![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1319
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Posted - 2013.04.18 23:39:00 -
[1] - Quote
i'll just state again what i said in another post.
Debate about content updates and the rate to which they're done is irrelevant as long as CCP still needs to work on the core of the game aka physics, engine, graphics, stability etc..
Most of the games you're comparing it to are games that are released Gold and dont require much work on the technical core of the game.
Dust is obviously behind schedule and content update is mixed with technical fix and improvements that obviously lower the involvment in the content part.
Also, we're talking about a developper that has no experience on PS3 in the first place. Yes they hired people who have that experience but it's still very different than a dedicated studio who has a whole team and process use to those tool. And it's even worse with PS3 and its freakin architecture that even best devs took years to master.
Also part of the content update is reworking some stuff based on what we said was wrong (hopefully) so that's kind of an invisible addition to content that still takes a lot of time.
Dust needs to reach its release and catch the rythm it s confortable with after that before we can judge their ability to keep us addicted to the game. Dont get me wrong, i'm as bored as you are knowing we'll be stuck with that damn skirmish 2.0 and variations for another few month.... But then i take a step back and try to see every part of this as a whole and it makes more sense then. Sometimes i just dont manage to do it and i rant all day. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1321
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.19 07:33:00 -
[3] - Quote
Cyn Bruin wrote:Laurent Cazaderon wrote:i'll just state again what i said in another post. Debate about content updates and the rate to which they're done is irrelevant as long as CCP still needs to work on the core of the game aka physics, engine, graphics, stability etc.. Dust is obviously behind schedule and content update is mixed with technical fix and improvements that obviously lower the involvment in the content part. Also, we're talking about a developper that has no experience on PS3 in the first place. Yes they hired people who have that experience but it's still very different than a dedicated studio who has a whole team and process use to those tool. And it's even worse with PS3 and its freakin architecture that even best devs took years to master. But then i take a step back and try to see every part of this as a whole and it makes more sense then. Sometimes i just dont manage to do it and i rant all day. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) Howdy Caz, they have had alot of time to get the general core of the game stable, still hasn't happened. Having no experience in the their intended marketplace isn't an excuse for a poor product. They entered into the FPS waters on their own. As cynical as I am of this game right now, I hope I eat every f'n word I type and the game becomes amazing.
You well know there is the "should be" and then the "is". Sadly the time they anticipated was needed to have a core game on par with a PS3 shooter has been way too underestimated. When you have that fact, that they hardly hid to be honest, you can't have the same approach.
Also, you mention poor product but afawk the game still isnt out. Maybe they should have extend the closed beta ? Maybe they needed more players to keep on improving at a different scale. But the point is, it aint a commercial product yet.
So yeah next build for me is not about content. It's still about getting the game to feel like it is current gen. Either graphics (me no care but hey), control feel, animations, smoothness, etc.
And on those matter, i'll be very eager to throw stone at them if it still feels way behind what it should be.
Then, i'll biatch about content even more ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
And let's talk content a while : next build will brought new suits, new vehicle (enforcer and probably assault DS), new weapons. In the number, it may not be much but they also say they re-vamped skills, the system behind it, items, weapons.
Having lurked on SiSi last nigh, prices seems to have been adjusted. Skill bonuses regarding weapons have changed, so have they for vehicles. They, imo, even changed how soon some skills can be reach that will help balancing the game NPE. (for example shield control seems to now be shield upgrade and sound like it's the first skill in the shield progression, allowing a young player to get +25% in shield pretty soon). All this work on skills, attributes and such is a ghost work that doesnt shine as new but still requires a damn amount of work.
Then there's FW revamped with EVE based auto-seeding of the fights (would like to know more) and PC that most people biatch about (me included) even though it will be a BETA-PC (as the game is beta).
When you think of it. it's not that bad. We all hope for much more and that's okay but sometimes we should just stop and take what's to take.
anyway, moot. ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) |