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copy left
The Wanderer Copy Left
90
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Posted - 2013.04.21 22:22:00 -
[1] - Quote
There are scout suits focused on hand to hand combat, but.... there is only ONE melee weapon. The nova knives are cool, but honestly, some new additions to the melee family could be useful. What about a nice hammer or even a longer two handed blade. |
Makuta Miserix
Better Hide R Die
61
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Posted - 2013.04.21 22:26:00 -
[2] - Quote
I believe that it means the melee attack. As in using you're elbow to smash someone's face in. |
ladwar
Dead Six Initiative
186
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Posted - 2013.04.21 22:26:00 -
[3] - Quote
actually scout suits are not focus on hand to hand combat. the only scout suit that is, is the b series with 285 damage. while i'll agree more weapons would be nice its not something to get about lightly. |
Lasarte Ioni
Noob Gaming
87
|
Posted - 2013.04.21 22:30:00 -
[4] - Quote
i'm guessing he's talking about the new minmatar scout suit that seems to be hand-to-hand combat oriented. |
XxWarlordxX97
Internal Error. Negative-Feedback
1500
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Posted - 2013.04.21 22:31:00 -
[5] - Quote
Lasarte Ioni wrote:i'm guessing he's talking about the new minmatar scout suit that seems to be hand-to-hand combat oriented.
more scouts sweet |
copy left
The Wanderer Copy Left
90
|
Posted - 2013.04.21 22:32:00 -
[6] - Quote
Makuta Miserix wrote:I believe that it means the melee attack. As in using you're elbow to smash someone's face in.
I thats just 1 part of it. Melee weapons include novas |
Rasatsu
Much Crying Old Experts
610
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Posted - 2013.04.21 23:10:00 -
[7] - Quote
Minmatar scout suits will get super-cutting swords that will grow to a length of 10 meters when activated. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.04.21 23:15:00 -
[8] - Quote
Rasatsu wrote:Minmatar scout suits will get super-cutting swords that will grow to a length of 10 meters when activated. More like a rusty plate from a rifter dipped in turpentine...
Before anyone flames me for Minmatar jokes, I've been a Minmatar character for 5 years. The rust is for trolling Amarr. |
Chemical Death
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
17
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Posted - 2013.04.21 23:30:00 -
[9] - Quote
copy left wrote:Makuta Miserix wrote:I believe that it means the melee attack. As in using you're elbow to smash someone's face in. I thats just 1 part of it. Melee weapons include novas
Pretty sure nova knives are classified as sidearms bud
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5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
36
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Posted - 2013.04.21 23:33:00 -
[10] - Quote
What the hack is HAND TO HAND combat in Dust? -____-
wtf ccp... |
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Scheneighnay McBob
Bojo's School of the Trades
1274
|
Posted - 2013.04.21 23:39:00 -
[11] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:What the hack is HAND TO HAND combat in Dust? -____-
wtf ccp... Calling the skill "elbow operation" would've just been silly. |
undeadsoldier90
Hellstorm Inc League of Infamy
291
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Posted - 2013.04.21 23:45:00 -
[12] - Quote
copy left wrote:There are scout suits focused on hand to hand combat, but.... there is only ONE melee weapon. The nova knives are cool, but honestly, some new additions to the melee family could be useful. What about a nice hammer or even a longer two handed blade.
Yes! Lightsabers, gravity hammers, ballistic knifes, throwing axe, last but not least gas powered grappling hooks for hard to reach people/places.
Get it done ccp. |
mollerz
s1ck3r Corp
143
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Posted - 2013.04.22 00:07:00 -
[13] - Quote
Rasatsu wrote:Minmatar scout suits will get super-cutting swords that will grow to a length of 10 meters when activated.
schwing! |
Aeon Amadi
WarRavens
1176
|
Posted - 2013.04.22 04:29:00 -
[14] - Quote
Dumbest idea ever when I read it. They should have ported the Hack Speed bonus from the Logistics over to the Scout and given the Minmatar Logistics something useful to their role as... Oh, I dunno - LOGISTICS?!
