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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Dagger-Two
 Villore Joint Task Force
 
 3
 
 
      | Posted - 2013.04.29 18:36:00 -
          [1] - Quote 
 I've noticed this coming up a lot, and people are not quite on the same page as what CCP has meant when referring to future plans for "Tech 3 weapon customization".
 
 At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold. I'm not going to discuss all that was said, but I would like to clear this one issue up.
 
 When they say "Tech 3 customization", CCP is simply referring to the modular system that is used in T3 ships in eve, and not alluding to there being "Tech 3" weapons.
 
 Eventually they hope to make weapons much more customizable, and they have several ways that they can do it, but there is and will likely remain a disparity in the concept of Tech-Levels between EVE and DUST.
 
 
 Maybe it will be something we see in the future, such as in a T2 vehicle or whatnot, but for the most part the Tech level system does not translate well into a FPS game. There will not be T2 or T3 weapons, as far as I understood.
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        |  Dagger-Two
 Villore Joint Task Force
 
 3
 
 
      | Posted - 2013.04.29 20:25:00 -
          [2] - Quote 
 Shameless self bump so more ppl see this
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        |  Musta Tornius
 BetaMax.
 CRONOS.
 
 304
 
 
      | Posted - 2013.04.29 20:29:00 -
          [3] - Quote 
 I'd be more interested in what parts you left out of the discussion with Remnant :)
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        |  Spademan
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 36
 
 
      | Posted - 2013.04.29 20:34:00 -
          [4] - Quote 
 Ah, good to know, was afraid we'd have to shell out inordinate amounts of isk.
 Cheers for this.
 
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        |  Lord-of-the-Dreadfort
 The Lions Guard
 
 86
 
 
      | Posted - 2013.04.29 20:35:00 -
          [5] - Quote 
 
 Dagger-Two wrote:Shameless self bump so more ppl see this 
 
 lol
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        |  Dagger-Two
 Villore Joint Task Force
 
 3
 
 
      | Posted - 2013.04.29 21:05:00 -
          [6] - Quote 
 What can i say, dreadfort
 
 And Musta Tornius, I would feel bad mentioning EVERYTHING i asked him about :P
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        |  J-Lewis
 Edimmu Warfighters
 Gallente Federation
 
 26
 
 
      | Posted - 2013.04.29 21:11:00 -
          [7] - Quote 
 Thanks for the clarification; I was confused when he mentioned T3 considering we don't even have T2.
 
 Customization for all!
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        |  Buster Friently
 Rosen Association
 
 312
 
 
      | Posted - 2013.04.29 21:14:00 -
          [8] - Quote 
 
 Dagger-Two wrote:I've noticed this coming up a lot, and people are not quite on the same page as what CCP has meant when referring to future plans for "Tech 3 weapon customization". 
 At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold. I'm not going to discuss all that was said, but I would like to clear this one issue up.
 
 When they say "Tech 3 customization", CCP is simply referring to the modular system that is used in T3 ships in eve, and not alluding to there being "Tech 3" weapons.
 
 Eventually they hope to make weapons much more customizable, and they have several ways that they can do it, but there is and will likely remain a disparity in the concept of Tech-Levels between EVE and DUST.
 
 
 Maybe it will be something we see in the future, such as in a T2 vehicle or whatnot, but for the most part the Tech level system does not translate well into a FPS game. There will not be T2 or T3 weapons, as far as I understood.
 
 
 Well, I'll counter by saying that there almost certainly be tech 2 and tech 3 weapons in Dust. The meta levels all pretty well match Eve straight down the line.
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        |  Jotun Hiem
 The Tritan Industries
 RISE of LEGION
 
 554
 
 
      | Posted - 2013.04.29 21:20:00 -
          [9] - Quote 
 I'm really looking forward to modular weapon systems.
 
 Hoping they get this feature into DUST relatively soon.
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        |  Dagger-Two
 Villore Joint Task Force
 
 4
 
 
      | Posted - 2013.04.29 21:25:00 -
          [10] - Quote 
 
 Buster Friently wrote:Dagger-Two wrote:I've noticed this coming up a lot, and people are not quite on the same page as what CCP has meant when referring to future plans for "Tech 3 weapon customization". 
 At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold. I'm not going to discuss all that was said, but I would like to clear this one issue up.
 
