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Aeon Amadi
WarRavens
1179
|
Posted - 2013.04.22 16:50:00 -
[31] - Quote
Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons)
http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htm
Even wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon.
Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it.
Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit... |
Rogatien Merc
Ill Omens EoN.
9
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Posted - 2013.04.22 18:29:00 -
[32] - Quote
Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real. |
copy left
The Wanderer Copy Left
91
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Posted - 2013.04.22 19:11:00 -
[33] - Quote
Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real.
Tell me in the real world where, we have shield covered dropsuits with onboard powergrids and cpus. And armor that can REGEN itself. See how ridiculous that is ? Now go back and read your statement. I am entitled to ask for more variety. We are dealing with new technology. I may not always want to make sound when I kill someone, so melee weapons are the way to go. |
Don Von Hulio
Not Guilty EoN.
148
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Posted - 2013.04.22 19:30:00 -
[34] - Quote
But no one wants to use the hand to hand feature because the hit detection is ********. lol |
Harkon Vysarii
Dead Six Initiative
167
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Posted - 2013.04.22 19:33:00 -
[35] - Quote
ladwar wrote:actually scout suits are not focus on hand to hand combat. the only scout suit that is, is the b series with 285 damage. while i'll agree more weapons would be nice its not something to get about lightly.
We need nice elbow spikes or knuckle dusters so I can slug someone a right hook while they are trying to hide! |
Matticus Monk
Ordus Trismegistus
20
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Posted - 2013.04.23 09:18:00 -
[36] - Quote
Aeon Amadi wrote:Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons) http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htmEven wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon. Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it. Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit...
Thanks for the post. Good points on the suit coverage, ability to generate force using technological enhancements, and focusing that force through the blunt strike of a weapon. And I agree that using a smaller area to strike (barrell v.s. stock) would just up the damage.
I still remain unconvinced though that the scout suit should generate the most melee damage (reallly it's the b-type I guess) and that in general melee strikes should cause more damage than projectile fire. That's just too much for me - the force generated by a bullet, focused into the small cross section of the projectile.... well, if an AR round does 30+ damage, I just don't see any melee strike doing 130+. And I believe any bullet striking an area unprotected by suit armor would still have a greater impact than any melee strike to that area.
Melee as it stands still doesn't make sense to me and I think it's lame at the moment. If the damage was lower I could get on board. Like 25, 35..... maybe 50 pushing it... assuming a lot of mass could be thrown behind that rifle strike, and a lot of acceleration generated by the suit-arm doing the striking. |
Aeon Amadi
WarRavens
1181
|
Posted - 2013.04.23 14:05:00 -
[37] - Quote
Matticus Monk wrote:Aeon Amadi wrote:Matticus Monk wrote:Aeon Amadi wrote: It's explained in the description of the dropsuit.
Really? I need your help here then because I don't see it. I'm checking the marketplace and looking at the dropsuit description for the scout.... it mentions servos for enhanced speed and flexibility. Still though, it would take a pretty awesome write up for me to think it's cool that a melee strike does more damage than the projectiles from most weapons..... (Edit: I found the write up I think you mean in another post, about the minmitar scout suit. Still though, unless they tune all the melee damage down in general, I still think it's lame that an elbow strike can do so much damage to a dropsuit relative to hits from various other weapons) http://dsc.discovery.com/tv-shows/mythbusters/videos/bottle-bash.htmEven wearing a helmet, you can still take some concussive damage. It's not the elbow that's doing the striking, it's the butt of the gun - even that isn't the most deadly attack you can use with a firearm however. In the military they teach a wide variety of strikes using the weapon, including the barrel of the weapon. Having servo motors and cybernetic enhancements (something not quite out of the realm of disbelief in New Eden) only compounds that. Now, consider that it only takes about eight-to-twelve pounds of pressure to break your clavicle (collar bone), imagine how much damage could be done with a metal arm-guard of a powered exoskeleton hitting it. Just saying, looking at the suits - the Heavy has a lot of armor but the rest don't have plates that cover everything... There's a lot of weak points that we can assume are being hit... Thanks for the post. Good points on the suit coverage, ability to generate force using technological enhancements, and focusing that force through the blunt strike of a weapon. And I agree that using a smaller area to strike (barrell v.s. stock) would just up the damage. I still remain unconvinced though that the scout suit should generate the most melee damage (reallly it's the b-type I guess) and that in general melee strikes should cause more damage than projectile fire. That's just too much for me - the force generated by a bullet, focused into the small cross section of the projectile.... well, if an AR round does 30+ damage, I just don't see any melee strike doing 130+. And I believe any bullet striking an area unprotected by suit armor would still have a greater impact than any melee strike to that area. Melee as it stands still doesn't make sense to me and I think it's lame at the moment. If the damage was lower I could get on board. Like 25, 35..... maybe 50 pushing it... assuming a lot of mass could be thrown behind that rifle strike, and a lot of acceleration generated by the suit-arm doing the striking.
