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Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.17 02:10:00 -
[1] - Quote
This idea is an attempt to transpose smartbombs from Eve into a Dust equivalent. I envision this weapon coming in two variants to represent damage types:
"Kinetic Damage" Variant: Weapon has spin up time similar to the forge gun. When charged, the heavy can bring it down onto the ground, causing a large shockwave that does decent damage (200 in a radius of 10m, decreases with distance) and causes knockback. The knockback can be scaled to suit size/weight and will affect lighter suits more. This is intended to allow them to actually escape further blasts, whereas heavier suits would most likely not be knocked outside of the blast radius.
"EM Damage" Variant: Identical operation to the kinetic damage variant. However, it causes no knockback and does major shield damage (500 in a 10m radius), but only slight armor damage (50 in a 10m radius). Also breaks the user's shields.
This weapon would be used to defend small chokepoints and null cannons, not to mention close-quarters use against vehicles. It would offer the heavy a way to become a living obstacle, especially with a large buffer tank. Friendly damage is something that would have to be balanced. Also the weapon should be of Amarr design.
Not sure how a Thermal or Explosive one would work, nor how ammo/heat buildup would be incorporated.
I want to stress that it shouldn't look like a "traditional" hammer/sledgehammer mostly to avoid comparison with giant hammers from other games. I imagine this weapon looking more like a very large post driver. Here's a cooler looking one.
Thoughts? |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
122
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Posted - 2013.04.17 07:43:00 -
[2] - Quote
Don't see why not. |
Garrett Blacknova
Codex Troopers
2545
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Posted - 2013.04.17 11:46:00 -
[3] - Quote
Midas Fool wrote:I want to stress that it shouldn't look like a "traditional" hammer/sledgehammer mostly to avoid comparison with giant hammers from other games. I imagine this weapon looking more like a very large post driver. Here's a cooler looking one. Thoughts? I think you failed at finding something that doesn't draw comparisons to other games. Click the (edited) links in my quote to see why.
But I also think it's an awesome idea. |
pegasis prime
The Shadow Cavalry Mercenaries
137
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Posted - 2013.04.17 12:07:00 -
[4] - Quote
I think you have a good idea but have went a little in the wrong direction . I would love to have a massive hammer for my heavy something allong the lines if a verry large sledge hammer. Now the lore could be it is effectivly a large close quarters mele wepon designed for when your heavy is stuck in a corner at really close quarters. It could possibly be moddked round modern sledge hammers but bigger and possibly powered by some form of micro fusion generator that lets off small explosions on impact with the buisness end. It could even be arc powered giving shield damage with the initial impacts and then impact dammage there after. I think with a little tweaking we could find the heavies equivalent to the nova knives hell the hammer could be even powerd by the same system as the nova knives. Thoughts? |
Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.17 17:15:00 -
[5] - Quote
Quote:I think you failed at finding something that doesn't draw comparisons to other games. Click the (edited) links in my quote to see why.
But I also think it's an awesome idea.
I can't believe I completely forgot about the impact hammer. Never heard of Armored Core
I want to emphasize that although it would fill the role of a heavy "melee weapon", the hammer is intended to be an AoE wepaon, hence it not being a giant sledge. |
Daedric Lothar
Onslaught Inc
250
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Posted - 2013.04.17 17:24:00 -
[6] - Quote
I dunno, giving the slowest character in the game a melee weapon is like afixing a bayonet to a tank........ Why did I just get an image of Warhammer in my mind. |
Ten-Sidhe
Osmon Surveillance Caldari State
459
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Posted - 2013.04.17 19:42:00 -
[7] - Quote
Because warhammer would put a bayonet on a tank, or a supersonic fighter. Yes, two factions in that game have jet fighters with melee attacks, Space elves and space orcs no less. The last fps in that universe also had a hammer with an aoe effect, no wonder it came to mind.
A heavy could use a heavy melee in combination with a bubble shield(mentioned in a dev blog as coming) at a choke point, would you want to try attacking a heavy with giant hammer if it can only be shot at from 3 feet away? It could also be a good way to destroy a fixed impalement or close-able destructible doors.
I would like a smart bomb like weapon, but think it would be better as a emp pulse or like typhoon system from deus ex: human revolution. deus ex wiki page on typhoon system For those unfamiliar with game, it would not one kill a augmented human with similar capability to the player char. It took 2-3 explosions to kill a augmented person. |
Val'herik Dorn
SyNergy Gaming EoN.
423
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Posted - 2013.04.17 19:46:00 -
[8] - Quote
Daedric Lothar wrote:I dunno, giving the slowest character in the game a melee weapon is like afixing a bayonet to a tank........ Why did I just get an image of Warhammer in my mind.
DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD! |
Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.17 21:13:00 -
[9] - Quote
As much as I love Warhammer 40k, I was specifically trying to deviate from the hammer in Space Marine (and also the crappy gravity hammer in Halo), mostly because a giant sledge starts bringing fantastic elements into a sci-fi game. I would much prefer something that looks hi-tech and relevant. The typhoon system is a great example.
Bayonets on tanks? Yes, please! Sansha tanks anyone? |
Ten-Sidhe
Osmon Surveillance Caldari State
461
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Posted - 2013.04.17 21:48:00 -
[10] - Quote
Yes, Sansha tanks with impact damage bonus. That would be sweet.
