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Rusticuls
ATHEIST's For XENU
16
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Posted - 2013.04.21 08:01:00 -
[1] - Quote
Rubico is right on the mark. Once people can create AUR items and sell them for ISK the market should regulate itself fairly well. I think having an AUR market helps with regulation and preventing EVE corps from getting a crazy stranglehold on the Dust market and crippling the game. |
Rusticuls
ATHEIST's For XENU
16
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Posted - 2013.04.22 09:14:00 -
[2] - Quote
What I was getting at was that AUR items should be continued to be for sale from CCP without having any NPC manufacture them but there should also be a way for Corps to create ISK variants of that same gear. So that people who dont want to pay real money for gear would be able to get that gear BUT they would be subject to the market fluctuation. Obviously there should also be a player market in this scenario where people can also sell their gear (bought or salvage) as well. Having a Secondary Market (Player market) helps keep the First Market (Production Market) in check.
Having all Dust gear subject to the EVE economy is bad news. Sure it may be fun for EVE players to troll Dust but it's not a good idea for the longevity of the Dust. EVE corps could exploit the market (Monopoly on goods preventing gear from being made) and kill the game and not care because they still have EVE. |
Rusticuls
ATHEIST's For XENU
16
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Posted - 2013.04.22 09:32:00 -
[3] - Quote
Maken Tosch wrote: But by being paid by an NPC corp for the minerals, ISK is consequently pumped into the economy and that can cause problems. If you have too much ISK in the economy, the value of the currency lowers and items become more expensive. If you have too little ISK in the economy, the value of the currency increases while the selling price of the items decreases. You have to find a perfect balance between the two. This is where player-to-player transactions help out by keeping the currency circulating as long as possible before it is destroyed while also mitigating new ISK from being generated out of nowhere.
But If CCP has a market of items that they sell for ISK (without mining) aren't they just destroying that ISK? It's not like CCP is buying up gear and hoarding it. CCP can help regulate market forces by selling gear themselves and keep ISK quantities at sustainable levels preventing inflation, right? The Corp production market can then complete with CCP by producing goods (hopefully similar gear but varied in color/design/etc) and trying to sell them for lower than what CCP offers. The Secondary Market can be used for players getting some value out of gear they dont want or need and helps prevent Corps/CCP from selling crummy gear at inflated prices. |
Rusticuls
ATHEIST's For XENU
16
|
Posted - 2013.04.23 06:56:00 -
[4] - Quote
The Robot Devil wrote:What about a simple crafting system. A NPC corp wants to sell an aur item, let's say a complex damage mod, to produce an aur mod the corp would have to buy a player made complex mod and a CPU upgrade mod using monies from taxes. These two items would be bought at the going rate combined and then you have an aur mod.
There would be minerals needed from miners, production from manufacturing, tax money spent, player made items destroyed and aur items created. The RL money would pay for the production of the product and everything else would be in game. This could also add micro transactions to the game. Get the modules needed to make an aur item, pay 50 aur and the aur item is yours. ISk could be used to do the "upgrade" and then it would not be p2w.
I would like to see a type of crafting/upgrade system for lower tier gear on the PSVITA. Spend some SP on a crafting skill and then buy the gear you want to upgrade. The VITA could have some mini games that upgrades an item if you meet the criteria and destroys them if you fail.
Example: I want to upgrade a standard AR to an advanced AR. At level one gunsmithing I would get one advanced AR from a run of 10 if I completed the task. Level three would produce three advanced and level five would produce 5. Failure would destroy all 10.
I love this idea. |
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