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Zekain Kade
BetaMax. CRONOS.
1226
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Posted - 2013.04.16 13:51:00 -
[1] - Quote
I have been able to play on both sides when it comes to vehicles vs AV. I'm able to use both tank types, and both lav types.
I have the ability to use prototype forges, proto swarm launchers, and standard-advanced AV grenades, and Ave flux grenades.
Vehicles are far too weak in this he right now. All it would take for me to kill a sagaris is 4-5 avd flux nades, and an avd swarm volly to put it down. I can fit all I need for that roll onto a raven suit. There is very little risk in involved on my side when I do that.
It would currently take me 5-6 vollies from a proto swarm launcher to kill a proto armor tank. If I were to upgrade the pro skill anymore, that number obviously shrink.
Forge guns are also death machines and used to fight anything. 4-5 shot for a shield tank. Then maybe 8 for an armor tank.
Tanks are supposed to be game chamgers.they are the things that push the front lines. but all I ever see them do is hide behind their team, and some massive object. It would be suicide to be aggressive against a non blueberry team. |
Zekain Kade
BetaMax. CRONOS.
1226
|
Posted - 2013.04.16 14:30:00 -
[2] - Quote
Ninjanomyx wrote:Prius Vecht wrote:The dark cloud wrote: lool another moron who wants that their militia swarm launcher should insta pop a sagaris. Just GTFO. i first off have to spend millions of SP and then i spend 2.5 million for my sagaris just to see that some blueberry uses the main gun on my tank? Hell no.
I was torn but after seeing poor logic like this, I support it. instapop? did we read the same thing? they didnt mention anything about nerfing the piece talks about separating the driver and gunner. Isnt this the same thing dropship pilots have to do? Dropship is to LAV.......... This Post is irrelevant. Wait 'till Gunships, Jets & Mechs hit & you will realize how utterly ignorant you sound today. They will all be weaker then tanks, and would probably require less effort to kill them. |
Zekain Kade
BetaMax. CRONOS.
1226
|
Posted - 2013.04.16 14:38:00 -
[3] - Quote
Moren DeKaza wrote:I greatly agree with most of the blog however I do think that it might be relatively too late to change things now that everyone use to how the tanks run. If for example ccp had cut out the second small turret and left the 3 positions such as main turret, driver, and small turret, the tank would in my opinion would be even more effective than it already is and tank crews would be highly sought after commodities in new eden. For example the turrets concentrate on killing things and the drive focuses on keeping the tank alive and out of harms way. That i think is balanced and might even push tanks more firmly into their respective role as game changers but with more teamwork as far as running it properly. Also, damaging a tank or critically wounding it i think is all part of the strategy of taking it out, however i disagree with this point considering that in new eden there exists modules and equipment designed specifically for disabling ships and vehicles which will no doubt be introduced in the coming months.
Just my opinion, good thread though. Have you even been in the drivers seat of a tank? You have no idea what you are talking about.
Nerfing tanks to oblivion will not make them mire tactical. It'll just make them useless. |
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