 When they say "Tech 3 customization", CCP is simply referring to the modular system that is used in T3 ships in eve, and not alluding to there being "Tech 3" weapons.
 
 Eventually they hope to make weapons much more customizable, and they have several ways that they can do it, but there is and will likely remain a disparity in the concept of Tech-Levels between EVE and DUST.
 
 
 Maybe it will be something we see in the future, such as in a T2 vehicle or whatnot, but for the most part the Tech level system does not translate well into a FPS game. There will not be T2 or T3 weapons, as far as I understood.
 Well, I'll counter by saying that there almost certainly be tech 2 and tech 3 weapons in Dust. The meta levels all pretty well match Eve straight down the line.  
 Meta levels are there to give a sense of linkage between the two games, but even devs have said it dosen't really have a place in dust.
 
 Tech 2 firearms would make no sense, and that's not just me talking.
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        |  crazy space 1
 ZionTCD
 Unclaimed.
 
 1037
 
 
      | Posted - 2013.04.29 23:26:00 -
          [11] - Quote 
 Good. I hope they replace all guns with the system someday. since they are obviously modeled to all fit together.
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        |  Sloth9230
 Reaper Galactic
 
 1117
 
 
      | Posted - 2013.04.29 23:27:00 -
          [12] - Quote 
 This man needs more likes!
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3738
 
 
      | Posted - 2013.04.29 23:39:00 -
          [13] - Quote 
 its 'Tech 3' and not "tech 3"
 The term was used for the sake of eve players on how far they wanted to go with weapon customizations
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        |  Kairos Nitak
 Planetary Response Organization
 
 5
 
 
      | Posted - 2013.04.29 23:45:00 -
          [14] - Quote 
 
 Jotun Hiem wrote:I'm really looking forward to modular weapon systems. 
 Hoping they get this feature into DUST relatively soon.
 
 Cannot read.. but somehow can write.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3738
 
 
      | Posted - 2013.04.29 23:47:00 -
          [15] - Quote 
 
 Kairos Nitak wrote:Jotun Hiem wrote:I'm really looking forward to modular weapon systems. 
 Hoping they get this feature into DUST relatively soon.
 Cannot read.. but somehow can write. 
 This replyer doesn't know how read either.
 
 In reply to the oq, it may be a while before we get them.
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        |  Dagger-Two
 Villore Joint Task Force
 
 8
 
 
      | Posted - 2013.04.29 23:59:00 -
          [16] - Quote 
 That's pretty much what i got out of the conversation with Remnant, Saber. It's more important to get the core working properly before introducing more complexity.
 
 Who knows, maybe one day weapons won't use PG/CPU from the suit at all, and damage / range modifications will be things that you add directly onto a weapons 'rig' slots instead of your suit, and perhaps there will be multiple modules, like a Magnetic Field Stabilizer will increase a hybrid weapons range and damage, or a gyro-stabilizer will decrease a projectile
 weapons recoil. Perhaps there will be a whole host of different weapon upgrades designed to modify different aspects of different types of weapons (hybrids, laser, energy, projectile, missile)
 
 Anything's possible
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        |  Buster Friently
 Rosen Association
 
 312
 
 
      | Posted - 2013.04.30 00:01:00 -
          [17] - Quote 
 
 Dagger-Two wrote:Buster Friently wrote:Dagger-Two wrote:I've noticed this coming up a lot, and people are not quite on the same page as what CCP has meant when referring to future plans for "Tech 3 weapon customization". 
 At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold. I'm not going to discuss all that was said, but I would like to clear this one issue up.
 
 When they say "Tech 3 customization", CCP is simply referring to the modular system that is used in T3 ships in eve, and not alluding to there being "Tech 3" weapons.
 
 Eventually they hope to make weapons much more customizable, and they have several ways that they can do it, but there is and will likely remain a disparity in the concept of Tech-Levels between EVE and DUST.
 
 
 Maybe it will be something we see in the future, such as in a T2 vehicle or whatnot, but for the most part the Tech level system does not translate well into a FPS game. There will not be T2 or T3 weapons, as far as I understood.
 Well, I'll counter by saying that there almost certainly be tech 2 and tech 3 weapons in Dust. The meta levels all pretty well match Eve straight down the line.  Meta levels are there to give a sense of linkage between the two games, but even devs have said it dosen't really have a place in dust.  Tech 2 firearms would make no sense, and that's not just me talking. 
 OK, I guess if you mean Tech 2 to mean "better than Tech 1" ok. That isn't really how Tech 2 (or 3) really works out in Eve though, especially now.
 
