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EnIgMa99
Imperfects Negative-Feedback
262
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Posted - 2013.05.02 12:56:00 -
[1] - Quote
This game is a drag when you only have 1 good gun, you could evenly spec into 2 guns but then you have 2 noncompetitive crappy guns. I hate playing in situations where you lose because you are ill equipped. CCP don't make it so it will take me more than a month to get a maxed out gun. |
calisk galern
BurgezzE.T.F Orion Empire
90
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Posted - 2013.05.02 12:57:00 -
[2] - Quote
incoming imperfect troll thread. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
144
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Posted - 2013.05.02 12:58:00 -
[3] - Quote
you will actually be competitive since everyone else will be rocking crappy, noncompetitive guns too |
EnIgMa99
Imperfects Negative-Feedback
263
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Posted - 2013.05.02 12:59:00 -
[4] - Quote
Ivan Avogadro wrote:you will actually be competitive since everyone else will be rocking crappy, noncompetitive guns too
nah every corp match man everyone runs the maxed out super **** with all the bells and whistles. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
195
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Posted - 2013.05.02 13:00:00 -
[5] - Quote
EnIgMa99 wrote:Ivan Avogadro wrote:you will actually be competitive since everyone else will be rocking crappy, noncompetitive guns too nah every corp match man everyone runs the maxed out super **** with all the bells and whistles.
Or they used to. |
Vyzion Eyri
The Southern Legion RISE of LEGION
571
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Posted - 2013.05.02 13:02:00 -
[6] - Quote
Well instant battles should be less challenging for the ill-equipped because FW and PC will take precedence in terms of expensive gear. Right now, there's no where else for pubstompers to turn to except instant battles to use their stuff.
So just play instant battles if you feel under equipped.
Besides, militia gear is good enough for getting a KDR above one. I haven't used any prototype gear (except for the repair tool), and I've been playing for a while. KDR is a respectable 1.2.
Trust me, if you lose lots of instant battles after Uprising, it'll only be because you're mentally ill-equipped. |
Takahiro Kashuken
Red Star. EoN.
370
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Posted - 2013.05.02 13:10:00 -
[7] - Quote
Thats sounds like specialization
Welcome to my world |
Coleman Gray
GunFall Mobilization Covert Intervention
210
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Posted - 2013.05.02 13:11:00 -
[8] - Quote
Not really, only the same as when playing WoW for instance, if you pick a healer class then all ya gonna be doin is healing. Just on here you can utilize your class much better and also it will promote teamwork, if your specced as assault AR then when you see a logibro or heavy, you follow them to improve your own gameplay, nice to follow a healer for reps and support fire. If you follow a heavy you know you can use him to soak damage and rip through enemy light infantry and take some heat of you while you fire more accurate shots into any special weapon users like Mass drivers and other threats to the heavies armour. Also you have the speed and fire power to rush any AV guys whose aiming for a friendly tank.
By limiting you, your roles will come out clearer. At the moment it's not about if your a heavy ar a scout as you can change suits freely at supply depots or between lives and come back with a totally new fighting style since the skills are all universal. This leads to it being less about your actual class and more about where you put your SP, which in itself if pretty fine since it breeds adaptability since everyone is so versatile in their choices, but seems like CCP is pushing hard for us to be single role focused to help breed more team work orientated players than one man armoury lone wolves. |
EnIgMa99
Imperfects Negative-Feedback
263
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Posted - 2013.05.02 13:17:00 -
[9] - Quote
It just sounds like the gameplay could be stagnant and repetitive, this is not WOW its an FPS game |
Coleman Gray
GunFall Mobilization Covert Intervention
210
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Posted - 2013.05.02 13:26:00 -
[10] - Quote
EnIgMa99 wrote:It just sounds like the gameplay could be stagnant and repetitive, this is not WOW its an FPS game
But it's not COD, you "level up" Ya see the problem? it's an FPS trying to incorporate MMO elements. It's gonna be WOW, you gain sp from battlegrounds until you "level up" but instead of clicking buttons and relying on level ect alone as most MMO's and brings in FPS skill where a players actual ability makes more of a differnce than if he's "5 levels" above you, in this case levels prob could be compared to like a mill SP or something but you get my point I hope.
But I do feel for you man, we've had alot of freedom for a long time, and it is like being given a room full of toys and then after a few months being told you can pick 5 to keep. |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
276
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Posted - 2013.05.02 13:29:00 -
[11] - Quote
I remember when I was only a few months into EVE. Back then I could only use one ship. Now I can use pretty much everything smaller than a battleship. I'd probably be able to use more, but I spent a lot of my SP on industrial skills. |
Vrain Matari
ZionTCD Unclaimed.
495
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Posted - 2013.05.02 13:43:00 -
[12] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I remember when I was only a few months into EVE. Back then I could only use one ship. Now I can use pretty much everything smaller than a battleship. I'd probably be able to use more, but I spent a lot of my SP on industrial skills. This is the core observation. You can have all those cool guns, suits, and mods, but you can't have them right now.
And even when you do have them, several years from now, a noob specialist will still be able to give you a run for your money after a few months of focussed training. |
Jin Robot
Polar Gooks
358
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Posted - 2013.05.02 13:51:00 -
[13] - Quote
Game would not last ten years if you could spec into max in a few days, you can play any role for a small isk or AUR investment. If you want that role to be more powerful, take the time to specialize. |
Guinevere Bravo
SVER True Blood Unclaimed.
