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Zion Shad
ZionTCD
1698
|
Posted - 2013.04.22 19:17:00 -
[1] - Quote
Looking at the cost of just a battle alone and the amount of ISK to be made daily off distric Clone sales, what will be the avg. going rate for a Merc corp?
Will there even be a true place for them in PC and who plans to go this route? |
trollsroyce
Seraphim Initiative. CRONOS.
305
|
Posted - 2013.04.22 20:20:00 -
[2] - Quote
Merc corps both have the cake and eat it.
Nothing is deterring mercs from owning districts and defending them for steady isk; they only make people pay their offensives if they are good enough. |
Vaerana Myshtana
Bojo's School of the Trades
708
|
Posted - 2013.04.22 20:39:00 -
[3] - Quote
Hmm...
Well, assuming an average district has 300 clones to start with and the attacker gets a 2/1 KDR and blows up the MCC before or at the 150 defender clone mark...
Attacker buys 150 clones for 80,000,000 ISK and attacks.
Biomass: Defender loses 150 clones. Attacker loses 75 clones. Biomass = 225 clones * 80,000 = 18,000,000 ISK Resale: Attacker steals 40 clones and keep 75 of the original. Resale = 115 clones * 100,000 = 11,500,000 ISK Loot: Hard to quantify right now. Use it to round up to nearest 5M ISK.
Total: 29,500,000 ISK (Round to 30M)
So, a purely Merc corp with no districts of its own would need to charge 50M ISK for a single attack.
That, of course, presumes that some form of payment could take place.
|
Marston VC
SVER True Blood Unclaimed.
154
|
Posted - 2013.04.22 20:49:00 -
[4] - Quote
I would say 32 million is a good steady rate for merc corps. Everyone gets covered for 1 million in losses, and another million as payment. Anything they don't lose out of the first million can be looked at as a bonus payment.
Not that it will matter at first though because people are going to make money based off the loot destroyed, but if we do have a say in payouts I would think a number around 32 million would be expected. Value merc corps (corps that run with like standard or militia gear) could probably pull off prices as low as 16 million but they wouldn't be as reliable. |
Mavado V Noriega
SyNergy Gaming EoN.
2814
|
Posted - 2013.04.22 21:30:00 -
[5] - Quote
Vaerana Myshtana wrote:Hmm...
Well, assuming an average district has 300 clones to start with and the attacker gets a 2/1 KDR and blows up the MCC before or at the 150 defender clone mark...
Attacker buys 150 clones for 80,000,000 ISK and attacks.
Biomass: Defender loses 150 clones. Attacker loses 75 clones. Biomass = 225 clones * 80,000 = 18,000,000 ISK Resale: Attacker steals 40 clones and keep 75 of the original. Resale = 115 clones * 100,000 = 11,500,000 ISK Loot: Hard to quantify right now. Use it to round up to nearest 5M ISK.
Total: 29,500,000 ISK (Round to 30M)
So, a purely Merc corp with no districts of its own would need to charge 50M ISK for a single attack.
That, of course, presumes that some form of payment could take place.
ur price of 50M just breaks them even on the original 80M they spent on the attack ur also not factoring gear losses that would need to be reimbursed/covered as part of the fee + merc corps need to make a profit not break even or make losses.
Merc work on DUST i forsee being very expensive as most top tier corps who plan to do some form of merc work will no doubt plan to use their best available gear as well, after all ur being paid to do a job so u will wanna go all out. |
Knarf Black
Subdreddit Test Alliance Please Ignore
601
|
Posted - 2013.04.22 21:47:00 -
[6] - Quote
I get the feeling that there will be territory involved as well as ISK. A big corp could perhaps let a talented allied merc corp have one or two relatively safe districts in exchange for their services as ringers in battle. |
Zion Shad
ZionTCD
1698
|
Posted - 2013.04.22 22:32:00 -
[7] - Quote
What if you (the Merc Corp) are just joining squads of the Corp that hired you?
