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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
186
|
Posted - 2013.05.03 00:40:00 -
[1] - Quote
TL;DR QQ some more. We told you this would happen if you chose option 2 instead of 5 and you voted for it anyway. https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread.
Create a booster that allows for players who want to not grind to convert all their active to passive(something that will be up for trade on market when it drops), if they still want to log on then they can earn the soft cap rate which should be boosted higher and earn more since its a booster. (or some hybrid of this and the current active(serves as an accelerator) and passive(serves as idle) which allows full passive on a 30, 90 and perhaps one day 365 basis and active play allows one to grind that full amount earned during that (30,90 365 timeframe through active play) after which only Soft cap is earned(again make it unlimited but throttled by xWP=zSP)
Remove the cap or loosen the throttle. Give DS pilots logi type WP bonuses(see body for details i bolded it), Remove the 1s=5WP mechanic since the only real reason is for DS pilots and new players who cant earn WP. Make the xWP=xSP larger.
Do more 3x SP events, specifically tying them to merc events like "caldari prime" to really get login numbers high and get more ppl to do those events(2 birds 1 stone).
HTFU!
No seriously we told everyone this would happen. We shouted at the top of our lungs that this game is nothing but a giant SP grind and not much else and if you voted for option 2 instead of option 5 this would be the result.
https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread
Instead we get QQ over banning these players for "exploiting" a system that rewards the behaviour. Its human nature to do the least amount of work to get the most amount of result (its the underpinning of why communism fails because people are inherently fighting entropy by expending the least amount of energy possible).
When a system gives you a marginally higher rate of return for actively playing the game as it does just loading it up and sitting in the MCC freeing you up to go and do something else the answer becomes obvious what to do.
Has chinese bot farmers not taught you anything.
Then we get lets make it all passive fail suggestions. Yea that will work over well with FPS players who want to powergrind and level up its the nature of the genre, to unlock as much content as possible to enjoy 100% of the games offerings.
This whole AFK bit is a symptom of a larger issue, yes the grind is a grind but CCP has not given us an intelligent way to enjoy the grind or make it feel like its worth the added effort(human beings require incentives to do acts and when you take away those incentives you take away the drive.) I still maintain grinds are needless time sinks but at least make a way to incentivize players to want to do it.
The clear solution was to make a booster that allows active to be earned as passive and open up the throttle a bit on the soft cap. People play through the burnout stages of a game if they have more things worth grinding for. But when you throttle it there is no more incentive to grind. If you take it away alltogether then people stop playing and sit and let the game develop their character for them. (it will also result in multiple PSN accounts all running passive SP characters, hell id start with 10 and let 9 of them sit for the year).
You need to also loosen the throttle on the soft cap so people who want to power grind can and will actually go out and earn those WP's since the only way to get them is to play.(or some hybrid of this and the current active(serves as an accelerator) and passive(serves as idle) which allows full passive on a 30, 90 and perhaps one day 365 basis and active play allows one to grind that full amount earned during that (30,90 365 timeframe through active play) after which only Soft cap is earned(again make it unlimited but throttled by xWP=zSP)
The caveat is this current system is in place to help out DS pilots since like Logibros prior to this build have no real way to earn SP short of squashing people with their dropship.(they need vehicle kill assist bonues and troop transport bonuses, and perhaps extend the assist for a 30s timer post dropoff to really make them worhtwhile). Once youve done this you can eliminate the 1S=5SP mechanism and open up the 1WP=xSP portion of the active gain both on hardcap(should just go away or be larger).
If the 3x SP event has taught us anything this game is about gaining SP because SP=stronger, more versatile, more powerful characters.
They need to have these events more often. I suggested they be done for major FW events to drive the base to login and to participate in those events to really drive "caldari prime" type events and seriously inflate the numbers to influence the outcome. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
361
|
Posted - 2013.05.03 00:44:00 -
[2] - Quote
You, or anyone out there that thinks like you are going to be the death of this game or any game in general. You are the locusts that destroy innovative thinking until everything plays into your favor. Then you get bored and move on. Hurry up and get bored with Dust 514 so people can have fun again.
Call me a neckbeard that can't see his own **** or whatever else you want in an overly long and pointless wall of text with your underlinings, lists, or other attempts at e-thugging. I don't give a **** anymore. Just go away! |
Aighun
Zumari Force Projection Caldari State
798
|
Posted - 2013.05.03 01:21:00 -
[3] - Quote
The vote had absolutely no effect whatsoever on AFK farming.
The only thing that would have possibly changed had we voted for the " IMPs officially endorsed option" might have been that all the AFK farmers would have AFK farmed until they hit the cap and then if they wanted to grind after that they would have commenced to grind.