I dunno. Maybe I'm crazy and just not seeing things but how often do you see:
'x' (melee) 'y'
On the kill feed? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
190
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Posted - 2013.04.22 04:36:00 -
[15] - Quote
Would have thought the minmatar melee weapon would be some kind of wrist/arm mounted pile-bunker(basically, a hydraulic spike) or something like the old ww2 knuckle guns(mount a shotgun on your wrist with the trigger mechanism being a pressure plate on the knuckles. Yes, it went exactly as well as that sounds) |
Cody Sietz
The Tritan Industries RISE of LEGION
78
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Posted - 2013.04.22 04:49:00 -
[16] - Quote
I'd love to see a melee CQC option. Like maybe if you get nova knives, pistols and hand to hand to level five you get a combo option. |
sssssshhh go2sleep
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.04.22 06:49:00 -
[17] - Quote
I play a nova knife scout with melee boosts and profile dampeners. Melee definitely needs a little love. I just killed a guy with an assault rifle using a knife, wtf am i only getting 50 points? i would love to see something like killzone 3 melee attacks. A rush knife attack would be great too. I get caught a lot sneaking up on somebody and basically get blasted away cause i cant close the distance quick enough. Different melee weapons would be cool too. I have the most fun playing a melee ninja compared to any other loadouts. ****, I've killed even heavies with melee. It's a hardcore rush |
Beld Errmon
Internal Error. Negative-Feedback
576
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Posted - 2013.04.22 08:02:00 -
[18] - Quote
I can't remember what its called but there is a weapon the Minmatar like to use as a axe/hammer that is actually an Amarrian religious symbol kinda like a cross, it would seem fitting for it to make an appearance. |
Aeon Amadi
WarRavens
1176
|
Posted - 2013.04.22 08:30:00 -
[19] - Quote
What Nova Knives really need is some semblance of auto-aim... When you have to get so close that they can just strafe out of your Field of View it gets real difficult trying to hit moving targets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2013.04.22 09:24:00 -
[20] - Quote
Put a little rust on one of these babies, and I might consider speccing into scout: http://www.aceros-de-hispania.com/image/battle-ready-sword/1703klingon-stumpf-sword.JPG |
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The Robot Devil
BetaMax. CRONOS.
108
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Posted - 2013.04.22 09:32:00 -
[21] - Quote
Add a bayonet skill that replaces the elbow of destruction with a bayonet jab or something similar. AR with an under the barrel nova knife.
Roberto: "Now stand back, I gotta practice my stabbing." |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
104
|
Posted - 2013.04.22 12:39:00 -
[22] - Quote
Beld Errmon wrote:I can't remember what its called but there is a weapon the Minmatar like to use as a axe/hammer that is actually an Amarrian religious symbol kinda like a cross, it would seem fitting for it to make an appearance.
Khumaak |
LeCuch
Arrogance. EoN.
12
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Posted - 2013.04.22 12:41:00 -
[23] - Quote
copy left wrote:There are scout suits focused on hand to hand combat, but.... there is only ONE melee weapon. The nova knives are cool, but honestly, some new additions to the melee family could be useful. What about a nice hammer or even a longer two handed blade.
Sure they could put those in there, BUT Obviously melee atm, is terrible. If they tried to put in say a hammer, it would either be A: Suckish or B: Overpowered. There is almost no way to make a melee weapon players would use that wasn't overpowered, because it would be too hard to use and they would be all "wahhhh my hammer doesn't one hit heavies i want my gun back" |
Matticus Monk
Ordus Trismegistus
18
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Posted - 2013.04.22 13:26:00 -
[24] - Quote
I just don't get the whole melee thing....
1.) Why does one of the lightest suits in the game (scout B) get a massive bonus to melee damage? Where is this damage coming from?
2.) Why is melee even somewhat effective at all? I wouldn't roll up to iron man and try to elbow smash him..... Isn't this the future? Isn't this high technology? Really, we can take a sniper rail gun shot but melee does 130+ damage....? okay....
Melee is just stupid to me right now.
If I had batman spikes on my forearm and they were nova blades, now that I could understand. WTF is up with an elbow smash even denting a dropsuit.
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Maken Tosch
OPERATIVES OF THE GOAT
2086
|
Posted - 2013.04.22 13:32:00 -
[25] - Quote
I have a problem with this. When it comes to melee damage, you would think heavies deal the most damage with melee with all that heavy armor and excess belly fat. |
Aeon Amadi
WarRavens
1179
|
Posted - 2013.04.22 13:34:00 -
[26] - Quote
Matticus Monk wrote:I just don't get the whole melee thing....
1.) Why does one of the lightest suits in the game (scout B) get a massive bonus to melee damage? Where is this damage coming from?
2.) Why is melee even somewhat effective at all? I wouldn't roll up to iron man and try to elbow smash him (even if I was wearing similar armor)..... Isn't this the future? Isn't this high technology? Really, we can take a sniper rail gun shot but melee does 130+ damage....? okay....
Melee is just stupid to me right now.
If I had batman spikes on my forearm and they were nova blades, now that I could understand. WTF is up with an elbow smash even denting a dropsuit.