This would mean around 3 Merc of the hiring corp to bring you in the battle through squads and that would make 13 Mercs using the clones off the hiring Corp and not buying a pack for $80 mill. |
Cerebral Wolf Jr
Immobile Infantry
917
|
Posted - 2013.04.22 22:53:00 -
[8] - Quote
It's impossible to say considering nobody knows the gear costs post patch.
The money has to, at a minimum cover the clone pack cost the merc corp will use, their gear and their reward for doing the work.
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Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
124
|
Posted - 2013.04.23 00:45:00 -
[9] - Quote
Mercenary work fees will depend on the type of work hired to perform. Ringing for corps will most likely be much cheaper than full-on assault teams, but either way a good merc can still earn a pretty penny when the target is juicy enough. |
Zion Shad
ZionTCD
1699
|
Posted - 2013.04.23 02:06:00 -
[10] - Quote
Veritas Vitae wrote:Mercenary work fees will depend on the type of work hired to perform. Ringing for corps will most likely be much cheaper than full-on assault teams, but either way a good merc can still earn a pretty penny when the target is juicy enough.
Agree. Ringers in squads for the hiring team will be most cost effective and used a lot in defending. |
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Vaerana Myshtana
Bojo's School of the Trades
713
|
Posted - 2013.04.23 02:12:00 -
[11] - Quote
Knarf Black wrote:I get the feeling that there will be territory involved as well as ISK. A big corp could perhaps let a talented allied merc corp have one or two relatively safe districts in exchange for their services as ringers in battle.
Yeah, this would be an example of a "renter". It's also one of the reasons to let said corp into your alliance.
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Iron Wolf Saber
BetaMax. CRONOS.
3634
|
Posted - 2013.04.23 03:00:00 -
[12] - Quote
/me flags thread for future reading. |
Draxus Prime
BurgezzE.T.F Orion Empire
234
|
Posted - 2013.04.23 03:05:00 -
[13] - Quote
why is thread only populated by corps that can affored PC |
Swear-n-SC
WOLF AND IRON STRIKE FORCE
1
|
Posted - 2013.04.23 03:47:00 -
[14] - Quote
I haven't discussed this with my Directors yet, but I would like to see our Corp. run as "ringers" for PC. I for one DO NOT want the heart ache of running a District. Too much BS for me. But, we're not that big (yet.) I'm a Merc pure and simple. Will keep checking on this thread to how this will turn out.
"Walks off shaking head, Man Oh Man, CCP what kind a can of worms have you Opened?" |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
562
|
Posted - 2013.04.23 03:52:00 -
[15] - Quote
or the employer covers clone packs and equipment lost on the dust side, but the big payday is handled with EVE isk |
XxWarlordxX97
Internal Error. Negative-Feedback
1517
|
Posted - 2013.04.23 03:53:00 -
[16] - Quote
slap26 wrote:or the employer covers clone packs and equipment lost on the dust side, but the big payday is handled with EVE isk
sounds good |
VicBoss
Militaires-Sans-Frontieres
208
|
Posted - 2013.04.23 04:09:00 -
[17] - Quote
trollsroyce wrote:Merc corps both have the cake and eat it.
Nothing is deterring mercs from owning districts and defending them for steady isk; they only make people pay their offensives if they are good enough.
awww hell ya! see you around guys |
Mavado V Noriega
SyNergy Gaming EoN.
2831
|
Posted - 2013.04.23 04:27:00 -
[18] - Quote
slap26 wrote:or the employer covers clone packs and equipment lost on the dust side, but the big payday is handled with EVE isk
.........that u'll get to transfer sometime in 2015! |
Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 15:43:00 -
[19] - Quote
Would you or your Corp want to become sponsored gamers through AUR and AUR items? |
Takahiro Kashuken
Red Star. EoN.
