Schalac 17
D3LTA FORC3 Orion Empire
22
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Posted - 2013.04.25 23:53:00 -
[31] - Quote
Osiris Ausare wrote: I understand your concerns, however, you can overcome this but it will take patience and practice. My first two weeks of Dust were hell, but I stuck it out, worked hard at my skills and joined a corp. In fact I started a month after Open Beta began, which meant I was way behind a lot of the other players. However, that didn't stop me, in fact I've now caught up and in some cases surpassed the "older' players in skill points.
No you haven't, with the cap in place it is impossible to do this unless the "older" player stopped playing altogether.Osiris Ausare wrote: Further, it's the skill of the players not the stats/items that makes a merc successful, but as I mentioned above it takes practice (remember Dust is not like COD or Battlefield, you need to evolve you game-style and it's possible as I've met quite a few COD players who love Dust). This is a foolish statement in this game. Player skill matters so minutely in this game it is ridiculous. The guy in the militia enforcer fit with every relevant skill maxed out is going to beat the new guy in the same fit in 98% of their confrontations, +/- 2%. Anyone who says otherwise is an apologist and wrong. It's why eSports will not work, it's why clans of year old players will destroy new clans. It's why so many people are able to wreck ambush matches in proto gear. Because actual "player skill" is so heavily trumped by skill points and gear.
Osiris Ausare wrote:Lastly, the best thing you can do for yourself is join a Corporation and there are a ton out there who are new player friendly. Being part of a corporation is akin to being part of a family/group of friends and that is what makes this game so fascinating; remember it's also an MMO, as such, the community is very similar to the one's you would find in the RPG realm (yes there are Trolls out there, but for the most part it's all part of the vibrant community that is Dust).
If you can, give Dust another chance. The shell of this game might not seem very edible, but the gooey center is amazingly tasty.
Good luck,
Osiris. This we will see on the 6th. Personally I don't even care about the social or political aspects of the game at this time. I just want them to fix it so that there is full menu functionality. Customizable controls. Hit detection that doesn't give a female scout a near invincibility. Consistency in the actual program...
Lot's needs changed, and they better get on it because if they don't this game will die extremely fast. Like GR:FS fast.
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Jason Punk
DUST University Ivy League
94
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Posted - 2013.04.26 15:23:00 -
[32] - Quote
Come now Schalac, we know their's a gap, but where else in competitive FPS can we point and say there really isn't? That said, the gap is not rather more substantial than the typical one, but rather a gap with little to no consequences...which is both where you and I should be more interested in and where CCP is currently also focused.
I'm absolutely fine taggin Proto's with militia gear (and most of the skilled players usually do), but the thing that is in dire need of adding is reward and proper consequence. If I drop a Prototype suit, I should salvage prototype materials or equipment...further, prototype equipment should be something that is first on the secondary market for crafting and in as such needs to be worked for rather than just just bought up. When it's gone it's gone.
If either one of these is present the cost of losing 4 or 5 of these will either be highly profitable to other players who lost but killed them or take a large consequence for something as unlucrativce as Pub-matches....which is the 3rd option: create more lucrative content. If all the 0.0 players in Eve played in High-Sec (and they would in some eras of the game) it would appear to be much the same. Pub-matches need to be the lowest form of ISK and SP gains.
As for the rest of the complaints, I've been hearing this for almost a year for every build....I think we're going to be fine my friend, but if D3lta is proving less than fun we'd be happy to have you at D- |