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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Syther Shadows
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 59
 
 
      | Posted - 2013.04.30 09:37:00 -
          [31] - Quote 
 
 Higgs flagrantfool wrote:Cosgar wrote:I love how all the AR purists are treating this like a nerf. Remember when gun fights came down to who had the best aim, reflexes, and the ability to use cover and ADS? Remember when you could actually see who you were shooting at and not just praying and spraying from across the map? Remember when Manus Peak wasn't dominated by snipers that could hit you in your redline from theirs? I miss those days. You know, I pride my self for my abilities as a marksman in real life. I can make a two inch pattern with open sights at two hundred and fifty yards with a simi automatic assault rifle, and with a fully auto I can completely obliterate a target, with controlled bursts at the same range. I want some reality in this game. That is all I am asking for. 
 give BF 3 a shot
 and wait for BF 4 if you want reality
 you may be disappointed by dust sorry
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        |  fred orpaul
 The Tritan Industries
 RISE of LEGION
 
 245
 
 
      | Posted - 2013.04.30 09:51:00 -
          [32] - Quote 
 
 WyrmHero1945 wrote:AR without sharpshooter is pretty funny. This is a buff to heavies btw. 
 not really all the deadly heavies have their sharpshooter up to proficiency at least, you will still be able to out range them and be able to do it more reliably now.
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        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 219
 
 
      | Posted - 2013.04.30 11:03:00 -
          [33] - Quote 
 
 crazy space 1 wrote:Ok from what I understand they are not changing the range on the assault rifle. My friend finally got back to me and said the stats were the same at fanfest....
 So why is everyone acting like it's been nerfed to uselessness? No one complained about it before we trained sharpshooter past 2 for the 1st 2 months. Are people just too used to the broken range increase skill? Nothing has changed, on the 6th the AR will go right back to where it was every single other wipe....
 
 
 How are bullets actually being able to travel "broken"?
 
 Sure you're playing the right genre?
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        |  Garrett Blacknova
 Codex Troopers
 
 2644
 
 
      | Posted - 2013.04.30 11:59:00 -
          [34] - Quote 
 There have been a series of examples given across these forums, where people at Fanfest have said that their shots don't reach a particular spot from another specific location. I've used a character with no Sharpshooter skills, and confirmed that my character also can't reach the points used as examples.
 
 So I'm pretty sure OP is right and that there hasn't been a nerf to AR range, but the loss of Sharpshooter means that a weapon that's intended to be a short-range hybrid weapon based on Blaster technology isn't a serious threat against a specifically long-range hand-held railgun. Sounds like it's working as intended.
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        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 219
 
 
      | Posted - 2013.04.30 13:10:00 -
          [35] - Quote 
 
 Garrett Blacknova wrote:There have been a series of examples given across these forums, where people at Fanfest have said that their shots don't reach a particular spot from another specific location. I've used a character with no Sharpshooter skills, and confirmed that my character also can't reach the points used as examples.
 So I'm pretty sure OP is right and that there hasn't been a nerf to AR range, but the loss of Sharpshooter means that a weapon that's intended to be a short-range hybrid weapon based on Blaster technology isn't a serious threat against a specifically long-range hand-held railgun. Sounds like it's working as intended.
 
 
 It so happens that the intended mechanics are not fun in any way shape or form.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3738
 
 
      | Posted - 2013.04.30 13:26:00 -
          [36] - Quote 
 
 Syther Shadows wrote:Higgs flagrantfool wrote:Cosgar wrote:I love how all the AR purists are treating this like a nerf. Remember when gun fights came down to who had the best aim, reflexes, and the ability to use cover and ADS? Remember when you could actually see who you were shooting at and not just praying and spraying from across the map? Remember when Manus Peak wasn't dominated by snipers that could hit you in your redline from theirs? I miss those days. You know, I pride my self for my abilities as a marksman in real life. I can make a two inch pattern with open sights at two hundred and fifty yards with a simi automatic assault rifle, and with a fully auto I can completely obliterate a target, with controlled bursts at the same range. I want some reality in this game. That is all I am asking for. give BF 3 a shot  and wait for BF 4 if you want reality  you may be disappointed by dust sorry  
 Doesn' he know that bf been taking a u-turn since three on realism?
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        |  Wombat in combat
 Internal Error.
 Negative-Feedback
 
 7
 
 
      | Posted - 2013.04.30 13:34:00 -
          [37] - Quote 
 Relax guys. The assault riffles that we got to play with at Fanfest were only Gallente and Amarr. The Gallente ARs have been changed to be more of a close range weapon with higher damage. The new go-to assault riffles that everyone is familiar with will be the Minmatar ones.
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        |  Kaze Eyrou
 ROGUE SPADES
 EoN.
 
