Mobilization Covert Intervention
214
|
Posted - 2013.05.03 10:29:00 -
[8] - Quote
BOZ MR wrote:Coleman Gray wrote:Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwieldly and slow to charge but delivers huge payload per shot, this is fair since those weapons come with disadvantages, your good AV but your man on man fighting is hampered.
But with Grenadier letting you take AV grenades, you can just carry advance or proto packed AV grenades AND keep that nasty infrantry killer gun. Only takes 3 proto nades to kill most tanks from what I seen. ONE MAN! one man who has no real disadvantage for taking what is probably the best AV option going. Swarms can miss or be evaded, Forge guns take so long to charge you maybe killed before you can even fire, Plasma cannons are one shot and still have a travel time I beleive too. AV Grenades are a case of going "Oh a tank, better just run over this hill and quickly throw 2-3 nades and take out like 500,000+ isk of tank without having to worry about running into someone on the way.
People complain tankers redline and that they play without risk, but where the risk in taking AV grenades with your AR ect? It is actually the people that want to keep AV nades, want I WIN BUTTON. I wish people could think about others as you do but no, I WIN BUTTON.
Not long ago I was thinking THE best class would've been assault with AR and AV grenades, your ready for literally ANY situation.
I see the term "Rock,paper, scissors" thrown about alot. Fair enough if Tanks are rock. then Plasma cannons, forge guns and swarm launchers should be paper where as other infrantry are scissors. But that prospect goes out the window when scissors beats rock as well.
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Takahiro Kashuken
Red Star. EoN.
388
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Posted - 2013.05.03 10:30:00 -
[9] - Quote
Karl Koekwaus wrote:You might want to use that tank with squad support instead of solo pwnmobile. AV grenade throwers have to stand near your tank, get some squadmates to kill him while he can't to crap with his gun because hes busy throwing grenades.
Another person who doesnt know what he talking about
I launch AV nades from behind cover and the seeking feature aka crutch helps the nade hit the tank 100% of the time
But why bother with a tank if infantry can go in and deal with it, ther is no need for the tank |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
388
|
Posted - 2013.05.03 10:31:00 -
[10] - Quote
Exmaple Core wrote:Cosgar wrote:Or just scale the damage down. Preferably so that 1 packed AV can't OKH a 2700 armor Methana. Everything that isn't on foot in this game is made out of paper. soooooo wrong! anything that isent an assult suit is made out of paper You think they're going to stop at our glass vehicles? Mark my words, in another 6 months, they'll be able to blow us up with ARs and Locus grenades. |
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gbghg
L.O.T.I.S. RISE of LEGION
1357
|
Posted - 2013.05.03 10:32:00 -
[11] - Quote
AV nades, particularly the packed variety, needs their damage cut by half at the very least. The standard packed SV nade is doing at least as much damage as a standard swarm launcher does, which is ridiculous. |
Your Absolut End
SVER True Blood Unclaimed.
40
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Posted - 2013.05.03 10:37:00 -
[12] - Quote
Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
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Jason Pearson
Seraphim Initiative. CRONOS.
934
|
Posted - 2013.05.03 10:39:00 -
[13] - Quote
Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
Why should you be able to kill a LAV so fast? Some players put in as much dedication to their LAVs as us Tankers do.
A way to balance AV/Vehicles would be the removal of the Free LAV and the removal of the Free AV fits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
388
|
Posted - 2013.05.03 10:48:00 -
[14] - Quote
Jason Pearson wrote:Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
Why should you be able to kill a LAV so fast? Some players put in as much dedication to their LAVs as us Tankers do. A way to balance AV/Vehicles would be the removal of the Free LAV and the removal of the Free AV fits. +1000!
LAV are more than free coffins on wheels. I got enough to worry about with RDV trolling without some newberry hijacking my 300,000isk Jeep because they think it's a throw away. |
Coleman Gray
GunFall Mobilization Covert Intervention
214
|
Posted - 2013.05.03 10:51:00 -
[15] - Quote
Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
I agree, free LAV's are a problem since they can run over proto's ect at no cost but have you seen the SP requirments for LAV's? they exceed even tanks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
388
|
Posted - 2013.05.03 10:54:00 -
[16] - Quote
Coleman Gray wrote:Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
I agree, free LAV's are a problem since they can run over proto's ect at no cost but have you seen the SP requirments for LAV's? they exceed even tanks. With nothing to show for them since the infantry repair tool doesn't work, marginal CPU/PG boost, and a nerf on your turrets. Huge ripoff.
CCP, Y U hate Vehicles?! |
Coleman Gray
GunFall Mobilization Covert Intervention
214
|
Posted - 2013.05.03 10:57:00 -
[17] - Quote
Cosgar wrote:Coleman Gray wrote:Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
I agree, free LAV's are a problem since they can run over proto's ect at no cost but have you seen the SP requirments for LAV's? they exceed even tanks. With nothing to show for them since the infantry repair tool doesn't work, marginal CPU/PG boost, and a nerf on your turrets. Huge ripoff. CCP, Y U hate Vehicles?!