It's explained in the description of the dropsuit. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
496
|
Posted - 2013.04.22 13:55:00 -
[27] - Quote
Aeon Amadi wrote:Maybe I'm crazy and just not seeing things but how often do you see:
'x' (melee) 'y'
On the kill feed?
Sometimes you see those from me because my mass driver ran out of ammo, again, and I have to beat people to death with it. That happened three times last night which is three times more than I'm comfortable with.
Click, click, click, elbow smash!
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Nova Knife
Seituoda Taskforce Command Caldari State
855
|
Posted - 2013.04.22 14:06:00 -
[28] - Quote
Maken Tosch wrote:I have a problem with this. When it comes to melee damage, you would think heavies deal the most damage with melee with all that heavy armor and excess belly fat.
It's apparently going suit-based in uprising. 110 for scouts, ? for assaults and 120 for heavies. Or something along those lines. I'd have to look in my IRC logs but I took the hard drive that has those logs out of my laptop and replaced it with a fresh one for fanfest :P
But as to what people said above :
Melee is actually pretty OP when you skill up to it. It's definitely a niche thing and using it as a primary more gets you points for style than for practically.
Having said that : I will quit dust forever if they add swords. Flat out, unconditionally quit dust. No joke. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
496
|
Posted - 2013.04.22 14:16:00 -
[29] - Quote
Random thought. I wonder if certain types of weapons will fail to operate inside of the new shield generators and melee will become important. |
Matticus Monk
Ordus Trismegistus
18
|
Posted - 2013.04.22 14:34:00 -
[30] - Quote
Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility.
Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... |
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Aeon Amadi
WarRavens
1179
|
Posted - 2013.04.22 16:50:00 -
[31] - Quote
Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons)
http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htm
Even wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon.
Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it.
Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit... |
Rogatien Merc
Ill Omens EoN.
9
|
Posted - 2013.04.22 18:29:00 -
[32] - Quote
Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real. |
copy left
The Wanderer Copy Left
91
|
Posted - 2013.04.22 19:11:00 -
[33] - Quote
Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real.
Tell me in the real world where, we have shield covered dropsuits with onboard powergrids and cpus. And armor that can REGEN itself. See how ridiculous that is ? Now go back and read your statement. I am entitled to ask for more variety. We are dealing with new technology. I may not always want to make sound when I kill someone, so melee weapons are the way to go. |
Don Von Hulio
Not Guilty EoN.
148
|
Posted - 2013.04.22 19:30:00 -
[34] - Quote
But no one wants to use the hand to hand feature because the hit detection is ********. lol |
Harkon Vysarii
Dead Six Initiative
167
|
Posted - 2013.04.22 19:33:00 -
[35] - Quote
ladwar wrote:actually scout suits are not focus on hand to hand combat. the only scout suit that is, is the b series with 285 damage. while i'll agree more weapons would be nice its not something to get about lightly.
We need nice elbow spikes or knuckle dusters so I can slug someone a right hook while they are trying to hide! |
Matticus Monk
Ordus Trismegistus
20
|
Posted - 2013.04.23 09:18:00 -
[36] - Quote
Aeon Amadi wrote:Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons) http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htmEven wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon. Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it. Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit...
Thanks for the post. Good points on the suit coverage, ability to generate force using technological enhancements, and focusing that force through the blunt strike of a weapon. And I agree that using a smaller area to strike (barrell v.s. stock) would just up the damage.
I still remain unconvinced though that the scout suit should generate the most melee damage (reallly it's the b-type I guess) and that in general melee strikes should cause more damage than projectile fire. That's just too much for me - the force generated by a bullet, focused into the small cross section of the projectile.... well, if an AR round does 30+ damage, I just don't see any melee strike doing 130+. And I believe any bullet striking an area unprotected by suit armor would still have a greater impact than any melee strike to that area.
Melee as it stands still doesn't make sense to me and I think it's lame at the moment. If the damage was lower I could get on board. Like 25, 35..... maybe 50 pushing it... assuming a lot of mass could be thrown behind that rifle strike, and a lot of acceleration generated by the suit-arm doing the striking. |
Aeon Amadi
WarRavens
1181
|
Posted - 2013.04.23 14:05:00 -
[37] - Quote
Matticus Monk wrote:Aeon Amadi wrote:Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons) http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htmEven wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon. Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it. Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit... Thanks for the post. Good points on the suit coverage, ability to generate force using technological enhancements, and focusing that force through the blunt strike of a weapon. And I agree that using a smaller area to strike (barrell v.s. stock) would just up the damage. I still remain unconvinced though that the scout suit should generate the most melee damage (reallly it's the b-type I guess) and that in general melee strikes should cause more damage than projectile fire. That's just too much for me - the force generated by a bullet, focused into the small cross section of the projectile.... well, if an AR round does 30+ damage, I just don't see any melee strike doing 130+. And I believe any bullet striking an area unprotected by suit armor would still have a greater impact than any melee strike to that area. Melee as it stands still doesn't make sense to me and I think it's lame at the moment. If the damage was lower I could get on board. Like 25, 35..... maybe 50 pushing it... assuming a lot of mass could be thrown behind that rifle strike, and a lot of acceleration generated by the suit-arm doing the striking.