 135
 
 
      | Posted - 2013.04.30 13:43:00 -
          [38] - Quote 
 
 Man... all this time I was wondering when you were going to post in these threads.
  
 Also, I already +1 your weapon ranges & optimal post but I'll give you a +1 here as well.
 
 Do you plan on doing a separate post with any new or updated ranges of weapons? ex Scrambler Rifle?
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3739
 
 
      | Posted - 2013.04.30 13:49:00 -
          [39] - Quote 
 
 Wombat in combat wrote:Relax guys. The assault riffles that we got to play with at Fanfest were only Gallente and Amarr. The Gallente ARs have been changed to be more of a close range weapon with higher damage. The new go-to assault riffles that everyone is familiar with will be the Minmatar ones.  
 
 Chances are I'll be still using the plasma rifle still because its my usual engagement range.
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        |  Reav Hannari
 Red Rock Outriders
 Red Rock Consortium
 
 526
 
 
      | Posted - 2013.04.30 13:59:00 -
          [40] - Quote 
 
 Wombat in combat wrote:Relax guys. The assault riffles that we got to play with at Fanfest were only Gallente and Amarr. The Gallente ARs have been changed to be more of a close range weapon with higher damage. The new go-to assault riffles that everyone is familiar with will be the Minmatar ones.  
 The Minmatar are known for their short range combat with only the Gallente fighting at closer ranges. What did you hear about the Minnie's new AR?
 
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        |  Musta Tornius
 BetaMax.
 CRONOS.
 
 306
 
 
      | Posted - 2013.04.30 14:07:00 -
          [41] - Quote 
 
 Kaze Eyrou wrote:Man... all this time I was wondering when you were going to post in these threads.   Also, I already +1 your weapon ranges & optimal post but I'll give you a +1 here as well. Do you plan on doing a separate post with any new or updated ranges of weapons? ex Scrambler Rifle? 
 All the new stats are replacing the old ones. If there are any changes I might just do +- X next to the weapon range to show the changes.
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        |  Knarf Black
 Subdreddit
 Test Alliance Please Ignore
 
 619
 
 
      | Posted - 2013.04.30 14:11:00 -
          [42] - Quote 
 Wow, AR guys are whiny. The only reason you guys feel like you are being singled out is because you were getting the most advantage out of the Sharpshooter skill running roughshod over game balance.
 
 Without Sharpshooter, my SMG bullets can't even hit the ground from on top of a three story building, and you don't hear me complaining. It's a small price to pay for the possibility of a game with more than three viable play-styles.
 
 I'm also wearying of the 'realism' argument. Yay, you know a lot about real life guns and warfare. Whoop-de-doo. If I cared, I'd probably be playing ARMA II or something. All that matters is that the game is fun.
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        |  Wombat in combat
 Internal Error.
 Negative-Feedback
 
 7
 
 
      | Posted - 2013.04.30 14:18:00 -
          [43] - Quote 
 
 Reav Hannari wrote:Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles.What did you hear about the Minnie's new AR? 
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        |  P14GU3
 The Southern Legion
 RISE of LEGION
 
 24
 
 
      | Posted - 2013.04.30 15:03:00 -
          [44] - Quote 
 I'm assuming, like Eve, ranges will be set to races, gallente shortest, minnie next, then amarr, then caldari. So those who want a long range AR will have to wait for the caldari varient.
 
 Relax guys. Its gonna take some time.
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        |  Aeon Amadi
 WarRavens
 
 1228
 
 
      | Posted - 2013.04.30 15:31:00 -
          [45] - Quote 
 
 P14GU3 wrote:I'm assuming, like Eve, ranges will be set to races, gallente shortest, minnie next, then amarr, then caldari. So those who want a long range AR will have to wait for the caldari varient.
 Relax guys. Its gonna take some time.
 
 And I'm going to laugh at how little damage the Caldari Rail Rifle does and the inevitable **** storm that comes from these guys that have absolutely no idea what to settle with because they want some kind of balance between the two.
 
 Or even better, when they realize that the Scrambler Rifle does primarily shield damage and the Minmatar Combat Rifle does primarily armor damage, despite being the middle ground of them all.
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        |  NAV HIV
 The Generals
 EoN.
 