302
|
Posted - 2013.04.28 15:51:00 -
[20] - Quote
A merc corp can be easily done
The ppl who will benefit most will be EVE players who have lots of ISK to blow on hitting up a planet which may make them billions in the long term
The DUST alliances and corps themseleves will be self sufficent and i doubt they will hire each other to do something when they should be able to do it themselves
As for prices if attacking the alliance/corp who wants it done will have to fork out for the clones - 80mil and add in equipment lost they may do a deal to cover the losses also or if the mercs fail to complete the attack and lose they could maybe cover the losses like 50%
Defending wise clones is no problem, the defenders just pay for the equipment lost in battle
But no profit in my examples, so just say attacking is 80mil + 50 in lost assets, they could round it to 150mil for a loss but 200mil for a win so they get a smaller profit for losing but bigger for winning
Defending is generally cheaper so it could be straight 100mil
Add in the ability to make equipment that may lower the price overall so the EVE corps/alliances can make what the mercs need and provide it to them
Being a merc solider is harder tho, a DUST corp could screw you over easily as could the EVE corp unless you ask for so much upfront |
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HowDidThatTaste
Imperfects Negative-Feedback
2387
|
Posted - 2013.04.28 16:13:00 -
[21] - Quote
Isn't this a redundant question. Why would anyone not want to get pay with aurum? You can buy suits weapons and mods with it. And you get plenty of isk as loot or salvage. So why wouldn't people want aurum seems like a silly question really. |
Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 16:22:00 -
[22] - Quote
HowDidThatTaste wrote:Isn't this a redundant question. Why would anyone not want to get pay with aurum? You can buy suits weapons and mods with it. And you get plenty of isk as loot or salvage. So why wouldn't people want aurum seems like a silly question really.
Well for starters you could use the AUR to make ISK. AUR is used to get things that can't be bought with ISK for now.
So all in all you're saying no one should be a Merc because they should not want to be paid? |
HowDidThatTaste
Imperfects Negative-Feedback
2387
|
Posted - 2013.04.28 16:37:00 -
[23] - Quote
Zion Shad wrote:HowDidThatTaste wrote:Isn't this a redundant question. Why would anyone not want to get pay with aurum? You can buy suits weapons and mods with it. And you get plenty of isk as loot or salvage. So why wouldn't people want aurum seems like a silly question really. Well for starters you could use the AUR to make ISK. AUR is used to get things that can't be bought with ISK for now. So all in all you're saying no one should be a Merc because they should not want to be paid?
I think if you re-read my answer you will see that it is a no brainer everyone should want to be paid in aurum., |
Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 16:42:00 -
[24] - Quote
HowDidThatTaste wrote:Zion Shad wrote:HowDidThatTaste wrote:Isn't this a redundant question. Why would anyone not want to get pay with aurum? You can buy suits weapons and mods with it. And you get plenty of isk as loot or salvage. So why wouldn't people want aurum seems like a silly question really. Well for starters you could use the AUR to make ISK. AUR is used to get things that can't be bought with ISK for now. So all in all you're saying no one should be a Merc because they should not want to be paid? I think if you re-read my answer you will see that it is a no brainer everyone should want to be paid in aurum.,
Cool Got ya |
Ydubbs81 RND
Ahrendee Mercenaries
1099
|
Posted - 2013.04.28 22:18:00 -
[25] - Quote
How will a merc corp take a district for another corp anyway? If they go in with 16, then that means they will be responsible for handling the clone cost and transfers. But I'm going to assume that the newly acquired district will now be in the merc's name.
I'm thinking that a merc corp will be better off just ringing 13 members (as they can only enter via squads). That way....their cost is cheaper and corps will be able to afford them more frequently. Because once you start approaching 9 figure costs, corps will not be able to use afford them. And when you think about it.....most of the corps that will utilize merc corp services will be ones who may not be able to hold their own territory (number-wise or skill-wise).
