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WyrmHero1945
IMPSwarm Negative-Feedback
114
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Posted - 2013.04.18 03:23:00 -
[1] - Quote
After playing a lot with my beloved laser rifle and the B-series assault dropsuit, I was noticing that my +400 shields were not enough against other LRs and high sharpshooter ARs, the latter becoming my new bane. My sharpshooter skill is level 3, not too high but not to low to take advantage of middle range combat. I will however increase it to level 4 because sometimes I feel I'm not at optimal range in most situations. Either way, I thought a lot about going armor, and I reveal my plan so you guys let me know if it's good. I haven't yet tested it btw. BEHOLD:
-Start with a type-2 scout equipped with flux drop uplink and triage nanohive. Get to a high place as fast as possible, set up uplink and nanohives, suicide.
-Spawn as an A-series assault equipped with:
-2 complex armor plates, for +400 armor HP. Speed is not important when using a LR, since most combat is medium to long ranged.
-Complex damage mods. I don't know the number of how many I can equip, but these are secondary, meaning that I equip them as long as CPU is available.
-Basic LR. Low CPU will not let me equip a Viziam.
-Toxin SMG
-Quantum Nanohive. This is the most important item after the plates. This gives me enough ammo at a good rate.
Basic idea is that my armor keeps repaired without the need of a logibro thanks to the triage nanohives. This plan also works when using a heavy dropsuit for even more armor HP. Use:
-Logi type-1 for setting up uplink and ammo and triage nanohives.
-Heavy A-series with 2 complex plates and damage mods. Viziam or Basic LR. |
Bojo The Mighty
Bojo's School of the Trades
920
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Posted - 2013.04.18 03:42:00 -
[2] - Quote
That sounds like a pretty good set up |
Spectral Clone
Vacuum Cleaner. LLC
3
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Posted - 2013.04.19 07:08:00 -
[3] - Quote
Sounds approximately like what I am thinking about running in Uprising. :-)
However, how do you reason about covering the "optimal range blackout" between the SMG and LR?
Im considering replacing SMG with something else, like the flaylock pistol (if it has decent range), in the future.
1. Laser to pwn shield.
2. Home-seeking anti infantry missiles for armor/CQC, maybe even scrambler pistol.
(I have tried playing LR+AR assault combo with a corp mate, it was awesome.) |
Spectral Clone
Vacuum Cleaner. LLC
3
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Posted - 2013.04.19 07:26:00 -
[4] - Quote
WyrmHero1945 wrote: -2 complex armor plates, for +400 armor HP. Speed is not important when using a LR, since most combat is medium to long ranged.
20% movement speed reduction of 5 m/s is what, -1 m/s => 4 m/s is good when you are anyways supposed to provide support fire (erasing shields) for the front-line AR players.
You also get no penalty to scan profile with armor plates rather than shield extenders, better to be stealthy when using LR.
Also, using armor plates and repairers opens up for more complex damage amplifiers in the high slots \o/ DEE PEE ESS
I believe that in Uprising, the scrambler rifle will even out the usage of shield tankers vs armor tankers, since it will just blow shieldtankers to bits. This is probably CCPs thought behind introducing it. Also, the LR will finally be specialized and unique niche weapon without the sharpshooter making light weapons (esp. assault rifles) fire from far far far far away.
Im also considering to get better scan radius/long range scanning/active scanner to be able to know my surroundings better, while at the same time not being very easily detectable.
My role will in the end be something like a medium range marksman with scanning capabilities and high survivability. Something between a sniper and frontline.
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WyrmHero1945
IMPSwarm Negative-Feedback
121
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Posted - 2013.04.20 06:34:00 -
[5] - Quote
Spectral Clone wrote:WyrmHero1945 wrote: -2 complex armor plates, for +400 armor HP. Speed is not important when using a LR, since most combat is medium to long ranged.
20% movement speed reduction of 5 m/s is what, -1 m/s => 4 m/s is good when you are anyways supposed to provide support fire (erasing shields) for the front-line AR players. You also get no penalty to scan profile with armor plates rather than shield extenders, better to be stealthy when using LR. Also, using armor plates and repairers opens up for more complex damage amplifiers in the high slots \o/ DEE PEE ESS I believe that in Uprising, the scrambler rifle will even out the usage of shield tankers vs armor tankers, since it will just blow shieldtankers to bits. This is probably CCPs thought behind introducing it. Also, the LR will finally be specialized and unique niche weapon without the sharpshooter making light weapons (esp. assault rifles) fire from far far far far away. Im also considering to get better scan radius/long range scanning/active scanner to be able to know my surroundings better, while at the same time not being very easily detectable. My role will in the end be something like a medium range marksman with scanning capabilities and high survivability. Something between a sniper and frontline.
It's almost like a heavy but with medium frame and faster. Proto Vk.0 could get 635 armor with 4 plates although it's going to be slow as hell. Shields don't increase scan profile currently but I hope cCP considers it as a way to balance shiekd extenders. I tested the suit with 2 enhanced plates and ARs had a harder time taking me down at long range so it definitely works.
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Eleanore de Blank
IMPSwarm Negative-Feedback
4
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Posted - 2013.04.22 12:59:00 -
[6] - Quote
WyrmHero1945 wrote: -2 complex armor plates, for +400 armor HP. Speed is not important when using a LR, since most combat is medium to long ranged.
