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Jason Pearson
Seraphim Initiative. CRONOS.
865
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Posted - 2013.04.20 05:17:00 -
[1] - Quote
Once you've unlocked Proto Turrets on a tank, the only other vehicle that compete with you is another Tank with proto Turrets, the damage output is excessive but needed as we're paper. Make Turrets weaker, increase all resistances and HP for Vehicles, Don't get me wrong, I like dealing stupid amounts of damage to everything BUT it's not going to help down the road.
By making us more Tanky (For all vehicles) and lowering large turret damage, we make vehicles fairer to fight against as they won't two shot you, but makes it so a Forge Gun can't 3 shot you (They can at the moment). This also creates more interesting Vehicle fights. |
Jason Pearson
Seraphim Initiative. CRONOS.
865
|
Posted - 2013.04.20 05:30:00 -
[2] - Quote
Ulysses Knapse wrote:No. Turrets should be powerful, otherwise we should just be allowed to shoot assault rifles out the sides of vehicles.
Because one shotting an installation is okay. lolrail Because three shotting a heavy is even better. lolblaster Two Shotting a 2mil tank is perfectly legit. lolrail
What I'm suggesting is making us stronger in exchange for our excessive damage, which is truly ridiculous. |
Jason Pearson
Seraphim Initiative. CRONOS.
865
|
Posted - 2013.04.20 07:18:00 -
[3] - Quote
KalOfTheRathi wrote:So Jason, exactly what smacked you?
The combination seems fine as it is. Taking out Installations requires enough firepower to do it and it much harder if the turret has an operator.
Militia Tanks are paper. Yep.
It is difficult for me to guess what you want? If you want to turn this into endless tank wars then ... no thanks. If not, then what are you after anyway?
Smacked me? No no no. This is not me crying because I've been killed, fact is when I'm in a rail tank I only die to enemy rail tanks or an OB.
I one shot Installations, I rolled up next to a sagaris and two shotted that. I two shot any Bolas that flies in. The only thing to offer a challenge is another rail tank.
In a blaster tank, anything that doesn't have an Ion cannon or proto rail dies.
Your comment about the Installations taking enough firepower to kill? If anything they're ridiculous UP in terms of HP, very weak and require no effort. The only worrying thing is a Railgun turret overlooking a good open area, and that's if I'm running a blaster tank.
I'm actually asking for a nerf in exchange for a buff (Very uncommon request I know), I would like to see a lower damage output for the Blaster and Railgun turrets in exchange for a buff to Shield/Armor modules making us less able to go 30/0 in a single game but more capable to survive. In PC Blaster Tanks aren't going to be a good idea, it's going to be all about railguns, anyone can see that. Nerfing the damage output and increasing tanking capability makes us more useful in CQC so we can actually support out team instead of having a single rail tank dominating the vehicle side of the match. |
Jason Pearson
Seraphim Initiative. CRONOS.
865
|
Posted - 2013.04.20 08:44:00 -
[4] - Quote
The dark cloud wrote:problem is when you give more tank then they become more effective against infantry and people complain even more why their militia swarms doesnt 1 shot a sagaris.
Aye, always going to be like this xD
But if we reduce the effectiveness of our weapons, making us more of a Support Vehicle (Instead of a massive killing machine that we love). So we're still capable killers, we're not as strong but we're good at being a target and Tanking damage |
Jason Pearson
Seraphim Initiative. CRONOS.
871
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Posted - 2013.04.22 17:05:00 -
[5] - Quote
As I said, nerfing the damage so that we are still capable of killing yet being viewed more as support weapons (unless theres a whole column riding up a road, that **** would be scary) and buffing our HP (and resists) so that we take longer to kill creates a balance where it isn't a must to kill the enemy tank, but killing it would be pretty damn beneficial to your team.
Keep AV Weapons where they're at, Forge Guns need to have the same output as Railguns imo. With this buff and nerf, it means we don't have to mess around with AV weapons, all vehicles could actually get a buff tbh, make them stronger so they can survive. |
Jason Pearson
Seraphim Initiative. CRONOS.
874
|
Posted - 2013.04.23 06:19:00 -
[6] - Quote
ladwar wrote:Takahiro Kashuken wrote:ladwar wrote:Takahiro Kashuken wrote:FG do out damage railguns at base value which shouldnt happen
Plus we dont have proto tanks either actually we do... look at surya/sagaris in combat-PRO as in prototype For the price hike and general tank increase its not proto Compare to the dropsuit way milita>basic>advanced>proto Tanks dont have the last link and AUR and PSN store tanks do not fill that gap either At best they are advanced militia>militia tanks basic>PSN tanks advanced> your gunn/mad tanks proto> surya/saragis hm i see it how can't you?
Ridiculous.
Militia and PSN tanks are exactly the same except the PSN ones are p2w in the sense that it has more PG/CPU Madrugar and Gunnlogi is Standard, requiring level 1 in their specific skill Sagaris (One Additional Low Slot) and Surya (One Additional High Slot) requires level 3 in their specific skill. Wheres our level 5 Tank? Wheres our level 5 Extenders? Level 5 Boosters? We have Level 5 turrets, but everything else ends at Level 3, and they're really crap compared to AV. Any tank is bent over by a Prototype Weapon, it's not a "challenge" for both players, it's "If you get hit by a proto weapon, run to the redline and sit there". |
Jason Pearson
Seraphim Initiative. CRONOS.
945
|
Posted - 2013.05.03 13:12:00 -
[7] - Quote
BUMP |
Jason Pearson
Seraphim Initiative. CRONOS.
986
|
Posted - 2013.05.04 12:32:00 -
[8] - Quote
Charlotte O'Dell wrote:CCP: "Your suggestion has been noted so u get a sniper tank."
:( |
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