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Shouper of BHD
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Posted - 2013.04.26 17:20:00 -
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tribal wyvern wrote:The dark cloud wrote:Oh look pilot controlled turret, really nice now that would be usefull if you wouldnt need to put the nose of the dropship into the ground to hit some 1 below you. Cause you can only shot something thats stright infront of you. Just bollocks if you ask me. I knew it was a matter of time until a post like this. FFS its not even may 6 yet and you're b!tchin!!!!! Grow up.
dude its fine to speculate, he never said OP or UP just said that it appears useless.
I happen to agree it seems usless to A2G but I said that the old vehicle controllls would be like that (ever tried to lock on from a triage module?) another thing is maybe another controll lay-out that will come out will help you. it may not be great against infrantyr but its usefull for A2A and A2Ging vehicles.
inless we missed soemthing due to the issues I`m pissed though, CCP said they will be making the pilots happy and thats what we get? balance the WP gain allready stop giving us new things so you can ignore if you said you want to balance what you got and get it right then do it.
(bold is parafrasing) well it used to be there then players collided and repped each other
early beta and there wasn`t enough tiem to balance? you can do cheap things with a logi does that mean it gets its fangs cut off? bring it back and put a cap on it just like the rep tool, SO SIMPLE FOR A BABY STEP if its still inbalanced we can fix it but it won`t be a horrible inbalance.
well maybe if DSs are used like they are ment to for transport
you mean in a world where you loose 700k-1 mill ISK, waiste your SP and ISK on skill books so you can go nito battle, have none fo your guys jump out and loose points for their death? while gaining 0WP for transporting them across the largets maps as of now and getting NOTHING, you invest in DSs and just do that and tell me its balanced, also DSes aren`t just for transport they are team support and they should be getting more then logi bros since they cost more but will be less consistante to pump out.
thank you though CCP for fixing collison damage, a Vipara destroyed my 6.8k HP DS and then I saw a gallante railgun tank drive off the tallest towers we have seen through the beta and take little damage to his sheilds BS? oh yea that was. |
Shouper of BHD
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Posted - 2013.04.26 17:23:00 -
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gbghg wrote:Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type
they probly had all their skills speced into, that game was as scripted as WWE lets just face it, and had bad acting aswell trying to show their hard to do accomplish ment (wich is what a game is emnt for, allowing you to do soemthing hard and feeling accomplished/entertained from it), I can also tell that since its not a round number, i8f that was its full HP then they had skills specced nito, also the Assault DS is weaker so we will get the standard Assualt or the advance at the very least. |
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Posted - 2013.04.26 17:44:00 -
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gbghg wrote:Skihids wrote:gbghg wrote:Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type Questions: Base HP? How much PG/CPU? How many slots? Was that STD or ADV? Cost? I'm just taking numbers from what I can see on this youtube vid assault dropship bit starts at 2:25 http://t.co/JisnUYruFIReally wish I could of gone to fanfest, would have loved to try all the new stuff out.
I`ll look more into it but we do know about the Assualt dropship is:
its low flying. its weaker. highly menuvarable. has a turret in additon to the side turrets but the front one is for the pilot. its STD or ADV, so inless they give us sevral of them we will still not have proto DSes.
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Posted - 2013.04.26 17:56:00 -
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Lower flying? ...
And they didn't even raise ceiling in general? [/quote] The drop ships in the vid are generally flying rather low, however that doesn't tell us anything about the flight ceiling. I'd imagine they're sticking that low down to improve target identification and aiming.[/quote]
nah they specifly said it was a low flying varient, as for if the flgiht ceiling has been raised so the Assualt DS can fly higher then it could in this build is unkown, they never mention anything about the flight ceiling in patch notes. (bold are my words, the quote emssed up :/ ) |
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Posted - 2013.04.26 18:07:00 -
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Skihids wrote:It had better cost about 15k ISK fully fitted if it can't get much over 2k eHP because its going down to OHKs from a variety of AV weapons.
well it should be cheap since how useless vehicles are... but if you added 0s so its 150k-200k ISK for the hual NOT the ful fitting its fine, my logi DS costs 1 mill and people complainw hen i don`t call it out but when all I get is like -150 WP for dumb passengers and no possible way for WP since my gunners would be incompident in pub matches I leave it exclusivly to clan fights.
knowing we only use ADV vehicle gear we know how expensive vehicles using proto NVM being proto so yea its OP how bad 1 infrantry can mess you up 'well in the future its logical' OH HES RIGHT GUYS we missed the part when all of new Eden made a pack to halt research in vehicles especily tanks so its stays far behind the likes of Minimatar, yea sorry. *note heavy sarcasm* 2 FGs shreding a tank fine but 1 is just dumb. |
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Posted - 2013.04.26 18:10:00 -
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Jojo Lion wrote:hooc roht wrote:Takahiro Kashuken wrote:
To shoot you have to point down
You mean like in every helicopter in the real world and in every video game? Yet a tank pilot can drive and control the turret. No one should be arguing realism.
you sir have not tried targetting a LAV or HAV using the large box in the lock on, so yea, big targets compared to infrantry and a big hit box, pain in the butt, so now have a squadmate run under your DS and try to get a squad command on him, the guy is right firing at infrantry will be worse then hell on the old controlls if not tuned so expect railguns and missles on theese DSes, leaving it to the gunners shooting the infrantry. |
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Posted - 2013.04.26 18:22:00 -
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ladwar wrote:tank- ground vehicle where you can stop and aim without moving the vehicle in which to do so dropship- air-borne vehicle where you can NOT stop and aim without moving the vehicle in which to do so. see the difference.... that's why its bad to have the pilot as gunner as well as the pilot.