I'm thinking anywhere from $10M - $20M win or lose is reasonable. And if the mercs win, then you reimburse their gear cost on top of the agreed upon fee. I mean, listen.......any deal can be struck. It depends on the negotiating parties, tbh
Edit: Man, mercenary work sounds like much more fun :) |
Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 23:37:00 -
[26] - Quote
Ydubbs81 RND wrote:How will a merc corp take a district for another corp anyway? If they go in with 16, then that means they will be responsible for handling the clone cost and transfers. But I'm going to assume that the newly acquired district will now be in the merc's name.
I'm thinking that a merc corp will be better off just ringing 13 members (as they can only enter via squads). That way....their cost is cheaper and corps will be able to afford them more frequently. Because once you start approaching 9 figure costs, corps will not be able to use afford them. And when you think about it.....most of the corps that will utilize merc corp services will be ones who may not be able to hold their own territory (number-wise or skill-wise).
I'm thinking anywhere from $10M - $20M win or lose is reasonable. And if the mercs win, then you reimburse their gear cost on top of the agreed upon fee. I mean, listen.......any deal can be struck. It depends on the negotiating parties, tbh
Edit: Man, mercenary work sounds like much more fun :)
The ringers in Squads is the best way to go. Use your own Clones and don't pay for anyone elses. The situation I can see using Merc's for my corp would be when times arise and we might need more man power to defend. Other times would be if we feel we need a bit more of an edge on an enemy team.
Dubbs (and any one intrested) we may want to work on an unbiased Merc channel where any skilled player and Corp CEO/Director can be permitted to communicate during PC. That way negotiations and squads can be formed in real time and on a moments noticed. Get a lot of trusted admin and set chat rules so if ever a deal goes south then remove any party that backs on their deal. |
Ydubbs81 RND
Ahrendee Mercenaries
1100
|
Posted - 2013.04.28 23:43:00 -
[27] - Quote
Zion Shad wrote:Ydubbs81 RND wrote:How will a merc corp take a district for another corp anyway? If they go in with 16, then that means they will be responsible for handling the clone cost and transfers. But I'm going to assume that the newly acquired district will now be in the merc's name.
I'm thinking that a merc corp will be better off just ringing 13 members (as they can only enter via squads). That way....their cost is cheaper and corps will be able to afford them more frequently. Because once you start approaching 9 figure costs, corps will not be able to use afford them. And when you think about it.....most of the corps that will utilize merc corp services will be ones who may not be able to hold their own territory (number-wise or skill-wise).
I'm thinking anywhere from $10M - $20M win or lose is reasonable. And if the mercs win, then you reimburse their gear cost on top of the agreed upon fee. I mean, listen.......any deal can be struck. It depends on the negotiating parties, tbh
Edit: Man, mercenary work sounds like much more fun :) The ringers in Squads is the best way to go. Use your own Clones and don't pay for anyone elses. The situation I can see using Merc's for my corp would be when times arise and we might need more man power to defend. Other times would be if we feel we need a bit more of an edge on an enemy team. Dubbs (and any one intrested) we may want to work on an unbiased Merc channel where any skilled player and Corp CEO/Director can be permitted to communicate during PC. That way negotiations and squads can be formed in real time and on a moments noticed. Get a lot of trusted admin and set chat rules so if ever a deal goes south then remove any party that backs on their deal.
Wonder what would be the going rate for individual mercs :D.
But to be honest, I'm not sure how I feel about ringers though. I think that it will ruin the allure of planetary conquest for me. If not ruin, it could definitely damper it. |
Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 23:55:00 -
[28] - Quote
Not me, plus it be nice to open the door of communication for those corps that are trying to get out there and have not been around as long as you and I. Free Beers had an idea sometime back about Mercs paying an insurance that might be a good idea now. IGÇÖd have to chat with him about it again because I see this as something that will take off. Might as well get started now. |
Takahiro Kashuken
Red Star. EoN.