 I interpret Tech 2 to mean a piece of gear that requires lvl 5 skills in a base skill, then lvl 1 in a more specialized skill to be able to wield that gear. In Eve it's spaceships. Specific spaceships, not a class. So, basically, we have officer gear now, which is better than Tech 2 anyway. The big deal with Tech 2 in Eve, is the way Tech 2 items are created. It was just a different resource pool to draw from.
 
 So, I guess I'm agreeing with you now, but am unclear as to what Tech 2 or even Tech 3 would mean in Dust other than meta 5, or modularity.
 
 
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        |  Dagger-Two
 Villore Joint Task Force
 
 8
 
 
      | Posted - 2013.04.30 00:13:00 -
          [18] - Quote 
 Like i said, T2 and T3 would have no meaning for DUST weapons. When modularity/customization occurs, it will be available for all weapons.
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        |  Buster Friently
 Rosen Association
 
 312
 
 
      | Posted - 2013.04.30 00:19:00 -
          [19] - Quote 
 
 Dagger-Two wrote:Like i said, T2 and T3 would have no meaning for DUST weapons. When modularity/customization occurs, it will be available for all weapons. 
 
 You have a source for this? This is the part I doubt.
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        |  Don Von Hulio
 Not Guilty
 EoN.
 
 173
 
 
      | Posted - 2013.04.30 00:25:00 -
          [20] - Quote 
 For those that dont know anything about the T3 ships in EVE. They are split into 3 ship parts which is basically the rear, mid and front part. Each has its own bonuses and stats which in the end merge into one badass mamma jamma.
 
 Ive said this before. T1 would be like standard and/or some advanced gear, T2 would be advanced and/or some proto type stuff. T3 would be completely cutomizable and in a class of its own. They could have you choose a stalk (rear), upper/lower reciever (middle part), and a barrel or whatever (front).
 
 Sites and add ons which are just extra crap dont have to be only T3. Because thats just something you stick on the gun, not what the gun is made of.
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        |  Dagger-Two
 Villore Joint Task Force
 
 10
 
 
      | Posted - 2013.04.30 00:31:00 -
          [21] - Quote 
 
 Buster Friently wrote:Dagger-Two wrote:Like i said, T2 and T3 would have no meaning for DUST weapons. When modularity/customization occurs, it will be available for all weapons. You have a source for this? This is the part I doubt. 
 
 "At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold"
 
 
 And Don, T3 cruisers in eve actually have 5 subsystems.
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        |  Don Von Hulio
 Not Guilty
 EoN.
 
 173
 
 
      | Posted - 2013.04.30 00:36:00 -
          [22] - Quote 
 
 Dagger-Two wrote:Buster Friently wrote:Dagger-Two wrote:Like i said, T2 and T3 would have no meaning for DUST weapons. When modularity/customization occurs, it will be available for all weapons. You have a source for this? This is the part I doubt. "At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold" And Don, T3 cruisers in eve actually have 5 subsystems.  
 Oh ya thats right. I was just thinking of the main hull.
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 45
 
 
      | Posted - 2013.04.30 01:01:00 -
          [23] - Quote 
 
 Jotun Hiem wrote:I'm really looking forward to modular weapon systems. 
 Hoping they get this feature into DUST relatively soon.
 
 Yah, more like SOONtm though, which ends up translating to probably sometime after next fanfest
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 45
 
 
      | Posted - 2013.04.30 01:19:00 -
          [24] - Quote 
 
 Don Von Hulio wrote:For those that dont know anything about the T3 ships in EVE. They are split into 3 ship parts which is basically the rear, mid and front part. Each has its own bonuses and stats which in the end merge into one badass mamma jamma.
 Ive said this before. T1 would be like standard and/or some advanced gear, T2 would be advanced and/or some proto type stuff. T3 would be completely cutomizable and in a class of its own. They could have you choose a stalk (rear), upper/lower reciever (middle part), and a barrel or whatever (front).
 
 Sites and add ons which are just extra crap dont have to be only T3. Because thats just something you stick on the gun, not what the gun is made of.
 