166
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Posted - 2013.05.02 14:32:00 -
[14] - Quote
Do i really have to type it out again...
Synopsis(summary for those of you with a reading age of 11);
-This game is meant to be played over a greater time span that 1 year (sorry COD/IMP Fags). -The rest of us are looking for progression, not IWIN buttons aka Proto gear -BALANCE BALANCE BALANCE, Why shoudl the 13mil SP guys be better off due to AFK camping!? -Tanks are taking the hit, why should Infantry not suffer. -Specialise.Specialise and more Specialisation. This is the way in EVE so whats the problem? -This was always coming, beta accelerated Skill points system being rectified.
o7 CCP GJ.
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CHICAGOCUBS4EVER
TeamPlayers EoN.
185
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Posted - 2013.05.02 14:36:00 -
[15] - Quote
the plain and simple fact is everyone is going to be in the same boat. crying cause YOU cant spec into multiple weapons now with the current SP available, when no one else can as it is, well that's just selfish.
MMO... takes time to get what you want. that's the underlying basis of the whole thing.
so basically thinking you know what to spec into from all these previous builds.. goes out the window.
time to deflate the balloon and come back to earth with the rest of the community |
J-Lewis
Edimmu Warfighters Gallente Federation
27
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Posted - 2013.05.02 14:41:00 -
[16] - Quote
http://www.penny-arcade.com/report/article/why-nobody-can-stop-sun-woo-lee-the-new-king-of-street-fighter
There is such a thing as overspecialization. This is what was recently proven in the competitive fighting game scene. Players that can perform well with multiple characters can surprise their opponent by being unpredictable, even though they aren't as efficient. If I know a certain player excels at something, I try to bring a counter as best I can. If I don't know what he'll bring, I can only know at the last minute (spies; during the match; etc...).
There are thresholds of specialization. A point at which specializing further into a role requires a conscious choice; usually when you're at a level where you're effective at your specialization, but the next step towards efficiency seems overly daunting.
An Example: Saving up 1.5m SP for the next level of a dropsuit skill. You could invest the same amount of SP and instead get another dropsuit to the same level as this one. You won't be as efficient, but you could end up more effective if someone brings a counter to your specialization.
There isn't a correct choice; it's up to the player to pick. But there are consequences to those choices. Predictable and efficient? Or Unpredictable and effective?
Eventually both paths meet. At that point you get the best of both worlds and become both unpredictable, efficient, and effective. |
Vrain Matari
ZionTCD Unclaimed.
495
|
Posted - 2013.05.02 15:11:00 -
[17] - Quote
J-Lewis wrote:http://www.penny-arcade.com/report/article/why-nobody-can-stop-sun-woo-lee-the-new-king-of-street-fighter
There is such a thing as overspecialization. This is what was recently proven in the competitive fighting game scene. Players that can perform well with multiple characters can surprise their opponent by being unpredictable, even though they aren't as efficient. If I know a certain player excels at something, I try to bring a counter as best I can. If I don't know what he'll bring, I can only know at the last minute (spies; during the match; etc...).
There are thresholds of specialization. A point at which specializing further into a role requires a conscious choice; usually when you're at a level where you're effective at your specialization, but the next step towards efficiency seems overly daunting.
An Example: Saving up 1.5m SP for the next level of a dropsuit skill. You could invest the same amount of SP and instead get another dropsuit to the same level as this one. You won't be as efficient, but you could end up more effective if someone brings a counter to your specialization.
There isn't a correct choice; it's up to the player to pick. But there are consequences to those choices. Predictable and efficient? Or Unpredictable and effective?
Eventually both paths meet. At that point you get the best of both worlds and become both unpredictable, efficient, and effective. Love this - lotsa truth here. |
Aighun
Zumari Force Projection Caldari State
789
|
Posted - 2013.05.02 15:39:00 -
[18] - Quote
EnIgMa99 wrote:Ivan Avogadro wrote:you will actually be competitive since everyone else will be rocking crappy, noncompetitive guns too nah every Instant Battle match man everyone in Negative-Feedback runs the maxed out super **** with all the bells and whistles.
FTFY...
Instant gratification leads to boredom very quickly as well.
Hopefully the skill tree will work so that you can have a lot of options for running a few different fittings. Ideally at just about the point where you are really getting tired of skilling up and playing in one are you can start to branch out into new weapons. But will still make it something that players will need to work for and invest in.
This could also be a chance for players to really test their skills with different weapons. It is a lot of fun to win against someone who has better gear than you. Probably one of the highlights of this beta so far. |
Iron Wolf Saber
BetaMax. CRONOS.
3795
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Posted - 2013.05.02 15:45:00 -
[19] - Quote
EnIgMa99 wrote:This game is a drag when you only have 1 good gun, you could evenly spec into 2 guns but then you have 2 noncompetitive crappy guns. I hate playing in situations where you lose because you are ill equipped. CCP don't make it so it will take me more than a month to get a maxed out gun.
How about you plan your skill spending proper and stop being a scrub? |
Lavirac JR
DUST University Ivy League
132
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Posted - 2013.05.02 15:54:00 -
[20] - Quote
They should have done it like they did the Suits. Racial weapon skills: So Caldari Light Weapons, Gallente Light Weapons, Amarr Light Weapons:Each giving you the proficiency for each weapon in that group. Then you get the specific Weapon Specialization skills and the Racial Weapon Group Upgrade Skills.
But it is what it is, guess everyone is going to be using the boring AR..... |
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