Sephirian Fair
ZionTCD Legacy Rising
49
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Posted - 2013.04.16 13:55:00 -
[1] - Quote
In the current state, Tanks (nor dropships for that matter) have the tanking ability to warrant splitting up the driver and gunner. The reason why pilots are salivating at the mouth over these Assault Dropships is because they'll finally have control over their own destiny. They would need a massive defensive boost to compensate.
The reason why tanks dominate is because <.01% of Dust players have any AV skills and even fewer have Prototype level AV gear. They dominate pub matches, just like Heavies did in the early part of this build. Anyone coordinated squad with a dedicated AV specialist is going to absolutely wreck a lone tanker. No contest. Tanks require teamwork in their own right. They need spotters and communication to function properly and have efficient Infantry squad mates to eliminate HVT that pose a threat to the tank.
A tanker going alone is going to get wrecked by any squad effort. People put too much weight on the scores Tankers rack up going against Team Militia. It's a failure of matchmaking at that point, not the fault of the tank.
I agree with Point 3 and 4 of your blog, though. The Squad Lock and the Recover Asset function would be greatly appreciated across all vehicles. Another change is to increase or removal altogether the auto self-destruct function that vehicles possess after leaving the vehicle for a set amount of time. To make it less intensive, make it so Militia vehicles still have this functionality, but anything higher grade should NOT self-destruct.
"All this talk about how it should take teamwork to use a tank yet atm it takes no teamwork to take out a tank with AV since AV got buff after buff and vehicles got nerf after nerf so you can solo vehicles with ease"
While we disagree about the amount of teamwork it takes to destroy a tank, AV have received little to no changes in a long time. The Swarm Launcher is the only thing that has received significant changes over the past few builds, with it's mechanics changing greatly trying to balance it between its ability to hit tanks and dropships. Personally, I think the Swarm should be removed in favor of the Plasma Cannon and create a "Stinger" AV weapon that can properly balanced against aerial vehicles.
Correct me if I am wrong, but I believe the Forge Gun has NOT been touched since the World of Tanks Build a while back, where it received a huge nerf to its range (Going from Infinite to <200), which proved it to be utterly useless as an AV weapon and was buffed to back to have its current range. Outside of that, I am almost certain that the Forge Gun has received no changes since then. |
Sephirian Fair
ZionTCD Legacy Rising
50
|
Posted - 2013.04.16 14:45:00 -
[2] - Quote
The dark cloud wrote:The assault dropship will probs be the direct counter against tanks. And do you guys know why? Cause a tank is not capable to shot anything thats flying stright above it. And sure crippling effect why dont we add that to dropsuits aswell? If i shot your right hand you are unable to use any kind of weapon at all. Makes perfect sense.... NOT!
Well, to be fair Dark, it probably won't be as significant a weakness as it was before Missiles were nerfed. The Assault Dropship's turret will likely (Or should be) fixed and would probably be directly ahead of them. The wouldn't be able to aim straight down without risking dive bombing right into the tank.
If they are as mobile as some hope, it would be able to circle strafe a tank with ease and thus kill them. Still an advantage over the tank, but leaves the Pilot a lot less room for error if he messes up and the HAV gets a bead on him. If the conditions were favorable,even with current dropships, it would be incredibly easy to destroy current tanks. That's nothing new. Aerial Forces > Ground Armor. It will probably be that way until AA Turrets are released for HAV's. I say probably, because it's hard to trust CCP's track record with anything that flies. >.< |