Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lord-of-the-Dreadfort
The Lions Guard
84
|
Posted - 2013.04.29 17:22:00 -
[31] - Quote
Cat Merc wrote:Lord-of-the-Dreadfort wrote:Cat Merc wrote:With that kind of DPS, it shouldn't have range. what DPS? 75% of the bloody rounds don't hit That's hit detection for ya. When connection is on your side I'm scared of it. When connection is on my side I dance around laughing.
so no need for a nerf, just better programming
/me glares at CCP socksfour |
Vermaak Doe
SVER True Blood Unclaimed.
712
|
Posted - 2013.04.29 17:23:00 -
[32] - Quote
Himiko Kuronaga wrote:Vermaak Doe wrote:I'm pretty sure the op doesn't understand the concept of balance. Balance? Oh, you mean that thing every incompetent developer strives to achieve by making every weapon worthless instead of every weapon good? No, I'm fairly familiar with balance in the sense you are talking about. Your sense of balance is bad, and you should feel bad. I take a guess you're one of the twits who expected to spray everything with dozens of rounds a second all day, it's your sense of balance that is flawed. Don't you think if it was meant to be long range it would have a sight or a longer zoom in? |
Paran Tadec
Imperfects Negative-Feedback
983
|
Posted - 2013.04.29 17:23:00 -
[33] - Quote
fred orpaul wrote:okay there is a lot of misconceptions here so lets fix that. The HMG is a damge by volume weapon like a shot gun or SMG, but the HMG does a lot less per shot then either of those, also even inside of smg ranges and while the HMG is at its best accuracy it misses a lot of its rounds. All this means that
1) yes it is a short-shortmid range weapon, and yes it always has been one(actualy its gained more range in this build then any other). Ever had an HMG stuck in your chest? it might as well be a shot gun.
2)While HMGs do have the best DPS, fully applying that DPS requires being in SG one hit range, and these guns can only be carried by the slowest suits in the game, if you allow a heavy to apply better then AR dps to you, he is either a god like heavy or you fail horribly.
Now lets look at ARs they have almost the same DPS as a HMG, reload in a few seconds, can be carried by any suit, can apply their full DPS at any range short of LR and SR, have 3-4kills(1-2heavies) a clip even on the STD ARs. As some one that hates HMG heavies trust me they are UP as ****, their only advantage is that they live long enough and spray easily enough that they have a small chance of back up saving their asses. One on one I can take most heavies with a std scout, where they shine is when they have company, but then so do SGs.
As a side note the number of proto heavies Ive see get droped head on by proto gear is ******** nothing should beat a heavy head on in its optimal
Remember when heavies would actually induce pantshitting? |
Cat Merc
BetaMax. CRONOS.
703
|
Posted - 2013.04.29 17:26:00 -
[34] - Quote
Lord-of-the-Dreadfort wrote:Cat Merc wrote:Lord-of-the-Dreadfort wrote:Cat Merc wrote:With that kind of DPS, it shouldn't have range. what DPS? 75% of the bloody rounds don't hit That's hit detection for ya. When connection is on your side I'm scared of it. When connection is on my side I dance around laughing. so no need for a nerf, just better programming /me glares at CCP socksfour SocksFour is responsible for linking EVE and Dust, he has nothing to do with the connection. |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 20:31:00 -
[35] - Quote
Tailss Prower wrote:Shijima Kuraimaru wrote:KalOfTheRathi wrote:Shijima Kuraimaru wrote: -- snip of elitist gamer blather -- Okay Kitten, why don't you just go play Arma II? Everything will be realistic and super duper cool. First of, I'm not an elitist gamer. Second I'm sorry you chose to get butt-hurt over what I believe is a truism in most FPS gaming. There's an ointment for that. I'm all for suspension of disbelief in many games but, the weapon functionality in most FPS games is on a steep level of mental deficiency. I know it's done for "Balance" so players can be on a more equal footing when playing a mindless arena shooter like many of the generics out there. From what I keep reading as the supposed vision for Dust, a deep tactical FPS that will have repercussions across all of new Eden, one should think that a more common sense approach to weapon functionality would be the order of the day. But then common sense has become rare these days. You little tirade proves that. I don't care about the range of the HMG however I think the bullet spread should be looked at I've had it happen many times where a HMG it hitting me from 100M at least and it eating away at my hp in a matter of seconds the range is fine to me but it should be hitting alot less the father away the target is and I don't think it spreads out enough
Assault HMGs with high lvls of Hvy SS only reach that far. I know because I use it to good effect even thought it has a 25% damage reduction trade off for the increase in range. However, if you have light SS trained up even one or two levels less with an AR, you can still out range me with pin point accuracy.
Something else you have to remember, HMGs also get head shot damage bonuses like all the other weapons do and, if you aim like I do, shoulder level, there's a better chance of more rounds hitting the head. Also a better chance of more rounds missing.
Another possibility, you could also have been getting hit by a high end assault HMG. Also, the rapid melting you experienced... The Heavy could have also been kneeling which stabilizes the HMG reducing the spread. And lastly, you quite possibly could have been getting hit by more than just the HMG. |
Sloth9230
Reaper Galactic
1112
|
Posted - 2013.04.29 20:40:00 -
[36] - Quote
Vermaak Doe wrote:I'm pretty sure the op doesn't understand the concept of balance. This was never about balance, this was about butturt AR users. HMGs should be CQC weapons? What a load of crap.
