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Thread Statistics | Show CCP posts - 0 post(s) |
Jason Punk
DUST University Ivy League
94
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Posted - 2013.04.25 23:32:00 -
[1] - Quote
Gentlemen, this is IGN...are you seriously weighting their opinion as something to be taken seriously? They are the kind of stereotype in gaming we are trying to defy. I for one could care less what IGN or just about any other large gaming network hypes positively or negatively about Dust 514, let alone anything else. In fact, I can't think of the last time IGN gave any game a good, solid or even moderately informed review of a product or industry, even if they liked it.
Also, just for fun, keep in mind this was released several hours before the keynote today. It's entirely intentional and manipulative. This is what Eve itself is all about and I imagine they would make a terrific PR division of any Major Alliance ^^ |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.25 23:36:00 -
[2] - Quote
GeneralButtNaked wrote:ITT: fan boys diss IGN for asking a question about Dust.
All you servile cretins were more than happy to link to their site when they were optimistic.
As an aside, IGN is an awful website, but the question has merit.
When anyone compliments you it's natural to say "thanks", but IGN has been the skeptical (and often openly downcast) observer of Dust 514 since the beginning. Even to the point of doing full interviews with positive questions only to turn around and say "well that sounds like a failure" once the CCP dev leaves. |
Jason Punk
DUST University Ivy League
94
|
Posted - 2013.04.26 15:23:00 -
[3] - Quote
Come now Schalac, we know their's a gap, but where else in competitive FPS can we point and say there really isn't? That said, the gap is not rather more substantial than the typical one, but rather a gap with little to no consequences...which is both where you and I should be more interested in and where CCP is currently also focused.
I'm absolutely fine taggin Proto's with militia gear (and most of the skilled players usually do), but the thing that is in dire need of adding is reward and proper consequence. If I drop a Prototype suit, I should salvage prototype materials or equipment...further, prototype equipment should be something that is first on the secondary market for crafting and in as such needs to be worked for rather than just just bought up. When it's gone it's gone.
If either one of these is present the cost of losing 4 or 5 of these will either be highly profitable to other players who lost but killed them or take a large consequence for something as unlucrativce as Pub-matches....which is the 3rd option: create more lucrative content. If all the 0.0 players in Eve played in High-Sec (and they would in some eras of the game) it would appear to be much the same. Pub-matches need to be the lowest form of ISK and SP gains.
As for the rest of the complaints, I've been hearing this for almost a year for every build....I think we're going to be fine my friend, but if D3lta is proving less than fun we'd be happy to have you at D- |
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