+1 for you miss. the aim moves you further more and some people in the forums seem to me to be crazy to think some of the things they think. |
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Posted - 2013.04.26 18:30:00 -
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Halador Osiris wrote:This looks like a whole new game. I can't freakin wait!
its a Micheal Bay film man, they show you the cool explosines and stuff an yes even i get ecited for all the cools tuff but honestly balancing the game is getting worse and harder.
example? the DS have been here since day 1 and they are at the time the most inbalanced item in the game (followed closley by the FG), instead of putting a cap on the ammount of WP you can gain when repping other vehicles they took it out from early beta. This game is way ebhind where it should be balanced wise and CCP doesn`t filter through dumb posts, yes the quotes I posted in earlier comemnts were true quotes and they changed how the game is balanced, + there are way to many trolls here, a forum should hav e the abulity to ban them for a limited time since this IS A TRUE BETA FORUM, if the game was dead or not neccisarly needing a forum go troll in it but not this forum. |
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Posted - 2013.04.26 18:39:00 -
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gbghg wrote:Shouper of BHD wrote:ladwar wrote:tank- ground vehicle where you can stop and aim without moving the vehicle in which to do so dropship- air-borne vehicle where you can NOT stop and aim without moving the vehicle in which to do so. see the difference.... that's why its bad to have the pilot as gunner as well as the pilot. +1 for you miss. the aim moves you further more and some people in the forums seem to me to be crazy to think some of the things they think. Can I point you to battlefield? They have a spinal mounted weapon on the AH and that thing is pretty damn dangerous. Lets wait until we've all tried using them before we declare them useless and unworkable.
I allready nkow the emchanics thuogh, wich is why I mentioned earlier that i`ll be tested day 1 the diffrent controlls, BHD luagh here funny if we get SPIN TO WIN!!!!!!! (the 2nd luagh is only BHD and the very few other SHers here will get that). |
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Posted - 2013.04.26 18:44:00 -
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Halador Osiris wrote:gbghg wrote:Shouper of BHD wrote:ladwar wrote:tank- ground vehicle where you can stop and aim without moving the vehicle in which to do so dropship- air-borne vehicle where you can NOT stop and aim without moving the vehicle in which to do so. see the difference.... that's why its bad to have the pilot as gunner as well as the pilot. +1 for you miss. the aim moves you further more and some people in the forums seem to me to be crazy to think some of the things they think. Can I point you to battlefield? They have a spinal mounted weapon on the AH and that thing is pretty damn dangerous. Lets wait until we've all tried using them before we declare them useless and unworkable. I'm one of the main DS pilots for Dead Six Initiative (Ladwar's corp), and I gotta say that I'm pretty sure I'll be able to aim these things relatively easily. Currently, I put targets directly under my nose and point straight at them so both door gunners get an equal shot. Now I get to do the exact same thing I was doing before AND do damage on my own.
fare enough aslog as you keep your veiw fixed, note the turret is aimed where you move your camara veiw so you can aim it directly down aswell. |
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Posted - 2013.04.26 19:07:00 -
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Martin0 Brancaleone wrote:The assault dropship looks cool. The problem? Still no defense against swarms, LoLmissileturrets and lav-like hp. And standard dropships still don't get any WP for mCRU or moving people around. Also, the assault dropship will be most probably advanced so people will have to waste a f***load sp just to test them.
This round i'll pass, no more dropships for me.
there was one, it got nerfed and is useles now, good DSes can take the weak swarms easily but beyound that....
Also ladwar you are correct, the guns move to camara not the DS, if you look down thats whee the gun points and thats a hell targeting moment so we will need to keep the R3 to yawing when the A DSes fire, true it word be limited to aiming since the DS wil move after a moment but thats hwy I said it will be better against vehicles. |
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Posted - 2013.04.27 19:12:00 -
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again guys, its R3 to controll your aim not the nose, but its easier to use the nose of the ship and use r3 to yaw eclusivly for more accurate shots, its not easy to aim the R3 down.
I missed the module slots avialbe where ver you say it, how much does it have and where did you see?
btw to the guy talkign AV, flying low isn`t going to help becuse thats the rnage of the Plamsa rocket and Flaylock, you would have to fly higher to avoid them (the plasma shoots as far as the MD) but then again the assualt DS doesn`t have as good flight ceiling as the other DSs. |
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