Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 02:27:00 -
[1] - Quote
Unfortunately, UVT's aren't really that limiting. Yes, you can't chat within corp or local, but tbh, who wants to chat in local?
Squad chat is unaffected, and I *think* team chat is unaffected either. UVT's won't be worth that much.
As for buying an isk booster with AUR... It won't be pay to win, as sure, you can keep sending out high-tier weapons out far more often than anyone else, but it doesn't improve how well you do with them. But I still disagree with it. As previously stated, there has never been a service in New Eden where you can directly buy isk with real money. It's always been in the form of real money > item > isk. It helps keep the economy stable, and helps to keep the market entirely player-driven. There's no new source of isk, so there's no ridiculous inflation. |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 09:32:00 -
[2] - Quote
Let me just add in that I've already said why isk boosters are a bad idea. If you look at my post in page 1... Adding in things which directly affect the flow of isk (i.e. from source to bank to sink) can cause either massive inflation or massive deflation, both of which can be extremely harmful to the economy.
In the case of massive deflation, let's say that mineral prices drop by a half. This can mean that all ship and module prices drop by a half, and miners get half the income. By comparison, mission runners still get the same income, so can buy twice as much for the same isk.
As for massive inflation, the opposite is true. New players, or solo players, will be priced out of the market, as they have to work twice as hard to get a battleship which they'll probably lose the first time round.
There have been market shocks before, such as the rogue drone loot thing, where missioners effectively competed with miners, but there has never been a secondary source of isk. A source of isk that allows you to buy in-game currency directly provides a second source, and ruins the economy, as you've effectively eliminated an isk/hour limitation. You can make a few bil in a couple of seconds, as opposed to a limit of about 20 mil/hour in highsec (if solo). PLEXes don't have this issue, as they are bought and sold for isk already in the market, and don't introduce a secondary source.
ISK boosters are a secondary source, or can be considered as such, as they expand the power of the primary source. An expansion of the primary source can also be considered the introduction of a secondary source, leading to a market shock. Those who don't have, fall behind. Those who have, still pay the same, as inflation occurs. In the end, it would become necessary to have this isk booster to play without resorting to militia gear 90% of the time.
So yes. There's an economy-based argument against introducing an isk booster, and the reason why CCP would avoid introducing one. Not to mention the reason |