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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.04.15 23:45:00 -
[1] - Quote
Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
129
|
Posted - 2013.04.15 23:46:00 -
[2] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strikeit took me down to 200 with one swarm, thats bs, and they are free...
QQ some more, my cup is almost full. Every time I see you on the field now I'm going to bust out some damage modded militia swarms and pop your ass so fast, it will be glorious. GG SCRUB |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
82
|
Posted - 2013.04.15 23:46:00 -
[3] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free...
No, they are not, they cost 900 ISK per unit.
Also, my cup runneth over. |
Icy TIG3R
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
105
|
Posted - 2013.04.15 23:47:00 -
[4] - Quote
Only a couple of days ago, they actually buffed all Swarm Damage LOL. |
slypie11
Planetary Response Organisation
150
|
Posted - 2013.04.15 23:49:00 -
[5] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... is this a troll? |
ladwar
Dead Six Initiative
142
|
Posted - 2013.04.15 23:49:00 -
[6] - Quote
troll bro? i watch the CEOpryx videos all the time btw that math totally does make sense on this |
Jason Pearson
Seraphim Initiative. CRONOS.
847
|
Posted - 2013.04.15 23:49:00 -
[7] - Quote
Could be worse, it could've been me firing swarms at you.
With Proto I can hit about 4k per hit on your Armor in a single Volley. |
ladwar
Dead Six Initiative
142
|
Posted - 2013.04.15 23:53:00 -
[8] - Quote
Jason Pearson wrote:Could be worse, it could've been me firing swarms at you.
With Proto I can hit about 4k per hit on your Armor in a single Volley. i like you on my team, not so much on the other side but hell still scary for shield tankers.. *shivers* prototype AV weapons... |
gbghg
L.O.T.I.S.
1184
|
Posted - 2013.04.15 23:56:00 -
[9] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... you were rhyming that bit, why does no one ever make an op thread that rhymes? would be a nice change of pace. |
HIV in yourHAV
Zumari Force Projection Caldari State
5
|
Posted - 2013.04.16 00:08:00 -
[10] - Quote
2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. |
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.04.16 00:11:00 -
[11] - Quote
HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession.
idk but it was down to 200 maybe i got shot by a forge but forge doesnt do much to armor... |
ladwar
Dead Six Initiative
142
|
Posted - 2013.04.16 00:11:00 -
[12] - Quote
HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. i always put 2 damage mods on and you only counted for one.. sad day for you then. |
HIV in yourHAV
Zumari Force Projection Caldari State
5
|
Posted - 2013.04.16 00:13:00 -
[13] - Quote
ladwar wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. i always put 2 damage mods on and you only counted for one.. sad day for you then.
And you use a militia swarm launcher? Didn't think so. If you do, you only insulted your own intelligence with that comment. |
HIV in yourHAV
Zumari Force Projection Caldari State
5
|
Posted - 2013.04.16 00:17:00 -
[14] - Quote
Anmol Singh wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. idk but it was down to 200 maybe i got shot by a forge but forge doesnt do much to armor...
My point was only that a militia swarm launcher didn't do that. Maybe a standard, maybe an advanced, but not militia. |
ironcitysteelers
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.04.16 00:21:00 -
[15] - Quote
I started fn around when I heard about the reset of sp. figured I'd try some stuff out. I went into swarms. I currently run my assult type b with three complex damage mods with an advanced swarm (c-211 or something). It wrecks havoc. Can't kill a good tank or drop ship but will make them think twice before they continue coming closer with there 2 mill plus tank.
Low end stuff gets smashed. |
Jason Pearson
Seraphim Initiative. CRONOS.
847
|
Posted - 2013.04.16 00:28:00 -
[16] - Quote
HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession.
Missiles do 400 per shot, even militia. Standard just upgrades the capacity. Explosive damage is an additional 30% and I believe it's calculated like this.
Base Skills Damage Mods Enemy Resists (Or you know, no resists whatsoever?)
Let's assume the guy has Weaponry level 5 and did the smart thing and got atleast two Militia damage mods (3%)
400 - (This is the Base Damage of the Missile) 400x0.10=40(440) - (This is the Base Damage plus the addition of 10% Weaponry) 440x0.06=26.4(466.4) - (This is the above but add two additional 3% Damage Modules) 446.4x0.30=139.92(606.32) - (An additional 0.30 Damage as Swarms do 130% Damage on Armor)
That's 2425.28 Damage done per volley of a Militia Swarm. Now I'm not saying that's all the damage this guy had, he might not have weaponry level 5, or the extra militia modules, we don't know what resists were running now do we know how much his shields had regenerated, but ouch.
Now I'm pretty sure this is how the damage stacks, if not, educate me, but I've seen my Swarms hit 4k on a Surya, and I haven't even got additional skills to make my Protoswarms as effective as I want (I've calculated using this method I could max out at 4500 Damage with Proto Swarms, Triple complex damage mods, maxed weaponry and maxed Proficiency.) So I can't be far off. |
gbghg
L.O.T.I.S.