 195
 
 
      | Posted - 2013.04.30 16:03:00 -
          [46] - Quote 
 Do not care. I shoot the AR close range anyways. They can tweak with it, to stop the crying of others. But actual Elite AR user would be using it on BEAST mode, adapt and kill
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        |  Sloth9230
 Reaper Galactic
 
 1138
 
 
      | Posted - 2013.04.30 16:35:00 -
          [47] - Quote 
 
 fred orpaul wrote:WyrmHero1945 wrote:AR without sharpshooter is pretty funny. This is a buff to heavies btw. not really all the deadly heavies have their sharpshooter up to proficiency at least, you will still be able to out range them and be able to do it more reliably now. Well, in a way, it is a buff to heavies, but that's only because AR users had the most to gain from it in the first place.
 
 Lets just say the HMG's max range is 25m and the AR's is 20, that's 5 m safe zone fore Ar users. Now add in Sharpshooter to that's 5m x 1.4375(I think the two levels are multiplicative). So what starts as a 5m advantage slowky turns into 7.1875 advantage.
 
 That's not even considering the fact that heavy skills are 3x...
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        |  crazy space 1
 ZionTCD
 Unclaimed.
 
 1043
 
 
      | Posted - 2013.04.30 17:27:00 -
          [48] - Quote 
 
 Cosgar wrote:Higgs flagrantfool wrote:Cosgar wrote:Higgs flagrantfool wrote:Cosgar wrote:I love how all the AR purists are treating this like a nerf. Remember when gun fights came down to who had the best aim, reflexes, and the ability to use cover and ADS? Remember when you could actually see who you were shooting at and not just praying and spraying from across the map? Remember when Manus Peak wasn't dominated by snipers that could hit you in your redline from theirs? I miss those days. You know, I pride my self for my abilities as a marksman in real life. I can make a two in pattern with open sights at two hundred and fifty yards with a simi automatic assault rifle, and with a fully auto I can completely obliterate a target, with controled bursts at the same range. I want some reality in this game. That is all I am asking for. Seriously, what did guys like you do before people started to figure out that sharpshooter was game breakingly OP? Not trolling, I'm legitimately curious.  I've got another legitimate counter question for you. How many guys have died in RL wars because they thought guys like me were OP and shouldn't exist? I'm not even going to dignify that with an answer. You AR guys take things to the extreme somet- all  the time. Nothing is being nerfed on the AR. You're getting better iron sights, a fairly equal ground against lasers, another skill that reduces kick on your rifle and the tactical looks usable. SS was a broken game mechanic and we all know it. Thank you
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        |  crazy space 1
 ZionTCD
 Unclaimed.
 
 1044
 
 
      | Posted - 2013.04.30 17:28:00 -
          [49] - Quote 
 
 Wombat in combat wrote:Reav Hannari wrote:What did you hear about the Minnie's new AR?  Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles. we were told it's a 3 shot burst weapon
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        |  XXfootnoteXX
 DUST University
 Ivy League
 
 226
 
 
      | Posted - 2013.04.30 17:39:00 -
          [50] - Quote 
 
 crazy space 1 wrote:Wombat in combat wrote:Reav Hannari wrote:What did you hear about the Minnie's new AR?  Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles. we were told it's a 3 shot burst weapon 
 I would assume they would have different varieties.
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 46
 
 
      | Posted - 2013.04.30 19:25:00 -
          [51] - Quote 
 
 crazy space 1 wrote:Wombat in combat wrote:Reav Hannari wrote:What did you hear about the Minnie's new AR?  Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles. we were told it's a 3 shot burst weapon 
 So when is it coming. I haven't heard anything about it for this build. So that means we're stuck with the ridiculously short ranges until fanfest next year. Not only that but that only takes care of one weapon type. I'm an avid SMG an SP user and these weapons will also have ridiculously short ranges.
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        |  Sloth9230
 Reaper Galactic
 
 1154
 
 
      | Posted - 2013.04.30 19:31:00 -
          [52] - Quote 
 
 Higgs flagrantfool wrote:crazy space 1 wrote:Wombat in combat wrote:Reav Hannari wrote:What did you hear about the Minnie's new AR?  Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles. we were told it's a 3 shot burst weapon So when is it coming. I haven't heard anything about it for this build. So that means we're stuck with the ridiculously short ranges until fanfest next year. Not only that but that only takes care of one weapon type. I'm an avid SMG an SP user and these weapons will also have ridiculously short ranges.  What's the matter, scared of actually having to enter the fray? You would think an SMG user would be used to CQC by now
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 46
 
 
      | Posted - 2013.04.30 19:38:00 -
          [53] - Quote 
 
 Sloth9230 wrote:Higgs flagrantfool wrote:crazy space 1 wrote:Wombat in combat wrote:Reav Hannari wrote:What did you hear about the Minnie's new AR?  Just that the Minmatar assault riffles would have the well rounded performance & range of current assault riffles. we were told it's a 3 shot burst weapon So when is it coming. I haven't heard anything about it for this build. So that means we're stuck with the ridiculously short ranges until fanfest next year. Not only that but that only takes care of one weapon type. I'm an avid SMG an SP user and these weapons will also have ridiculously short ranges.  What's the matter, scared of actually having to enter the fray? You would think an SMG user would be used to CQC by now   
 No dude. I want the option between CQC and ranged combat. As it stands now, it what I am hearing is correct ranged combat will no longer be an option outside of a sniper rifle, and I effin hate snipers. How the hell is this ok.
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 212
 