309
|
Posted - 2013.04.29 10:09:00 -
[29] - Quote
Ydubbs81 RND wrote:Zion Shad wrote:Ydubbs81 RND wrote:How will a merc corp take a district for another corp anyway? If they go in with 16, then that means they will be responsible for handling the clone cost and transfers. But I'm going to assume that the newly acquired district will now be in the merc's name.
I'm thinking that a merc corp will be better off just ringing 13 members (as they can only enter via squads). That way....their cost is cheaper and corps will be able to afford them more frequently. Because once you start approaching 9 figure costs, corps will not be able to use afford them. And when you think about it.....most of the corps that will utilize merc corp services will be ones who may not be able to hold their own territory (number-wise or skill-wise).
I'm thinking anywhere from $10M - $20M win or lose is reasonable. And if the mercs win, then you reimburse their gear cost on top of the agreed upon fee. I mean, listen.......any deal can be struck. It depends on the negotiating parties, tbh
Edit: Man, mercenary work sounds like much more fun :) The ringers in Squads is the best way to go. Use your own Clones and don't pay for anyone elses. The situation I can see using Merc's for my corp would be when times arise and we might need more man power to defend. Other times would be if we feel we need a bit more of an edge on an enemy team. Dubbs (and any one intrested) we may want to work on an unbiased Merc channel where any skilled player and Corp CEO/Director can be permitted to communicate during PC. That way negotiations and squads can be formed in real time and on a moments noticed. Get a lot of trusted admin and set chat rules so if ever a deal goes south then remove any party that backs on their deal. Wonder what would be the going rate for individual mercs :D. But to be honest, I'm not sure how I feel about ringers though. I think that it will ruin the allure of planetary conquest for me. If not ruin, it could definitely damper it.
Going rate for an individual merc will vary greatly
Take me for example
Vehicle pilot, both dropships, both LAVs and both HAVs upto the top with perfect support skills and the best turrets
My standard HAV fit is 1mil, but if i use the Surya/Sagaris it tends to rise to about 2.2-2.5mil
Now ther is 2 way this could be done, you could pay me a lump sum say 25mil for 1 battle, in that battle you will cover all my equipment expenses aswell and we can have an agreement on how hard i should push for the win so that could mean me dropping 10HAVs or even more but only on the basis that you will cover the expenses - of course you could shaft me after the battle but then as a merc i cannot really take revenge except blacklisting you and your corps name and send out a warning to any and all merc/merc corps and alliances that you are not to be trusted and you will not honor the deal/agreement
The 2nd way is that you pay me a lump sum 25mil but this time you will only cover equipment expenses to 10fits, so i can bring in 10 HAVs but no more because it would cost me so if i did use all 10fits i then will run around in free fits until the end of the match, if i dont use all 10fits then its cheaper to you but if we did win it would be a nice bonus if you did pay out 10fits instead of 6 for example - of course you could shaft me after the battle but then as a merc i cannot really take revenge except blacklisting you and your corps name and send out a warning to any and all merc/merc corps and alliances that you are not to be trusted and you will not honor the deal/agreement
The only way a merc can get paid is if he gets paid upfront at this moment, even asking for equipment coverage they can still shaft him so in that case essentially as a merc i would ask for ISK upfront but tbh if i was a corp member i wouldnt shaft a merc/merc corp as the bad publicity is still publicity but also if you need help you cant hire because no one will touch you except for scrubs maybe because of previous actions |
Ydubbs81 RND
Ahrendee Mercenaries
1102
|
Posted - 2013.04.29 11:56:00 -
[30] - Quote
Mercs can deddfinitely shaft you as well...if paid up front. They can make a deal with you and at the same time, accept a contract from the opposition. "Whatever he's paying you, I'll double it".
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Takahiro Kashuken
Red Star. EoN.
