Rubico
BetaMax. CRONOS.
11
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Posted - 2013.04.21 07:07:00 -
[1] - Quote
Maken Tosch wrote:
This is where things can get sketchy when you introduce AUR items into the market. If a tank is made available on the market that is only produced out of thin air via payment of AUR, then this will undermine the efforts of the manufacturers and miners which is bad for the economy. In Eve, AUR items are only limited to cosmetic things like clothing and monocles which are only produced out of thin air and can later be resold on the open market for ISK.
Incarna items are a relatively underused item in eve, so this is a bad comparison, PLEX is much more analogous, it is consumable(hence destructable) and functions as a conversion from RL money to ISK. This is the funamental genius of PLEX, It is a medium of exchange for people who value thier time more than the price in ISK of plex(and thus will turn RL cash into plex then sell on open market), and those who value the ISK more than thier free time(and thus will buy plex on open market for ingame ISK).
This results in a pareto improvement in the eve economy. Those that would not otherwise of coninued thier subscription if plex had been absent will use ISK to fun thier accts. This means more players and more revenue for CCP.
Thats why:
Maken Tosch wrote: But in regards to manufacturing and mining, the AUR items do present a major problem for them. Why waste hours of mining and producing if you can just get your credit card and get it instantly?
This doesnt happen. because the playerbase's preferences will not allow it. A segment of the game will always value thier RL money more than they value the time to earn enough ISK to buy the item on the open market. A good way to look at it is a college kid with too much time on their hands and no cash wont buy those AUR items, but will instead grind. While someone in his 40's making 6 figures wont want to waste his or her time on that grind, and would rather get the shortcut.
Which leads into my next point:
Maken Tosch wrote: In Dust, the suits we wear and even the AUR weapons and modules we use are consumable. This means that if you die in battle with it, you don't get it back... ever. This means that demand will remain at a somewhat level pace. But there is one problem with them. Unlike traditional commodities, you are not asked to give up anything consumable like materials and whatnot to create it. This will only undermine the efforts of the manufacturers and miners even though you will one day be able to sell them for ISK.
What will happen is the same in eve, there will be a 'conversion rate' between AUR and ISK that will be relatively similar across items (due to arbitrage traders) For players who have all necessary skills there will be essentially no difference between an AUR item and an ISK on the player driven market, the player could either buy it with ISK, or convert that ISK into AUR though selling some other good for AUR then use that to buy the item, either way its the same. But what would happen is that for a certain subset of the player base who do not have the proper skills there will be added value to having the AUR items. This is where the primary demand for AUR items and one could envision AUR items being slightly more 'expensive' in ISK due to it. However, manufacturing wont be adversely affected because there will always be a tendency for the price of the ISK good to converge on the AUR good when the exchange rate is taken into account, so there will always be a market for them. |