But I hear the Gallente AR got a range nerf for Uprising, I can already hear the cries of thousands of AR users |
Geth Massredux
Defensores Doctrina
211
|
Posted - 2013.04.29 20:43:00 -
[37] - Quote
Who thought of the idea of a long range heavy machine gun. It means players with legs can now not be afraid of heavys because the only way they can kill now is by going CQC. Making them have range is terrifying. Id rather run away from the heavy, and not get shot in the ass cheeks 50ft away... |
Schalac 17
D3LTA FORC3 Orion Empire
35
|
Posted - 2013.04.29 20:44:00 -
[38] - Quote
Honestly what I would like for my HMG is when I hit right mouse button it should spin up to max speed without expending rounds. This is the first game I have played with a HMG that didn't do that. |
Sloth9230
Reaper Galactic
1112
|
Posted - 2013.04.29 20:49:00 -
[39] - Quote
You want to balance the HMG? Increase it's spread, increase it's heat build up, re adjust it's optimal range and damage drop-off, but making it a CQC only weapon is stupid as ****. |
Moon Cricket Bob
Planetary Response Organisation
49
|
Posted - 2013.04.29 20:53:00 -
[40] - Quote
Haha when I do use the HMG its always the six kin. One burst to the face is usually enough to deal with anyone close, 2-3 even at some distance. I like my forge better though. |
|
Sloth9230
Reaper Galactic
1116
|
Posted - 2013.04.29 20:54:00 -
[41] - Quote
trollsroyce wrote:All weapons could theoretically have ranges of current snipers, with accuracy as the limitation as well as damage optimals. It might be easier to balance too, as max range would be out of equation. This x 1000 |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 21:43:00 -
[42] - Quote
Schalac 17 wrote:Honestly what I would like for my HMG is when I hit right mouse button it should spin up to max speed without expending rounds. This is the first game I have played with a HMG that didn't do that.
Unnecessary. This is one of the areas where the Devs chose to go with reality. In Dust, a half second delay in firing will result in your death as your target will most likely hear the spin up an be able to start laying rounds into you before your first round leaves the barrel. |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 21:50:00 -
[43] - Quote
Sloth9230 wrote:You want to balance the HMG? Increase it's spread, increase it's heat build up, re adjust it's optimal range and damage drop-off, but making it a CQC only weapon is stupid as ****.
Increasing spread will make it more CQC than ever. The heat mechanic, though unrealistic, is fine as it is. Wanna speed up my over heat, then I want my HMG to be belt fed so I never have to spend 6+ seconds reloading after every 425 rounds or 12.75 seconds of fire. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.04.29 21:52:00 -
[44] - Quote
Alll i see in this thread is grown as.s people QQing, how about we wait for 5.14 to drop before proceeding to QQ? |
Sloth9230
Reaper Galactic
1117
|
Posted - 2013.04.29 21:55:00 -
[45] - Quote
Shijima Kuraimaru wrote: Increasing spread will make it more CQC than ever.
I'm talking about longer distances, like a cone, that way it will at least be able to provide cover fire at a distance instead of the bullets just disappearing.
And heat is practically non existent, you can use 80% percent of your ammo before the meter fills. |
XxWarlordxX97
Internal Error. Negative-Feedback
1569
|
Posted - 2013.04.29 21:57:00 -
[46] - Quote
Prius Vecht wrote:I agree its not just a cqc weapon but the HMG breaks the game if it has the range of a laser.
game balance is more importance than realism with HMG.
SS |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 22:08:00 -
[47] - Quote
Sloth9230 wrote:Shijima Kuraimaru wrote: Increasing spread will make it more CQC than ever.
I'm talking about longer distances, like a cone, that way it will at least be able to provide cover fire at a distance instead of the bullets just disappearing. And heat is practically non existent, you can use 80% percent of your ammo before the meter fills.
Anyway, this thread isn't about assault HMG + SS3 reaching out to raw AR range, it's more about weapons of the same type, even the same weapon, having different ranges because of the SS skills. I agree that it doesn't make sense that a character based skill would increase range. I would say that a module should be required and, though it's counter intuitive, trade range for damage and vice versa. |
Himiko Kuronaga
SyNergy Gaming EoN.
219
|
Posted - 2013.04.30 10:57:00 -
[48] - Quote
Vermaak Doe wrote:Himiko Kuronaga wrote:Vermaak Doe wrote:I'm pretty sure the op doesn't understand the concept of balance. Balance? Oh, you mean that thing every incompetent developer strives to achieve by making every weapon worthless instead of every weapon good? No, I'm fairly familiar with balance in the sense you are talking about. Your sense of balance is bad, and you should feel bad. I take a guess you're one of the twits who expected to spray everything with dozens of rounds a second all day, it's your sense of balance that is flawed. Don't you think if it was meant to be long range it would have a sight or a longer zoom in?
I expect them to fulfill at least a comparative role to their real life counter-parts, similarly to the way an AR currently does without making this game completely boring and injecting it with too much realism.
After the SS nerf comes it'll be nothing other than a big, slow shotgun. We don't need two weapons to fulfill the same role. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |