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gbghg
L.O.T.I.S.
1244
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Posted - 2013.04.25 19:58:00 -
[1] - Quote
who cares? I can shoot stuff now, before I had to squish them, I can kill AV'ers now, before i had to run away. It's an improvements, sides dropships are not an attack craft. |
gbghg
L.O.T.I.S.
1244
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Posted - 2013.04.25 19:59:00 -
[2] - Quote
Iron Wolf Saber wrote:Killed four players with the ads with a missile launcher turret. Ate 4 crashes, one swarm, rail gun shot before having to abandon ship and finish on foot. Damn you, I have to wait *go sulks in a corner* |
gbghg
L.O.T.I.S.
1244
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Posted - 2013.04.25 20:24:00 -
[3] - Quote
WyrmHero1945 wrote:It's like the gunship from Battlefield dude. The turret is on the nose and you aim by moving the whole aircraft. Put on some cycled missiles and you have same helicopter from BF3. At least this time the pilot will get kills and WP. Also don't depend on useless gunners. This, but before this gets any further, I think we should actually wait for them to arrive and try them out before we start saying their crap. |
gbghg
L.O.T.I.S.
1244
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Posted - 2013.04.25 20:31:00 -
[4] - Quote
Nguruthos IX wrote:The dark cloud wrote:Oh look pilot controlled turret, really nice now that would be usefull if you wouldnt need to put the nose of the dropship into the ground to hit some 1 below you. Cause you can only shot something thats stright infront of you. Just bollocks if you ask me. My first thoughts too. This does seem completely cumbersome. As if flying and dodging AV isn't hard enough now you have to be in a flight trajectory to the ground in order to hit someone with a small missile? Yeah. Don't know what I expected but that seems very disappointing. turret is on the aircrafts nose, the nose points down towards the ground because it's a VTOL craft, to move it needs to tilt, by tilting fowards, nose points forwards, down towards the ground. what exactly is the problem here? |
gbghg
L.O.T.I.S.
1251
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Posted - 2013.04.26 02:11:00 -
[5] - Quote
The dark cloud wrote:I hope that they fix missile cause now they are just for fancy decorations. the main problem with missiles right now imo is the starnge spread and the reduced splash damage, fix those and they'll become good again. |
gbghg
L.O.T.I.S.
1257
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Posted - 2013.04.26 17:01:00 -
[6] - Quote
Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type |
gbghg
L.O.T.I.S.
1257
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Posted - 2013.04.26 17:38:00 -
[7] - Quote
Skihids wrote:gbghg wrote:Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type Questions: Base HP? How much PG/CPU? How many slots? Was that STD or ADV? Cost? I'm just taking numbers from what I can see on this youtube vid assault dropship bit starts at 2:25 http://t.co/JisnUYruFI Really wish I could of gone to fanfest, would have loved to try all the new stuff out. |
gbghg
L.O.T.I.S.
1257
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Posted - 2013.04.26 17:53:00 -
[8] - Quote
Nguruthos IX wrote:Shouper of BHD wrote:gbghg wrote:Skihids wrote:gbghg wrote:Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type Questions: Base HP? How much PG/CPU? How many slots? Was that STD or ADV? Cost? I'm just taking numbers from what I can see on this youtube vid assault dropship bit starts at 2:25 http://t.co/JisnUYruFIReally wish I could of gone to fanfest, would have loved to try all the new stuff out. I`ll look more into it but we do know about the Assualt dropship is: its low flying. its weaker. highly menuvarable. has a turret in additon to the side turrets but the front one is for the pilot. its STD or ADV, so inless they give us sevral of them we will still not have proto DSes. Lower flying? ... And they didn't even raise ceiling in general? The drop ships in the vid are generally flying rather low, however that doesn't tell us anything about the flight ceiling. I'd imagine they're sticking that low down to improve target identification and aiming. |
gbghg
L.O.T.I.S.
1257
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Posted - 2013.04.26 18:04:00 -
[9] - Quote
Skihids wrote:It had better cost about 15k ISK fully fitted if it can't get much over 2k eHP because its going down to OHKs from a variety of AV weapons. It looks like its quite light on extenders and other tanking mods, if you look where active modules normally appear you can see passive mods as well, looks like a UI upgrade to all vehicles. If you look at the tank gameplay you can see that it has mods like a power plant etc. |
gbghg
L.O.T.I.S.
1258
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Posted - 2013.04.26 18:32:00 -
[10] - Quote
Shouper of BHD wrote:ladwar wrote:tank- ground vehicle where you can stop and aim without moving the vehicle in which to do so dropship- air-borne vehicle where you can NOT stop and aim without moving the vehicle in which to do so. see the difference.... that's why its bad to have the pilot as gunner as well as the pilot. +1 for you miss. the aim moves you further more and some people in the forums seem to me to be crazy to think some of the things they think. Can I point you to battlefield? They have a spinal mounted weapon on the AH and that thing is pretty damn dangerous. Lets wait until we've all tried using them before we declare them useless and unworkable. |
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gbghg
L.O.T.I.S.
1258
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Posted - 2013.04.26 19:17:00 -
[11] - Quote
Nguruthos IX wrote:Basically since it probably has less HP, and less slots it will be an overpriced suicide box, not unlike the previous dropships but ..worse? Probably, on the plus side they won't be as large a detriment to the team as there's less space for blueberries to lounge around in. |
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