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Jedah McClintock
McClintock's Mercs
8
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Posted - 2013.04.15 22:34:00 -
[1] - Quote
After about a month and half of playing the game seriously, I think that I have developed the skills to stop stinking at it. However, some newer players have raised concerns of being thrown into the thick of well equipped and highly trained mercenaries to only get chewed up and spit out. In retrospect, I kinda like this sink-or-swim approach because it feels consistent with the themes of the game and metanarrative created by the players. However, I have a mild suggestion which could make the game more accessible to new players without totally dumbing it down for them.
Militia Mode: Plays like Ambush or Skirmish, but with the restriction of militia grade equipment. This does include militia gear which can be bought in the marketplace, but I imagine most players would be sticking with the starter sets as they get a feel for the game. I would suggest this mode also limits SP/WP/ISK acquired in battle to discourage cowardly players from using this mode to skate by. |
Jason Pearson
Seraphim Initiative. CRONOS.
846
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Posted - 2013.04.15 22:39:00 -
[2] - Quote
Does make sense to me.
One thing though, even with Militia Gear, vets will dominate, perhaps a Militia Mode actually removes all the effects of skills also? Make it clearly visible that the skills they have won't be utilised in the Militia Mode so that they understand. |
Buster Friently
Rosen Association
269
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Posted - 2013.04.15 22:42:00 -
[3] - Quote
No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. |
Jason Pearson
Seraphim Initiative. CRONOS.
846
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Posted - 2013.04.15 22:57:00 -
[4] - Quote
Buster Friently wrote:No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues.
Sounds awful. My brother set up his account a while back but didn't play, he came back the other day with about 2.5mil SP and despite having this, was destroyed every time due to his lack of understanding of the game. A mode for players beneath a certain SP limit is bad especially when you can earn passive SP.
Not only this but I could see players actually preferring Militia Mode as it's more of a "Skill" based game mode, especially if what I suggested above was also included in the Militia Mode, as everyone would be an equal. |
Matakage
WildCard Ninja Clan
15
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Posted - 2013.04.15 23:36:00 -
[5] - Quote
Jason Pearson wrote:Buster Friently wrote:No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a while back but didn't play, he came back the other day with about 2.5mil SP and despite having this, was destroyed every time due to his lack of understanding of the game. A mode for players beneath a certain SP limit is bad especially when you can earn passive SP. Not only this but I could see players actually preferring Militia Mode as it's more of a "Skill" based game mode, especially if what I suggested above was also included in the Militia Mode, as everyone would be an equal. Your brother is an exception, and exceptions don't make the rules. Most people who download the game actually play it.
Now, if you make restrictions based on gear as well as allocated SP, then militia mode works. |
ladwar
Dead Six Initiative
142
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Posted - 2013.04.15 23:39:00 -
[6] - Quote
no, no and never. |
Jason Pearson
Seraphim Initiative. CRONOS.
847
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Posted - 2013.04.16 00:00:00 -
[7] - Quote
Matakage wrote:Jason Pearson wrote:Buster Friently wrote:No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a while back but didn't play, he came back the other day with about 2.5mil SP and despite having this, was destroyed every time due to his lack of understanding of the game. A mode for players beneath a certain SP limit is bad especially when you can earn passive SP. Not only this but I could see players actually preferring Militia Mode as it's more of a "Skill" based game mode, especially if what I suggested above was also included in the Militia Mode, as everyone would be an equal. Your brother is an exception, and exceptions don't make the rules. Most people who download the game actually play it. Now, if you make restrictions based on gear as well as allocated SP, then militia mode works.
What makes you think he's the only person? I've told most people that I've encouraged to play to set up an account, run passive and come back in May when all the vets are off in PC and they'll actually stand a chance.
Militia Mode with Militia Only with no SP actually effecting it makes for a nice game mode imo (And I'm usually one of those people that hates separation, especially when it disallows me to bring my loving Tank into the game to love.. everyone..) But it could help new players find the game more accessible and would provide people with some skill based games instead of unfair stacked ones (inb4NEWEDENISNTFAIRQQ)
A mode where players under a certain amount of SP can enter isn't cool, just make it so SP doesn't affect their character when inside the game. This means making their fits not work if they don't have enough PG/CPU to run it at 0 Circuitry 0 Engineering, encouraging players to use only Starter Fits.
It's not like they'll earn lots of money, with a starter fit costing what? under 10k ISK and that's being very generous, 80 Clones = 800K, divide this by 16 you've got 100k each, max. Now I believe CCPs system is based on WPs being like a share in the loot, the more percentage of WP you have, they higher dividend you'll get from the payout. Fact is, players in Militia Mode will never earn over 100k a game unless they were the only one to actually get like, 50% of the WP.
Then you just need to decrease the WP gain for Militia Matches, make them not give out as much SP per battle (like half compared to a normal ambush) and make it so if you've hit your cap, you cannot earn WP.
Look at that, a balanced game mode where you can't just go to farm ISK and SP, and if you want to actually earn a decent amount of SP and ISK, you need to play with the rest.
Options are always good. |
iLLMaTiC619
KiLo.
46
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Posted - 2013.04.16 00:11:00 -
[8] - Quote
Buster Friently wrote:No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues.
like this idea better |
Buster Friently
Rosen Association
271
|
Posted - 2013.04.16 00:15:00 -
[9] - Quote
Jason Pearson wrote:Buster Friently wrote:No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a while back but didn't play, he came back the other day with about 2.5mil SP and despite having this, was destroyed every time due to his lack of understanding of the game. A mode for players beneath a certain SP limit is bad especially when you can earn passive SP. Not only this but I could see players actually preferring Militia Mode as it's more of a "Skill" based game mode, especially if what I suggested above was also included in the Militia Mode, as everyone would be an equal.
A militia mode defeats the purpose of progression. I seriously doubt CCP would implement such a thing for this reason only.
I still say a newbie mode is a better idea. A still better idea would be a newbie mode combined with a proper tutorial. |
Kazuma Wolf
Armored Wolves
4
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Posted - 2013.04.16 01:28:00 -
[10] - Quote
It would also be easier for newbies to get a grasp on the system if we had some kind of PVE system. Like in EVE you don't make a fresh character and go straight into PVP because you don't have the skills required to survive. Dust could use something like PVE to help |
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Buster Friently
Rosen Association
271
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Posted - 2013.04.16 02:38:00 -
[11] - Quote
Kazuma Wolf wrote:It would also be easier for newbies to get a grasp on the system if we had some kind of PVE system. Like in EVE you don't make a fresh character and go straight into PVP because you don't have the skills required to survive. Dust could use something like PVE to help
Agreed 100%
PVE is on it's way, hopefully soon. |
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