310
|
Posted - 2013.04.29 12:02:00 -
[31] - Quote
Ydubbs81 RND wrote:Mercs can deddfinitely shaft you as well...if paid up front. They can make a deal with you and at the same time, accept a contract from the opposition. "Whatever he's paying you, I'll double it".
But a smart merc can play both sides at once to get the best deal but it doesnt mean that it the best deal in the long run since your rep could easily be ruined by greed
A merc which holds himself and corp to the contract has honor and it can go along way
Problem is tho how does the merc get the money, atm we cant give random mercs money so unless the enemy put it into his account then he could go for it if he wanted, or he could say no or he could say yes get the money and then no, or get the money tell the original corp x has paid y more that you what is your counter offer?
1 merc doesnt make much of a difference, but a merc corp can basically shaft you and give the district up as a consequence |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
385
|
Posted - 2013.04.29 12:24:00 -
[32] - Quote
Mavado V Noriega wrote:Vaerana Myshtana wrote:Hmm...
Well, assuming an average district has 300 clones to start with and the attacker gets a 2/1 KDR and blows up the MCC before or at the 150 defender clone mark...
Attacker buys 150 clones for 80,000,000 ISK and attacks.
Biomass: Defender loses 150 clones. Attacker loses 75 clones. Biomass = 225 clones * 80,000 = 18,000,000 ISK Resale: Attacker steals 40 clones and keep 75 of the original. Resale = 115 clones * 100,000 = 11,500,000 ISK Loot: Hard to quantify right now. Use it to round up to nearest 5M ISK.
Total: 29,500,000 ISK (Round to 30M)
So, a purely Merc corp with no districts of its own would need to charge 50M ISK for a single attack.
That, of course, presumes that some form of payment could take place.
ur price of 50M just breaks them even on the original 80M they spent on the attack ur also not factoring gear losses that would need to be reimbursed/covered as part of the fee + merc corps need to make a profit not break even or make losses. Merc work on DUST i forsee being very expensive as most top tier corps who plan to do some form of merc work will no doubt plan to use their best available gear as well, after all ur being paid to do a job so u will wanna go all out.
Also, whatever salvage you do get can't be sold or traded yet. So you might as well all be what everyone else is (shield tanking AR user) so that you can actually use what you get in salvage. Otherwise if you are mainly a tank driver, or logibro, you are screwed when you will be getting crap you never will be able to use.
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Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
281
|
Posted - 2013.04.29 12:47:00 -
[33] - Quote
It's true that there will not be a contract system in place to make this job any easier but it is far from difficult to forsee mercenary work being able to fund a corporation.
Forms of payment at launch:
Dust ISK - Obvious EVE ISK - If you have an EVE toon and this isn't an acceptable form of payment then you are doing it wrong Services - You scratch my back and I'll scratch yours
Forms of payment (in the future):
ISK Services Gear AUR? Territory
I'm sure someone can come up with some more creative forms of payment as well. More importantly, there are plenty of ways to make the ISK than people are considering.
District Acquisition - You take this district for us and then hand it over for a fee. We need help - Power Block A vs Power Block B and you're looking to turn the tide, you're block is struggling, or maybe you just want to use all resources available to achieve victory Griefing - We don't like this corp. Please make it suffer. Extortion - I'm just going to sit here and pound on your districts until you make it worth my while to stop Campaign - So, your corp/alliance is big enough to take a planet and defend it but it is simply more cost effective to bring in outside help to speed up the process.
Again....plenty more I'm probably leaving off. The point is that, as long as there is conflict, there will be work for mercenary corps and individuals. The key to this being lucrative is determining if you can complete the task, negotiating the fee and setting the payment parameters.
One simple example for acquisition comes to mind for those of you wondering how it could work:
Power Block A hires Merc Group 1 to take Ikoskio X District 4. Merc Group 1 suggests that the task can be completed in 1 attack and therefore suggests the following:
Power Block A will pay Merc Group One 100 Mil ISK up front for the attack (80 Mil to cover the Geno pack and 20 Mil for gear).