Oh don't get me wrong, I think it's kinda horse**** as far as reality is concerned but in a game it's kind of necessary.
At least until they implement a system for Melee attacks to stun targets based on their mass, with a lower amount of stun on Heavies or Armor Plated Logi's.
Would make sense to club someone in the back of the head and then fire on them while they're disoriented, or shove a Plasma Coated Nova Knife into a weak spot. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
191
|
Posted - 2013.04.23 16:04:00 -
[38] - Quote
Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real.
uh, the U.S. army uses tomahawks. those are basically a combination of the two. the spetznaz is famous for their knife-work which are basically scaled down swords(and have you seen the pictures? that thing practically is a sword, and they can huck those bastards 10 feet while upside down in midair) the ghurkas use the kukri, a knife that is the size of a short sword.
Also, name a modern military that is made of increasingly bored, superhuman, IMMORTAL mercenaries. check the immortal part there, that means we get a free ticket to be stupid on the field, as it literally costs us nothing but the weapons we brought in with us.
I kind of want swords just for the increased melee range they might bring. although, most people disagree on what is beautiful in a sword. To some, a simple broadsword is the height of beauty, to others the ostentatious flamberge is what draws their eye. Personally, I like the katana or a good old fashioned claymore(or a basket hilted one) but still others would see any sword added as a detriment.
It even seems like a decent minmatar weapon design, if it doesn't cut them down, it's still a hunk of metal colliding with the armor, causing concussive(kinetic) damage, and if say, you hit a scout suit, you're going to break the man inside the suit that much faster that you can his armor. |
Aeon Amadi
WarRavens
1181
|
Posted - 2013.04.23 17:24:00 -
[39] - Quote
Heathen Bastard wrote:Rogatien Merc wrote:Name an effective modern military that regularly uses SWORDS or HAMMERS for hand to hand combat in the real world...
Now explain why you would ever want to do that 20,000 years in the future when you have access to advanced weapons tech and protective dropsuits.
It's a game, I know, but get real. uh, the U.S. army uses tomahawks. those are basically a combination of the two. the spetznaz is famous for their knife-work which are basically scaled down swords(and have you seen the pictures? that thing practically is a sword, and they can huck those bastards 10 feet while upside down in midair) the ghurkas use the kukri, a knife that is the size of a short sword. Also, name a modern military that is made of increasingly bored, superhuman, IMMORTAL mercenaries. check the immortal part there, that means we get a free ticket to be stupid on the field, as it literally costs us nothing but the weapons we brought in with us. I kind of want swords just for the increased melee range they might bring. although, most people disagree on what is beautiful in a sword. To some, a simple broadsword is the height of beauty, to others the ostentatious flamberge is what draws their eye. Personally, I like the katana or a good old fashioned claymore(or a basket hilted one) but still others would see any sword added as a detriment. It even seems like a decent minmatar weapon design, if it doesn't cut them down, it's still a hunk of metal colliding with the armor, causing concussive(kinetic) damage, and if say, you hit a scout suit, you're going to break the man inside the suit that much faster that you can his armor.
The absolute BEST weapon to use against this style armor is blunt-force. Of course, you can add in some things in a piercing spike but a slashing weapon (unless coated with plasma) isn't exactly a good tool unless you're precise with it... and you're not fighting an Amarrian Heavy.
I could see Tomahawks/hatchets but anything that's just an edge weapon without the assistance of technology isn't going to work very well.
I would like to see an Amarrian blade that has some form of laser engineering to it, that would make sense given their weapon theme. Something along the lines of a weapon with a fixed laser between two crystals would make sense.
Plasma coating works for both Gallente/Caldari but a ballistics knife (similar to the Spetzas ballistics knife) is also not far out of the realm of disbelief when it comes to the Caldari.
Then of course you have the Minmatar which would apply some kind of nuclear warhead to anything they use, such is their nature. Put an explosive cap on the end of a large sledgehammer and you've got it pretty much down to a T.
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Surt gods end
Demon Ronin
2
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Posted - 2013.04.23 17:44:00 -
[40] - Quote
SCOUT HAND TO HAND? Pssh, Now talking crazy. why you crazy? The only time I get close to the enemy is to show them the paint on my shot gun. If you can't see it then I'm too far and goofed. But if you can...
Hand to hand... silly. just silly talk. |
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