Rynx Sinfar
Subdreddit Test Alliance Please Ignore
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Posted - 2013.05.02 16:52:00 -
[1] - Quote
I started this as a sarcastic list of how much I'd prefer just about anything to what is currently found in SiSi images and video.
So this is a mix of how much I'd prefer anything else along with some things in there that currently aren't already. I added some additional notes though
The below are just examples, many would almost certainly result in OP situations. I'm just trying to coax out an alternative. Calm down.
Stamina/speed? Great we are constantly at the rear in blobbing situations.
Profile change? Range, sure we'll be like broadcast towers or something. Profile detection, it'll help why not.
Armor/Shield bonuses? Couldn't be happier.
Damage? Probably OP but great.
Any heavy based weapon stuff, totally interested to see what it would be. Even ammo capacity, cool, great, grand.
CPU/PG? Who could be angry about that.
Something to do with slots, or module efficiency? Awesome, suit me up. I'd probably be thrilled with improvements to the vast majority of modules.
Weapon swap speed? Not super thrilled but maybe some awesome mechanics there.
Really low damage resistance to a certain type (I'm talking 5% explosive damage resistance total). Hey cool mechanics let's try it, might be OP or unbalance too much though.
Overall self damage reduction (falling damage, grenade damage, forge gun damage, mass driver damage, flintlock damage)? Hey now you've got something, might be some fun mechanics there though not the most useful if your not dumb. Hell I'd take it though.
Grenade capacity increase (if they isn't already in there quietly anyway), probably 100% op but sure!
Really low weapon power up time (as in forge gun charges faster, HMG spins up faster, this could be a total of like freaking 5-10%) hey cool, that will be really helpful!
Increased ROF with heavy weapons (impacting Forge gun too)? Hey sounds cool, might even be passable with other weapons if the effect is low enough!
Increased Damage vs vehicles? Hey this would really solidify a role! Probably have to be low due to potential OP but it's something!
Increased time till bleed out? Interesting and potentially very helpful! It also means we might be less likely to have to run back to front lines!
Passive increase in health on revive? Wouldn't this be a sight! Have maybe an extra 15% armor when revived or something!
Short invulnerability on revive? Hey maxing out at 1 second of invulnerability would be way powerful on revive! The above two would make logibros logiloved!
Armor repair when standing still? Interesting mechanic! Standing still can be deadly and not really feasible in combat for the most part but helping us recover just slightly could be a big deal! It wouldn't promote action but it would promote heavy defense!
Damage to health conversion? Something like converting 5% of energy damage on shield to armor could be huge. Assuming a **** ton of shield, of like 500, that would be a total of 25 armor if completely depleted. It would be a while before that is recovered and would help heavies against weapons that have traditionally better ranges! (maybe hybrid weapons get half?)
Damage reduction on stand still? Sounds risky and interesting, though again would promote stagnation.
Jumping height/jumping stamina use reduction? My understanding is some of this got fixed but would help on rough terrain!
Improved effect from repair sources? Hey a max 10% increase to repair sources of logis or repair modules? Sounds awesome! Heck I'd take 5%! Maybe toss in improved ammo loading too if it seems a bit low!
These are some examples, I make no claims that many would almost certainly create an OP state. Calm down, I'm just trying to coax out an alternative. No reason these couldn't be put to use for other armors too. |