Oh don't get me wrong, I think it's kinda horse**** as far as reality is concerned but in a game it's kind of necessary.
At least until they implement a system for Melee attacks to stun targets based on their mass, with a lower amount of stun on Heavies or Armor Plated Logi's.
Would make sense to club someone in the back of the head and then fire on them while they're disoriented, or shove a Plasma Coated Nova Knife into a weak spot. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
191
|
Posted - 2013.04.23 16:04:00 -
[38] - Quote
Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real.
uh, the U.S. army uses tomahawks. those are basically a combination of the two. the spetznaz is famous for their knife-work which are basically scaled down swords(and have you seen the pictures? that thing practically is a sword, and they can huck those bastards 10 feet while upside down in midair) the ghurkas use the kukri, a knife that is the size of a short sword.
Also, name a modern military that is made of increasingly bored, superhuman, IMMORTAL mercenaries. check the immortal part there, that means we get a free ticket to be stupid on the field, as it literally costs us nothing but the weapons we brought in with us.
I kind of want swords just for the increased melee range they might bring. although, most people disagree on what is beautiful in a sword. To some, a simple broadsword is the height of beauty, to others the ostentatious flamberge is what draws their eye. Personally, I like the katana or a good old fashioned claymore(or a basket hilted one) but still others would see any sword added as a detriment.
It even seems like a decent minmatar weapon design, if it doesn't cut them down, it's still a hunk of metal colliding with the armor, causing concussive(kinetic) damage, and if say, you hit a scout suit, you're going to break the man inside the suit that much faster that you can his armor. |
Aeon Amadi
WarRavens
1181
|
Posted - 2013.04.23 17:24:00 -
[39] - Quote
Heathen Bastard wrote:Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real. uh, the U.S. army uses tomahawks. those are basically a combination of the two. the spetznaz is famous for their knife-work which are basically scaled down swords(and have you seen the pictures? that thing practically is a sword, and they can huck those bastards 10 feet while upside down in midair) the ghurkas use the kukri, a knife that is the size of a short sword. Also, name a modern military that is made of increasingly bored, superhuman, IMMORTAL mercenaries. check the immortal part there, that means we get a free ticket to be stupid on the field, as it literally costs us nothing but the weapons we brought in with us. I kind of want swords just for the increased melee range they might bring. although, most people disagree on what is beautiful in a sword. To some, a simple broadsword is the height of beauty, to others the ostentatious flamberge is what draws their eye. Personally, I like the katana or a good old fashioned claymore(or a basket hilted one) but still others would see any sword added as a detriment. It even seems like a decent minmatar weapon design, if it doesn't cut them down, it's still a hunk of metal colliding with the armor, causing concussive(kinetic) damage, and if say, you hit a scout suit, you're going to break the man inside the suit that much faster that you can his armor.
The absolute BEST weapon to use against this style armor is blunt-force. Of course, you can add in some things in a piercing spike but a slashing weapon (unless coated with plasma) isn't exactly a good tool unless you're precise with it... and you're not fighting an Amarrian Heavy.
I could see Tomahawks/hatchets but anything that's just an edge weapon without the assistance of technology isn't going to work very well.
I would like to see an Amarrian blade that has some form of laser engineering to it, that would make sense given their weapon theme. Something along the lines of a weapon with a fixed laser between two crystals would make sense.
Plasma coating works for both Gallente/Caldari but a ballistics knife (similar to the Spetzas ballistics knife) is also not far out of the realm of disbelief when it comes to the Caldari.
Then of course you have the Minmatar which would apply some kind of nuclear warhead to anything they use, such is their nature. Put an explosive cap on the end of a large sledgehammer and you've got it pretty much down to a T.
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Surt gods end
Demon Ronin
2
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Posted - 2013.04.23 17:44:00 -
[40] - Quote
SCOUT HAND TO HAND? Pssh, Now talking crazy. why you crazy? The only time I get close to the enemy is to show them the paint on my shot gun. If you can't see it then I'm too far and goofed. But if you can...
Hand to hand... silly. just silly talk. |
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