-Basic LR. Low CPU will not let me equip a Viziam.
First of all, it's a nice build.
Have three remarks, though: 1. You'll get only 230 HP from 2 complex armor plates. 2. I'd suggest to take Viziam by any means. You can invest SP in Circuty and Light Weapon Upgrade skills for that. You may even consider to refuse from grenades and one or two damage modifiers (stacking penalty would reduce they effectiveness anyway), but Visam is much better than STD LR. 3. In vk.0 suit it would be nice to have 1 passive armour repairer in addition to armor plates. You won't be needing repairing nanohives then. |
Spectral Clone
Vacuum Cleaner. LLC
3
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Posted - 2013.04.22 13:23:00 -
[7] - Quote
The Amarr assault suit is going to be sweeeet for this kind of build.
:-)
Might spec into that. |
RuckingFetard
Better Hide R Die
53
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Posted - 2013.04.22 14:18:00 -
[8] - Quote
My build is: Pure Medi: 1) Logi type 1 2) Triage nano ( Adv) 3) Quantum nano (Adv) 4) ELM LR 5) 2* enhanced armor plates 6) 1* militia shield extender 7) triage repair tool 8) basic damage mod 9) militia locus grenade |
Eleanore de Blank
IMPSwarm Negative-Feedback
4
|
Posted - 2013.04.22 15:47:00 -
[9] - Quote
RuckingFetard wrote:My build is: Pure Medi: 1) Logi type 1 2) Triage nano ( Adv) 3) Quantum nano (Adv) 4) ELM LR 5) 2* enhanced armor plates 6) 1* militia shield extender 7) triage repair tool 8) basic damage mod 9) militia locus grenade You can change militia equipment to standard with very low skill point investments and thus win some extra free CPU and PG for your fitting. Not to mention that STD locus grenades alow you to carry 3 at the time against only 2 in militia variant.
Just in case you did not know. :) |
RuckingFetard
Better Hide R Die
53
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Posted - 2013.04.23 09:47:00 -
[10] - Quote
The suit then becomes too expensive for me to maintain then. Besides, I haven't skilled much into shields right now |
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WyrmHero1945
Greatness Achieved Through Training EoN.
143
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Posted - 2013.04.27 23:07:00 -
[11] - Quote
So I finally tested this and all I can say is that it works beautifully. Light sharpshooter ARs have a harder time taking me down. LRs do less damage to my armor so I usually win most LR vs LR. Then triage nanohives repair my armor instantly, faster than shield regen and I can drop 2 of them that can last for whole match. |
Marston VC
SVER True Blood Unclaimed.
165
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Posted - 2013.04.28 19:18:00 -
[12] - Quote
WyrmHero1945 wrote:After playing a lot with my beloved laser rifle and the B-series assault dropsuit, I was noticing that my +400 shields were not enough against other LRs and high sharpshooter ARs, the latter becoming my new bane. My sharpshooter skill is level 3, not too high but not to low to take advantage of middle range combat. I will however increase it to level 4 because sometimes I feel I'm not at optimal range in most situations. Either way, I thought a lot about going armor, and I reveal my plan so you guys let me know if it's good. I haven't yet tested it btw. BEHOLD:
-Start with a type-2 scout equipped with flux drop uplink and triage nanohive. Get to a high place as fast as possible, set up uplink and nanohives, suicide.
-Spawn as an A-series assault equipped with:
-2 complex armor plates, for +400 armor HP. Speed is not important when using a LR, since most combat is medium to long ranged.
-Complex damage mods. I don't know the number of how many I can equip, but these are secondary, meaning that I equip them as long as CPU is available.
-Basic LR. Low CPU will not let me equip a Viziam.
-Toxin SMG
-Quantum Nanohive. This is the most important item after the plates. This gives me enough ammo at a good rate.
Basic idea is that my armor keeps repaired without the need of a logibro thanks to the triage nanohives. This plan also works when using a heavy dropsuit for even more armor HP. Use:
-Logi type-1 for setting up uplink and ammo and triage nanohives.
-Heavy A-series with 2 complex plates and damage mods. Viziam or Basic LR.
This is good and bad. First off I would recommend using this set up with the Vk 0 dropsuit because of a few different reasons. Number 1. you could fit two or three complex plates on, and use the remaining low slot(s) for CPU or PG upgrades, you would then fit advanced level armor repair nanohives (the ones that do ammo and armor) as your equipment. Now you should be able to fit a viziam and atleast the two damage mods (maybe even a third). And then go from there. This suit is only effective if you put yourself high up where the enemy cant reach you, and remain vigilant. If your on the ground all it would take is one LAV to drive up to you and you would be screwed because 1.) they would run you over, or 2.) they would out strafe you. |
Arkena Wyrnspire
Turalyon Plus
113
|
Posted - 2013.04.28 21:38:00 -
[13] - Quote
Marston VC wrote: This is good and bad. First off I would recommend using this set up with the Vk 0 dropsuit because of a few different reasons.
I'm going to offer you a few different reasons why he might not want to use a prototype suit.
1) Massive SP investment 2) Massive isk investment - the suit is not disposable anymore 3) A single suit can be easily killed - as you yourself noted, an LAV could run him over. Alternatively, he might get headshotted by a sniper, or shotgunned, or snuck up on and shot to pieces with an AR, or counterlasered by multiple people. The difference being that if you die in a low end suit, you do not care. |
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