 
      | Posted - 2013.04.30 19:48:00 -
          [54] - Quote 
 
 Higgs flagrantfool wrote:No dude. I want the option between CQC and ranged combat. As it stands now, it what I am hearing is correct, ranged combat will no longer be an option outside of a sniper rifle, and I effin hate snipers. How the hell is this ok.
 80-110M or range sounds pretty long range to me, so what's your problem?
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        |  Marston VC
 SVER True Blood
 Unclaimed.
 
 174
 
 
      | Posted - 2013.04.30 20:28:00 -
          [55] - Quote 
 
 crazy space 1 wrote:Ok from what I understand they are not changing the range on the assault rifle. My friend finally got back to me and said the stats were the same at fanfest....
 So why is everyone acting like it's been nerfed to uselessness? No one complained about it before we trained sharpshooter past 2 for the 1st 2 months. Are people just too used to the broken range increase skill? Nothing has changed, on the 6th the AR will go right back to where it was every single other wipe....
 
 it'll be nice not having to worry about getting shot from across the map now!
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 212
 
 
      | Posted - 2013.04.30 20:31:00 -
          [56] - Quote 
 Another thing people have forgotten is that this affects lasers and snipers too, The LR won't be the finger of god that it is right now and snipers won't be able to sit on the MMC racking up kills, let alone sit up in the mountains. They'll have to come down and play with the rest of us.
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 212
 
 
      | Posted - 2013.04.30 20:58:00 -
          [57] - Quote 
 
 Himiko Kuronaga wrote:crazy space 1 wrote:Ok from what I understand they are not changing the range on the assault rifle. My friend finally got back to me and said the stats were the same at fanfest....
 So why is everyone acting like it's been nerfed to uselessness? No one complained about it before we trained sharpshooter past 2 for the 1st 2 months. Are people just too used to the broken range increase skill? Nothing has changed, on the 6th the AR will go right back to where it was every single other wipe....
 How are bullets actually being able to travel "broken"? Sure you're playing the right genre? AR uses heated plasma rounds that are short range but high damage just like its counterpart in EVE. Are you sure you're playing the right game?
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 46
 
 
      | Posted - 2013.04.30 21:05:00 -
          [58] - Quote 
 
 Cosgar wrote:Higgs flagrantfool wrote:No dude. I want the option between CQC and ranged combat. As it stands now, it what I am hearing is correct, ranged combat will no longer be an option outside of a sniper rifle, and I effin hate snipers. How the hell is this ok.
 80-110M or range sounds pretty long range to me, so what's your problem? 
 I know the ranges with sharp shooter unskilled, and it is not at all satisfactory. I know these ranges because every once and a while I come across some green as hell mood who has sharpshooter completely unskilled and I think to myself damn that duds range I firkin pathetic.
 
 The-áranges you gave are max possible ranges. Optimal is another story entirely:
 
 Tactical Assault Rifle
 Max Range: 110m
 Optimal Range: 1 - 71m
 Meta Level: 2
 
 Assault Rifle
 Max Range: 78m
 Optimal Range: 1 - 35m
 Meta Level: 1
 
 Now if the tactical assault rifle has been made to be a viable weapon again, then yes I will not be so upset with the removal of sharpshooter where ARs are concerned (the tactical was the only AR I ever used when it was a viable weapon) but this still for the SMG or SP.
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        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 220
 
 
      | Posted - 2013.04.30 21:05:00 -
          [59] - Quote 
 
 Cosgar wrote:Higgs flagrantfool wrote:No dude. I want the option between CQC and ranged combat. As it stands now, it what I am hearing is correct, ranged combat will no longer be an option outside of a sniper rifle, and I effin hate snipers. How the hell is this ok.
 80-110M or range sounds pretty long range to me, so what's your problem? 
 
 You realize that in US army basic training the 50 meter target is the closest possible target for an M16? The farthest is at 300 meters. This is with your typical M16 with an iron sight, not even a scope.
 
 So basically what im saying is, you guys can't even aim a fake gun with no weight, requiring no breath control, WITH aim assist, at a third the distance of your typical enlisted farmboy.
 
 Yea, that's pretty damned pathetic. And you think its long range... LOL.
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