Because CoD never had vehicles and so people couldn't understand why their AR's ect wasn't able to kill something so it must be OP and needs nerfing |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
389
|
Posted - 2013.05.03 11:04:00 -
[18] - Quote
Coleman Gray wrote:Cosgar wrote:Coleman Gray wrote:Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
I agree, free LAV's are a problem since they can run over proto's ect at no cost but have you seen the SP requirments for LAV's? they exceed even tanks. With nothing to show for them since the infantry repair tool doesn't work, marginal CPU/PG boost, and a nerf on your turrets. Huge ripoff. CCP, Y U hate Vehicles?! Because CoD never had vehicles and so people couldn't understand why their AR's ect wasn't able to kill something so it must be OP and needs nerfing And again, another innovative FPS is doomed to fail because the Cult of Duty has these players brainwashed into "If it's not like CoD, it sucks." When I play a new game, I learn how to play by the game's rules. Why should these ADHD ****s get special treatment? And more importantly, why does CCP of all companies, that prides themselves on sandbox games where if someone cries to them that they get sand in their eye, they reply with a ginger "HTFU!" Maybe we should all cry and threaten to play World of Tanks until CCP buffs our vehicles back to their former glory. Hell, make a separate server shard for the CoDboys or something. Now cover, wide open flat area, and nothing but ARs. Their perfect game. |
shaman oga
Nexus Balusa Horizon
52
|
Posted - 2013.05.03 11:10:00 -
[19] - Quote
Eliminate homing ability and decrease AV nades damage or buff vehicle modules. |
Your Absolut End
SVER True Blood Unclaimed.
41
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Posted - 2013.05.03 11:57:00 -
[20] - Quote
Jason Pearson wrote:Your Absolut End wrote:Removing Av Nades is a bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad, bad idea. I really don't want to see the flood of LAV's running protos over like they are made of plastic.
You theorie would work if we would not have LAVs but with LAVs in the game I am stong against taking out the AV Nades.
You are right, killing a tank with 3 Nades is too fast, I think the best option might be give a HP boost to tanks, because taking down LAVs with 1 or 2 Middle AV-Nades should definately stay the way it is. It's a glass cannon vehicle and should be destroyed this fast.
Why should you be able to kill a LAV so fast? Some players put in as much dedication to their LAVs as us Tankers do. A way to balance AV/Vehicles would be the removal of the Free LAV and the removal of the Free AV fits.
Why should a LIGHT Vehicle should be strong as a tank? I understand that high end LAV's should not be an easy kill. But I think no LIGHT Vehicle should need more than 3 mid AV Nades to blow up.
A Scout can't take as much as a Heavy, neither should a LAV take as much as a Tank, no matter how much money you spent on it. |
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Cyrius Li-Moody
The Vanguardians Orion Empire
20
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Posted - 2013.05.03 12:16:00 -
[21] - Quote
I almost forgot about the LAV guys. I always am surprised when an LAV survives the first AV 'nade or swarm.
Now I give kudos to those brave mercs. |
Alldin Kan
Imperfects Negative-Feedback
187
|
Posted - 2013.05.03 12:21:00 -
[22] - Quote
Coleman Gray wrote:Why not simply remove AV grenades all together? At the moment it proves for better to specc into grenadier for AV than actuall AV weapons, Swarm launcher can't use against Infrantry but does alot to tanks, Forge gun is unwieldly and slow to charge but delivers huge payload per shot, this is fair since those weapons come with disadvantages, your good AV but your man on man fighting is hampered.
But with Grenadier letting you take AV grenades, you can just carry advance or proto packed AV grenades AND keep that nasty infrantry killer gun. Only takes 3 proto nades to kill most tanks from what I seen. ONE MAN! one man who has no real disadvantage for taking what is probably the best AV option going. Swarms can miss or be evaded, Forge guns take so long to charge you maybe killed before you can even fire, Plasma cannons are one shot and still have a travel time I beleive too. AV Grenades are a case of going "Oh a tank, better just run over this hill and quickly throw 2-3 nades and take out like 500,000+ isk of tank without having to worry about running into someone on the way.
People complain tankers redline and that they play without risk, but where the risk in taking AV grenades with your AR ect?
...or just reduce the max amount of grenades carried. Just hope the guy isn't sitting on a nanohive. |
Medic 1879
The Tritan Industries RISE of LEGION
172
|
Posted - 2013.05.03 12:48:00 -
[23] - Quote
I have a methana fitting that can survive FG, SL and PE if done correctly however 1x packed AV grenade destroys it instantly. |
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