1184
|
Posted - 2013.04.16 00:34:00 -
[17] - Quote
Jason Pearson wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. Missiles do 400 per shot, even militia. Standard just upgrades the capacity. Explosive damage is an additional 30% and I believe it's calculated like this. Base Skills Damage Mods Enemy Resists (Or you know, no resists whatsoever?) Let's assume the guy has Weaponry level 5 and did the smart thing and got atleast two Militia damage mods (3%) 400 - (This is the Base Damage of the Missile) 400x0.10=40(440) - (This is the Base Damage plus the addition of 10% Weaponry) 440x0.06=26.4(466.4) - (This is the above but add two additional 3% Damage Modules) 446.4x0.30=139.92(606.32) - (An additional 0.30 Damage as Swarms do 130% Damage on Armor) That's 2425.28 Damage done per volley of a Militia Swarm. Now I'm not saying that's all the damage this guy had, he might not have weaponry level 5, or the extra militia modules, we don't know what resists were running now do we know how much his shields had regenerated, but ouch. Now I'm pretty sure this is how the damage stacks, if not, educate me, but I've seen my Swarms hit 4k on a Surya, and I haven't even got additional skills to make my Protoswarms as effective as I want (I've calculated using this method I could max out at 4500 Damage with Proto Swarms, Triple complex damage mods, maxed weaponry and maxed Proficiency.) So I can't be far off. actually base damage is 300 per missile. |
HIV in yourHAV
Zumari Force Projection Caldari State
5
|
Posted - 2013.04.16 00:34:00 -
[18] - Quote
Jason Pearson wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. Missiles do 400 per shot, even militia. Standard just upgrades the capacity. Explosive damage is an additional 30% and I believe it's calculated like this. Base Skills Damage Mods Enemy Resists (Or you know, no resists whatsoever?) Let's assume the guy has Weaponry level 5 and did the smart thing and got atleast two Militia damage mods (3%) 400 - (This is the Base Damage of the Missile) 400x0.10=40(440) - (This is the Base Damage plus the addition of 10% Weaponry) 440x0.06=26.4(466.4) - (This is the above but add two additional 3% Damage Modules) 446.4x0.30=139.92(606.32) - (An additional 0.30 Damage as Swarms do 130% Damage on Armor) That's 2425.28 Damage done per volley of a Militia Swarm. Now I'm not saying that's all the damage this guy had, he might not have weaponry level 5, or the extra militia modules, we don't know what resists were running now do we know how much his shields had regenerated, but ouch. Now I'm pretty sure this is how the damage stacks, if not, educate me, but I've seen my Swarms hit 4k on a Surya, and I haven't even got additional skills to make my Protoswarms as effective as I want (I've calculated using this method I could max out at 4500 Damage with Proto Swarms, Triple complex damage mods, maxed weaponry and maxed Proficiency.) So I can't be far off.
I'm sorry, 90% of that post was good info, but militia swarms DEFINITELY do 300 direct damage per shot. (I even opened up my game just to double check) Just to be clear, however, are you saying swarms have a 130% efficacy on armor? |
Jason Pearson
Seraphim Initiative. CRONOS.
849
|
Posted - 2013.04.16 00:35:00 -
[19] - Quote
HIV in yourHAV wrote:Jason Pearson wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. Missiles do 400 per shot, even militia. Standard just upgrades the capacity. Explosive damage is an additional 30% and I believe it's calculated like this. Base Skills Damage Mods Enemy Resists (Or you know, no resists whatsoever?) Let's assume the guy has Weaponry level 5 and did the smart thing and got atleast two Militia damage mods (3%) 400 - (This is the Base Damage of the Missile) 400x0.10=40(440) - (This is the Base Damage plus the addition of 10% Weaponry) 440x0.06=26.4(466.4) - (This is the above but add two additional 3% Damage Modules) 446.4x0.30=139.92(606.32) - (An additional 0.30 Damage as Swarms do 130% Damage on Armor) That's 2425.28 Damage done per volley of a Militia Swarm. Now I'm not saying that's all the damage this guy had, he might not have weaponry level 5, or the extra militia modules, we don't know what resists were running now do we know how much his shields had regenerated, but ouch. Now I'm pretty sure this is how the damage stacks, if not, educate me, but I've seen my Swarms hit 4k on a Surya, and I haven't even got additional skills to make my Protoswarms as effective as I want (I've calculated using this method I could max out at 4500 Damage with Proto Swarms, Triple complex damage mods, maxed weaponry and maxed Proficiency.) So I can't be far off. I'm sorry, 90% of that post was good info, but militia swarms DEFINITELY do 300 direct damage per shot. (I even opened up my game just to double check) Just to be clear, however, are you saying swarms have a 130% efficacy on armor?