Which is exactly the situation we are already in.
Good to see you guys are all "on message" but whoever it was that came up with the "you voted yes on AFK farming! this is all your fault" campaign is bad at propaganda and should feel bad. Or they just not very bright and didn't understand the vote. The only people to blame for AFK farming are the people that do it.
If you remove the earnings SP cap entirely you basically allow people to AFK farm for as long as they want.
Funny thing is, protoman is right when he argues that the way to fix AFK farming active SP gain is to just make it active SP gain. Get rid of SP gain for time spent in game.
But this will only work if there is PVE content and sure, like you said, some better rewards for support roles like pilots. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
187
|
Posted - 2013.05.03 01:22:00 -
[4] - Quote
Cosgar wrote:You, or anyone out there that thinks like you are going to be the death of this game or any game in general. You are the locusts that destroy innovative thinking until everything plays into your favor. Then you get bored and move on. Hurry up and get bored with Dust 514 so people can have fun again.
Call me a neckbeard that can't see his own **** or whatever else you want in an overly long and pointless wall of text with your underlinings, lists, or other attempts at e-thugging. I don't give a **** anymore. Just go away!
Nah you're just a sadface troll bitter and unable to provide meaningful debate. I really dont need to dismiss you, your posts do that for themselves. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
187
|
Posted - 2013.05.03 01:26:00 -
[5] - Quote
Aighun wrote:The vote had absolutely no effect whatsoever on AFK farming.
The only thing that would have possibly changed had we voted for the " IMPs officially endorsed option" might have been that all the AFK farmers would have AFK farmed until they hit the cap and then if they wanted to grind after that they would have commenced to grind.
Which is exactly the situation we are already in.
Good to see you guys are all "on message" but whoever it was that came up with the "you voted yes on AFK farming! this is all your fault" campaign is bad at propaganda and should feel bad. Or they just not very bright and didn't understand the vote. The only people to blame for AFK farming are the people that do it.
If you remove the SP cap entirely you basically allow people to AFK farm for as long as they want.
Funny thing is, protoman is right when he argues that the way to fix AFK farming active SP gain is to just make it active SP gain. Get rid of SP gain for tie spent in game.
But this will only work if there is PVE content and sure, like you said, some better rewards for support roles like pilots.
You note how i talk about the removal of the 1s=5WP and how to address one of the major reason for its purpose(lack of DS WP bonuses).
Yes it still creates issue for new players who just cant earn WP to save their lives. But a booster that provides skill that takes the active portion and converts it to fully passive helps to mitigate that as well.
So yea the option 5 thing wasnt the best point but it had more to do with the full weights of the arguments provided in that voting thread that i linked. I'll amend the post to reflect that. |
Crash Monster
Snipers Anonymous
102
|
Posted - 2013.05.03 01:42:00 -
[6] - Quote
Pfffft, I don't consider time spent licking your nuts in the MCC as "in game" so stuff that in your "I told you so" broken logic circuit. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
|
Posted - 2013.05.03 01:44:00 -
[7] - Quote
The reason why people want to stop AFKing is so you'll be too busy actually playing the game instead of trying to warrior these forums. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
187
|
Posted - 2013.05.03 01:46:00 -
[8] - Quote
Cosgar wrote:The reason why people want to stop AFKing is so you'll be too busy actually playing the game instead of trying to warrior these forums.
Im immortal and have many clones, you can't stop the inevitable.
Forum warrior powers activate |
IRuby Heart
DIOS EX.
614
|
Posted - 2013.05.03 01:47:00 -
[9] - Quote
Oh. This guys again.
Still no dislike button CCP? |
Calgoth Reborn
D3M3NT3D M1NDZ Orion Empire
256
|
Posted - 2013.05.03 02:11:00 -
[10] - Quote
Keyser Soze VerbalKint wrote:TL;DR QQ some more. We told you this would happen if you chose to go ahead with time in game mechanic was a underpinning to the arguments in that thread more than voting for option 5 itself. The major counter being flip the reward by making it 1WP=5SP and 1s=1WP or some variation on those numbers. https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread.Create a booster that allows for players who want to not grind to convert all their active to passive(something that will be up for trade on market when it drops), if they still want to log on then they can earn the soft cap rate which should be boosted higher and earn more since its a booster. (or some hybrid of this and the current active(serves as an accelerator) and passive(serves as idle) which allows full passive on a 30, 90 and perhaps one day 365 basis and active play allows one to grind that full amount earned during that (30,90 365 timeframe through active play) after which only Soft cap is earned(again make it unlimited but throttled by xWP=zSP) Remove the cap or loosen the throttle. Give DS pilots logi type WP bonuses(see body for details i bolded it), Remove the 1s=5WP mechanic since the only real reason is for DS pilots and new players who cant earn WP. Make the xWP=xSP larger. Do more 3x SP events, specifically tying them to merc events like "caldari prime" to really get login numbers high and get more ppl to do those events(2 birds 1 stone).