A large thunder hammer/gravity hammer could fit as a battering ram. Swat teams and troops clearing room to room have very medieval like battering rams in modern materials. A high tech sludge could serve a similar function, it should not be an effective weapon more a utility device in weapon slot with a niche combat use.
Dropping a heavy on top a hav from a dropship could do a lot of damage, or against a blast door or emplacement. Heavy getting kills with it would be very unlikely due to heavies low speed. Hammers in space marine were effective since they were on fastest class with flight, having them on slowest class changes role to a more realistic one.
About realism of beating a tank with a hammer, most tanks have search lights/weapon mounts/sensors/heat vent, radiator covers that a human standing on top off could smash with a hammer. Hard part would be getting on top to do it without getting shot, Dust would work same way if it was a melee with good efficiency vs structures and vehicles. No few hit kills, but if you manage to ride on tank long enough to hit it 40 times it should feel it. |
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Goric Rumis
Dead Six Initiative
149
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Posted - 2013.04.17 22:19:00 -
[11] - Quote
I wonder about the actual effectiveness of this, though. It will be pretty obvious when the heavy is carrying this weapon, meaning that everyone will stay away from him and pick him off at range. The heavy moves forward about as quickly as other suits can backpedal, and with the chargeup there will rarely be anybody in range. So the weapon would be rendered useless except in something like protecting a null cannon where you have friendlies and enemies both participating in a firefight with a lot of visual obstruction, and in that case, if there's friendly fire, it hurts everyone equally (unless you could coordinate everyone on your team to jump at exactly the right time, which would be awesome).
I'd propose something more like a grenade that you could drop straight down to do this, but then it doesn't provide a specific tactical role for the heavy, which is what it seems you're trying to do.
Maybe this could be equipment to use on an ewar logi? An AOE shock tactic to fit to a scout (like the DUST equivalent of tackling)? Or maybe it goes onto a currently non-existent specialized heavy suit as a tactical module? I've been thinking of proposing a kind of heavy-defense suit that's low on offense but can absorb massive damage, specifically for direct advances on entrenched positions. |
Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.17 23:57:00 -
[12] - Quote
Ten-Sidhe wrote:Dropping a heavy on top a hav from a dropship could do a lot of damage, or against a blast door or emplacement. This. This all day.
Goric Rumis wrote:Maybe this could be equipment to use on an ewar logi? An AOE shock tactic to fit to a scout (like the DUST equivalent of tackling)? Or maybe it goes onto a currently non-existent specialized heavy suit as a tactical module? I've been thinking of proposing a kind of heavy-defense suit that's low on offense but can absorb massive damage, specifically for direct advances on entrenched positions. I was thinking of the potential Titan dropsuit when this entered my mind. |
ladwar
Dead Six Initiative
157
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Posted - 2013.04.18 00:11:00 -
[13] - Quote
all I have to say is no.. the only reason why this works in halo is because there are no heavies... |
Maken Tosch
OPERATIVES OF THE GOAT
2028
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Posted - 2013.04.18 00:29:00 -
[14] - Quote
I'm not sure how this can fit in with Dust. |
Ulysses Knapse
Nuevo Atlas Corporation
307
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Posted - 2013.04.18 00:29:00 -
[15] - Quote
Call me crazy, but I think a gun that fires smartbombs is a better idea. |
Maken Tosch
OPERATIVES OF THE GOAT
2028
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Posted - 2013.04.18 00:44:00 -
[16] - Quote
Ulysses Knapse wrote:Call me crazy, but I think a gun that fires smartbombs is a better idea.
Can you imagine the tears that will generate with teamkilling? |
Ulysses Knapse
Nuevo Atlas Corporation
307
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Posted - 2013.04.18 00:46:00 -
[17] - Quote
Maken Tosch wrote:Ulysses Knapse wrote:Call me crazy, but I think a gun that fires smartbombs is a better idea. Can you imagine the tears that will generate with teamkilling? That's the idea Anyway, grenades don't teamkill yet, so why would smartbombs? |
slypie11
Planetary Response Organisation
160
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Posted - 2013.04.18 00:46:00 -
[18] - Quote
Maken Tosch wrote:Ulysses Knapse wrote:Call me crazy, but I think a gun that fires smartbombs is a better idea. Can you imagine the tears that will generate with teamkilling? Pull trigger, receive bacon shaped blueberry tears. |
Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.18 00:59:00 -
[19] - Quote
Ulysses Knapse wrote:Call me crazy, but I think a gun that fires smartbombs is a better idea. A gun that fires smartbombs is literally the opposite of the very idea of smartbombs. Also have you used a Mass Driver?
ladwar wrote:all I have to say is no.. the only reason why this works in halo is because there are no heavies... This weapon is not in Halo. I specifically want to avoid comparison with hammers in other games. Do you guys know what smartbombs are?
This is not a melee weapon. it is an explosive pulse coming from the wielder. The weapon itself is just to transpose it from the Eve equivalent. |
Midas Fool
We're OWL Exterminators
0
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Posted - 2013.04.18 01:02:00 -
[20] - Quote
Maken Tosch wrote:I'm not sure how this can fit in with Dust. Why not? The technology already exists in the Eve universe. Everything else in Dust 514 thus far has microscale Eve tech. Can you elaborate making smartbombs an exception? |
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