Then they've been nerfed without me seeing lol, but yes, additional 30% damage. |
ladwar
Dead Six Initiative
143
|
Posted - 2013.04.16 00:45:00 -
[20] - Quote
HIV in yourHAV wrote:ladwar wrote:HIV in yourHAV wrote:2000 to 200 is 1800 damage. Militia swarms do 300 damage per missile, and they shoot 4 missiles. That's 1200 damage. I'm not 100% sure what the damage bonus of swarms to armor is, but I'm going to take a guess and say 120%. Assuming this guy had Weaponry lvl 5 for a 10% damage boost (If he had other skills he wouldn't of been using ****** militia swarms) that means he had 1200*1.20*1.1=1584 damage. If he had a complex damage mod(unlikely since if he were smart enough to use dmg mods he also would've had a better swarm launcher) then it would be 1584*1.1=1742 For those of you playing at home, neither of those numbers are 1800.
So I call bullshit, those numbers weren't even including your armor resistance mods, unless you didn't have any, then you just have a crap tank fit. The only genuinely OP AV weapon is the AV nade, and that's just because of how quickly you can throw off three in quick succession. i always put 2 damage mods on and you only counted for one.. sad day for you then. And you use a militia swarm launcher? Didn't think so. If you do, you only insulted your own intelligence with that comment. why, its on a free suit, extra 10k for the damage is fine. i use it for armor tanks very effectively why would i ever need to upgrade it and only put on damage mod on it that is insane and a waste of sp. for shields i throw down the assault forge. |
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Vaerana Myshtana
Bojo's School of the Trades
684
|
Posted - 2013.04.16 01:48:00 -
[21] - Quote
gbghg wrote:Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... you were rhyming that bit, why does no one ever make an op thread that rhymes? would be a nice change of pace.
All this QQ is OP, Sisters, brothers- how can you not see? Stop this cryin' at CCP, Or they'll nerf yer kitten fer free. |
Vaerana Myshtana
Bojo's School of the Trades
684
|
Posted - 2013.04.16 01:51:00 -
[22] - Quote
ironcitysteelers wrote:I started fn around when I heard about the reset of sp. figured I'd try some stuff out. I went into swarms. I currently run my assult type b with three complex damage mods with an advanced swarm (c-211 or something). It wrecks havoc. Can't kill a good tank or drop ship but will make them think twice before they continue coming closer with there 2 mill plus tank.
Low end stuff gets smashed.
I loves me my CBR-7s...
I love chasing the HAV scrubs out of matches.
I separate the men from the boys.
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gbghg
L.O.T.I.S.
1188
|
Posted - 2013.04.16 11:09:00 -
[23] - Quote
Vaerana Myshtana wrote:gbghg wrote:Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... you were rhyming that bit, why does no one ever make an op thread that rhymes? would be a nice change of pace. All this QQ is OP, Sisters, brothers- how can you not see? Stop this cryin' at CCP, Or they'll nerf yer kitten fer free. Vaerana, your awesome XD |
Rei Shepard
Spectre II
146
|
Posted - 2013.04.16 11:17:00 -
[24] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free...
What i like to know is that IF you did not get killed by them, how did you know they were Militia ?
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CrotchGrab 360
Better Hide R Die
20
|
Posted - 2013.04.16 11:23:00 -
[25] - Quote
gbghg wrote:Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... you were rhyming that bit, why does no one ever make an op thread that rhymes? would be a nice change of pace.
nerf militia swarms they r fukin op they destroy my expensive tanks for free maybe if i QQ to CCP they'll be forced to listen to me! |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 11:32:00 -
[26] - Quote
Anmol Singh wrote:Nerf militia swarms, they are fukin op, they destroy expensive tanks for free :( nerf them or get rid of them..... i almost lost my madrugar today to a militia swarm, i was at 2000 armor after precision strike n it took me down to 200 with one swarm, thats bs, and they are free... they are nurfing all swarms not the damage dealt but the overall tracking capabilities..and i believe they are tier those tracking abilities to the quality of swarm so the only real worry no will be the wyka and darkside |
Rynoceros
One-Armed Bandits Atrocitas
10
|
Posted - 2013.04.16 11:49:00 -
[27] - Quote
I love hearing tanking pansies cry about how much ISK they lost while trying to BS their way into 23-0. So, guess who is building a Swarm fitting.... Thanks for the free advice on how to build a tank killer for <30,000 ISK per fitting. Forges just weren't getting the job done efficiently enough for me.
If you pilot a tank, I'm going to find you and ruin your day. |
Vaerana Myshtana
Bojo's School of the Trades
685
|
Posted - 2013.04.16 11:51:00 -
[28] - Quote
Rynoceros wrote:I love hearing tanking pansies cry about how much ISK they lost while trying to BS their way into 23-0. So, guess who is building a Swarm fitting....
That was my motivation. |
Takahiro Kashuken
Red Star. EoN.
232
|
Posted - 2013.04.16 11:55:00 -
[29] - Quote
Milita swarms do 1200
But remember the sneaky extra 20-30% bonus damage they do to armor then add in weaponery 5 and a damage mod or 2 |
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