 Edit: Im sure they will make this a racial skill that you will have to skill into separately. Now they could have the skill cover all the weapons that race makes, or it could just cover one particular weapon like a weapon proficiency. But rest assured, it will most likely cost a metric ton of SP.
 
 This was my thinking exactly. Only one tiny change though. I would say have a raceless variant of standard to proto type gear "militia gear" be tech 1 (lore wise, you could atribute it to some NPC mega corp who is friendly with all the empires). Racial variants gear would be tech 2, and modular weaponry and specialized racial dropsuits (perhapse sectional: legs/waist, torso/arms, head; or, perhaps: legs, torso, arms, head, if you are willing to go with four sections instead of three) could be tech 3.
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        |  Selinate deux
 Amarr Templars
 Amarr Empire
 
 48
 
 
      | Posted - 2013.04.30 01:49:00 -
          [25] - Quote 
 If they want to make weapon attachments and such, fine, but I honestly don't see how they can really do "tech 3 weapons". Tech 3 ships are ships with different subsystems that give radically different bonuses and have different attributes that are suited for completely different roles. I just don't see how that would work in a weapon. It'd be essentially like giving us one core weapon and us building the weapon completely from scratch beyond there on our own...
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        |  Higgs flagrantfool
 3dge of D4rkness
 SoulWing Alliance
 
 45
 
 
      | Posted - 2013.04.30 01:59:00 -
          [26] - Quote 
 
 Selinate deux wrote:It'd be essentially like giving us one core weapon and us building the weapon completely from scratch beyond there on our own... 
 Yup sounds good to me.
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        |  DigiOps
 DUST University
 Ivy League
 
 154
 
 
      | Posted - 2013.04.30 02:09:00 -
          [27] - Quote 
 Makes me think about Jak's morph gun. This arouses me.
 
 I have to say, I like the idea buying the individual weapon parts and putting them together to make them unique, if that is where they're going with it. Makes wanna go like this.
 
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        |  Marston VC
 SVER True Blood
 Unclaimed.
 
 173
 
 
      | Posted - 2013.04.30 02:17:00 -
          [28] - Quote 
 
 Dagger-Two wrote:I've noticed this coming up a lot, and people are not quite on the same page as what CCP has meant when referring to future plans for "Tech 3 weapon customization". 
 At fanfest, I spoke with Gavin Frankle (CCP Remnant) about this whole concept as well as what the future for weapons in general could hold. I'm not going to discuss all that was said, but I would like to clear this one issue up.
 
 When they say "Tech 3 customization", CCP is simply referring to the modular system that is used in T3 ships in eve, and not alluding to there being "Tech 3" weapons.
 
 Eventually they hope to make weapons much more customizable, and they have several ways that they can do it, but there is and will likely remain a disparity in the concept of Tech-Levels between EVE and DUST.
 
 
 Maybe it will be something we see in the future, such as in a T2 vehicle or whatnot, but for the most part the Tech level system does not translate well into a FPS game. There will not be T2 or T3 weapons, as far as I understood.
 
 TL;DR
 
 Customizing weapons will be available in the future. There will be no 'Tech 3' weapons that specifically support this, it will be for all weapons. T2 and T3 are likely concepts that will not be seen in DUST when it comes to weapons.
 
 what about dropsuits?? I heard talk of a tech 2 heavy suit. something like the heavy sentinel or something like that.
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        |  Vrain Matari
 ZionTCD
 Unclaimed.
 
 490
 
 
      | Posted - 2013.04.30 13:12:00 -
          [29] - Quote 
 
 Dagger-Two wrote:Shameless self bump so more ppl see this It's an important clarification you're making for peeps. +1.
 
 After what's happening with static weapon ranges in uprising, i'm hoping we see this relatively soon.
 
 I really don't like the idea of eapon ranges being so predictable, and it's prolly a safe guess that modularization will give us a range option.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3738
 
 
      | Posted - 2013.04.30 13:19:00 -
          [30] - Quote 
 
 Vrain Matari wrote:Dagger-Two wrote:Shameless self bump so more ppl see this It's an important clarification you're making for peeps. +1. After what's happening with static weapon ranges in uprising, i'm hoping we see this relatively soon. I really don't like the idea of eapon ranges being so predictable, and it's prolly a safe guess that modularization will give us a range option. 
 As long as range is not level based I'll be fine with mismatched ranges. There is really no need for two guns of the same build. To out range each other.
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