Merc Group One will obtain the district, retain through stasis period, and then remove all clones except 1 upon payment of the completion fee of 100 Mil ISK.
Right about now some of you are thinking nobody is going to pay that in Dust ISK....On day 1, I would agree with you. On day 60 there will be plenty of ISK in Corp wallets.
To Dubbs point of screwing someone over....Yes, it is possible. Just as it is possible in all other aspects of the meta. The difference here is that your actions have repercussions and if you want to be successful mercs for a long time, then you complete your contracts at a high rate and do so with some level of professionalism or else your business will not succeed.
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Yay Adski
Sanmatar Kelkoons Minmatar Republic
198
|
Posted - 2013.04.29 13:02:00 -
[34] - Quote
Hopefully there is work for solo mercs like myself. |
IRuby Heart
DIOS EX.
538
|
Posted - 2013.04.29 14:40:00 -
[35] - Quote
Somehow we managed to snag the first Real Mercenary Contract for Planetary conquest. The following is quoted from the Contracters link found in the first post of this thread. Good luck to all trying to market themselves as Hiranle Mercs. It is possible.
IRuby Heart wrote:Lmao This is great, This guy contacted me in game as well. He is legit, the OP is an alt of course but I'm sure you guys can understand why he posted under an alt instead of his main. lol Thank you guys for passing up an easy opportunity with your elite prices and irrational thinking. PC isn't even out yet and you had guys coming to you first and foremost ready to give you Cash up front for Protection they might not even need, you passed it up and I have to thank you guys personally. We just settled on a 100 Million ISK contract for 10 battles. If a district is lost while we were participating in it's defense we will refund 10million for the cost of the battle plus an extra 5% on top for the Inconvenience. Contract expires 6 months after PC is released. Easy cash Anyone else looking for protection for their Districts contact me in game. DIOS EX. Will be happy to aide you in your plight for conquest at a negotiable and affordable price.
Quote:You have to think rationally here guys, PC isn't even out yet and we had someone looking to pay for a Contract. The fact that his Corp may not even need our guys to intervene, let alone 10 times is highly likely. We also considered the fact that even if he loses 1 or 2 districts he will most likely stop there as to not accrue anymore losses. The proposal of a set-up is highly unlikely. That would be a LOSS for him not us.
We settled for 100million to attract more customers by the way. You have to start somewhere.
Do you guys honestly think Corps are going to want to pay 80 Million ISK just for the District and then 200+ Million for Protection on Less than 10 Games? If you know of any Corps that are willing to do that let me know, I'd be glad to contact them personally.
OP if your reading this do not worry, We are still committed to Fighting for you as hard as we can. I just felt it was necessary to put these qualms to rest. |
Sontie
Ill Omens EoN.
238
|
Posted - 2013.04.29 15:22:00 -
[36] - Quote
Yo, I'd appreciate our input in this thread [url]https://forums.dust514.com/default.aspx?g=posts&m=695970#post695970[/url] there is a link to a more evolved idea in that thread...
I want to be a true merc. I don't want to give any faction my loyalty beyond what they can afford to keep. I don't know with PC if being a true merc will work out though. |
Sontie
Ill Omens EoN.
238
|
Posted - 2013.04.29 15:37:00 -
[37] - Quote
You guys are raising a lot of issues I want to address with the creation of a "Mercenary Review and Bonding Commission" (it's from battletech. We need a player created and ran system that evaluates and guarantees mercs and merc companies. Where highly respected experts rate each individual merc and merc company. Higher ranked mercs can charge higher premiums for their services. Going through this guild like system will give some measure of insurance to those who will hire mercs.
Ringers are going to be VERY in demand I think, because not every corp can field 16 top notch players every single day, and having one of your less skilled soldiers in the fight could well lose you that district. |
Sontie
Ill Omens EoN.
297
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Posted - 2013.05.14 09:07:00 -
[38] - Quote
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