HTFU! No seriously we told everyone this would happen. More importantly the time in game mechanic was a underpinning to the arguments in that thread more than voting for option 5 itself. The major counter being flip the reward by making it 1WP=5SP and 1s=1WP or some variation on those numbers.https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unreadInstead we get QQ over banning these players for "exploiting" a system that rewards the behaviour. Its human nature to do the least amount of work to get the most amount of result (its the underpinning of why communism fails because people are inherently fighting entropy by expending the least amount of energy possible). When a system gives you a marginally higher rate of return for actively playing the game as it does just loading it up and sitting in the MCC freeing you up to go and do something else the answer becomes obvious what to do. Has chinese bot farmers not taught you anything. Then we get lets make it all passive fail suggestions. Yea that will work over well with FPS players who want to powergrind and level up its the nature of the genre, to unlock as much content as possible to enjoy 100% of the games offerings. This whole AFK bit is a symptom of a larger issue, yes the grind is a grind but CCP has not given us an intelligent way to enjoy the grind or make it feel like its worth the added effort(human beings require incentives to do acts and when you take away those incentives you take away the drive.) I still maintain grinds are needless time sinks but at least make a way to incentivize players to want to do it. The clear solution was to make a booster that allows active to be earned as passive and open up the throttle a bit on the soft cap. People play through the burnout stages of a game if they have more things worth grinding for. But when you throttle it there is no more incentive to grind. If you take it away alltogether then people stop playing and sit and let the game develop their character for them. (it will also result in multiple PSN accounts all running passive SP characters, hell id start with 10 and let 9 of them sit for the year). You need to also loosen the throttle on the soft cap so people who want to power grind can and will actually go out and earn those WP's since the only way to get them is to play.(or some hybrid of this and the current active(serves as an accelerator) and passive(serves as idle) which allows full passive on a 30, 90 and perhaps one day 365 basis and active play allows one to grind that full amount earned during that (30,90 365 timeframe through active play) after which only Soft cap is earned(again make it unlimited but throttled by xWP=zSP) The caveat is this current system is in place to help out DS pilots since like Logibros prior to this build have no real way to earn SP short of squashing people with their dropship.(they need vehicle kill assist bonues and troop transport bonuses, and perhaps extend the assist for a 30s timer post dropoff to really make them worhtwhile). Once youve done this you can eliminate the 1S=5SP mechanism and open up the 1WP=xSP portion of the active gain both on hardcap(should just go away or be larger).If the 3x SP event has taught us anything this game is about gaining SP because SP=stronger, more versatile, more powerful characters.
They need to have these events more often. I suggested they be done for major FW events to drive the base to login and to participate in those events to really drive "caldari prime" type events and seriously inflate the numbers to influence the outcome.
First off who is this we I didn't see any post's by you in the voting discussion on the cap back in January or you just trying to take credit for what someone else might have said secondly your first thread you posted come's back 404 error so no idea what it is |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.05.03 02:17:00 -
[11] - Quote
IRuby Heart wrote:Oh. This guys again.
Still no dislike button CCP? EventuallyGäó
Before we get MTACs I hope. |
Aighun
Zumari Force Projection Caldari State
798
|
Posted - 2013.05.03 02:17:00 -
[12] - Quote
Keyser Soze VerbalKint wrote:You note how i talk about the removal of the 1s=5WP and how to address one of the major reason for its purpose(lack of DS WP bonuses). Yes it still creates issue for new players who just cant earn WP to save their lives. But a booster that provides skill that takes the active portion and converts it to fully passive helps to mitigate that as well. So yea the option 5 thing wasnt the best point but it had more to do with the full weights of the arguments provided in that voting thread that i linked. I'll amend the post to reflect that. Thanks for the positive feedback
Wait, what happens when positive feedback and negative-feedback meet in the same thread!?!
Yeah, there was a lot of hand wringing in the voting thread. Completely forgot what I voted for at this point. SP is over rated and it will be great to see other tangible goals (like owning districts) for players to work toward in Uprising.
