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Jadek Menaheim
Algintal Core Gallente Federation
4
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Posted - 2013.04.29 08:19:00 -
[1] - Quote
Is anyone inclined to having the option to pay a set amount to reset your skill tree? I could certainly see this being a helpful feature for new players coming on board after the official release on May 14th. What is a fair isk or aurum value? |
Jadek Menaheim
WarRavens
4
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Posted - 2013.05.01 18:15:00 -
[2] - Quote
I am figuring this is not a one-time optional reset. A player can reset their SP as frequently as they like; call it a miracle of sleeper cybernetics.
I feel 2.5 million isk or 500 aur is reasonable enough. It offers some leeway to switch out skill fits without too great of a wallet burden. It still offers an incentive to make your skill selections wisely. |
Jadek Menaheim
WarRavens Orion Empire
6
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Posted - 2013.05.07 18:53:00 -
[3] - Quote
XANDER KAG wrote:Maybe if you could limit how much sp the buyer had for example you have 3mil, you can reset that but the guy with 6mil can't. Or it will reduce the amount of sp you get back. Say guy A has 9 mil sp, if he uses the paid reset he will have only 3-4 mil.
Iskandar Zul Karnain wrote:No. Breaks specialization and the value of SP.
Both good points.
Alright, maybe strictly thinking in terms of isk and aur payments is a poor idea. I did give this some more thought after your post. How about this plan. In addition to a monetary payment, your new clone is penalized with a reduction of 4-8% of your total lifetime skill points. This may be equivalent to losing the training points and implants of one's poded capsuleer in EVE. It requires a long investment to regain what was lost--yet a majority of your abilities are not lost.
In regards to specialization changing, an argument I would make is that many modern console FPS players may come to Dust expecting an option for re-specs in similar fashion to what they might find in Mass Effect 3 or Borderlands. However, you are right that such systems, which allow you to regain all of your skill points, diminish the value of a skill system on the context of the Dust universe where "choices have consequences," as CCP has greatly conveyed. Still, a middle ground should be reached.
While this may feel like hand holding however its sliced, the key to CCP's ability to maintain Dust is player retention. Pushing away players with utterly unforgiving systems may net CCP a loss of paying customers in the long run.
I would tremendously appreciate feedback on these points. |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 06:42:00 -
[4] - Quote
Thanks for the great input RedBleach LeSnaglant.
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