Hopefully your ministry of propaganda did not have their feelings hurt by my use of old man, get off my lawn, is bad feel bad meme, forum battle technique number 37... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
190
|
Posted - 2013.05.03 02:41:00 -
[13] - Quote
Aighun wrote:Keyser Soze VerbalKint wrote:You note how i talk about the removal of the 1s=5WP and how to address one of the major reason for its purpose(lack of DS WP bonuses). Yes it still creates issue for new players who just cant earn WP to save their lives. But a booster that provides skill that takes the active portion and converts it to fully passive helps to mitigate that as well. So yea the option 5 thing wasnt the best point but it had more to do with the full weights of the arguments provided in that voting thread that i linked. I'll amend the post to reflect that. Thanks for the positive feedback Wait, what happens when positive feedback and negative-feedback meet in the same thread!?! Yeah, there was a lot of hand wringing in the voting thread. Completely forgot what I voted for at this point. SP is over rated and it will be great to see other tangible goals (like owning districts) for players to work toward in Uprising. Hopefully your ministry of propaganda did not have their feelings hurt by my use of old man, get off my lawn, is bad feel bad meme, forum battle technique number 37...
Nah i started this thread for some real debate, cause all these issues, SP sinks, AFK, MMO vs FPS, they all relate to character progression which for better or worse is something people want to be able to do. The argument SP isnt everything is kinda moot if that was the case why do so many ppl AFK for a measly extra 761,600-1,142,400SP/mo. Because in MMO as well as FPS progression means better stuff and better stuff means an edge. People will grind for all of that edge.
But in the same breath people will tell you the edge is dull because you can only go so far in a role, yes but versatility while useless in EVE is paramount in Dust especially when you have the ability to swtich roles on the fly. That versatility creates again a very sharp edge.
Look at Alldin Kahn there isnt a greater example of what versatility in a skilled player looks like its just downright scary. Point is you take away his ability to grind it wont matter someone new will still be in the same boat as the current base would be as power grinders separate from more casual players instead over a longer timeframe is all. The difference is with new blood comes new power grinders who will play for very long periods of time for short bursts. Who hasnt played a new fresh game the entire weekend because it was fresh and new and you wanted to play it.
With the skill tree as large as it is and even more content on the way ppl will want to grind for it and push for it.
Its why we need to rethink our stance because even CCP the masters of HTFU its an MMO went there
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247 |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
88
|
Posted - 2013.05.03 02:49:00 -
[14] - Quote
I still firmly believe the most simple and easy solution for AFK farming is to remove any ability to gain WP for a player inside redline. Simple as that. This will also solve redline sniping and railtank problem. Who care if they go AFK or SP farming with whatever method they come up with inside battlefield as long as I can hunt them down and kill them.
Those who against this idea will be those who claim they help their team fight back by sniping inside redline hiding behind game mechanic. I would encourage them to instead go out and try to take objective back and actually help the team. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
192
|
Posted - 2013.05.03 02:58:00 -
[15] - Quote
Talruum Tezztarozza wrote:I still firmly believe the most simple and easy solution for AFK farming is to remove any ability to gain WP for a player inside redline. Simple as that. This will also solve redline sniping and railtank problem. Who care if they go AFK or SP farming with whatever method they come up with inside battlefield as long as I can hunt them down and kill them.
Those who against this idea will be those who claim they help their team fight back by sniping inside redline hiding behind game mechanic. I would encourage them to instead go out and try to take objective back and actually help the team.
Nah most simple and easy solution is this
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247 and we just need to accept CCP should do it and HTFU. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
88
|
Posted - 2013.05.03 03:05:00 -
[16] - Quote
While I do agree that ppl could HTFU and live without SP cap. I couldn't see it fix AFK farming. ppl will, instead of AFK until cap, AFK indefinitely. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
193
|
Posted - 2013.05.03 04:32:00 -
[17] - Quote
Talruum Tezztarozza wrote:While I do agree that ppl could HTFU and live without SP cap. I couldn't see it fix AFK farming. ppl will, instead of AFK until cap, AFK indefinitely.
Not if they remove the Passive in game aspect of the SP gain. Or at the least flip the equation so at most its 1sp=1WP that a very small amount of SP and noone will really AFK like that. This lets new players earn some SP even if they dont get WP. On the flip side the way to limit WP farming is to use a similar equation like logi's have on WP cap, where (xWP in ySecond=zCooldown)
But to do it they first need to give meaningful bonuses to DS pilots and figure out how new players might be able to get some easy WP.
Personally best way to limit WP farming is give in game actions meaningful WP bonuses based on roles. But its hard to zero in on what those are. But if they are based on role functions it gives a inherent carrot to actually do those functions and thus ensures people play their role better.
So logis can get consequitve bonuses for guardians,
Assualt on killstreaks
Everyone can get a bonus on headshots.
The key however is choosing bonuses that are fluid and would occur organically and not something ppl will simply do over and over just to try and get the WP. Its difficult and if ultimately proves impossible without the game devolving to action for the sole purpose of earning WP then yea then it is not worth going down that road. |
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