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Ulysses Knapse
Nuevo Atlas Corporation
230
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Posted - 2013.04.13 22:04:00 -
[1] - Quote
We all know that, for dropsuits, Armor Tanking is a pain. I have come up with a few ideas that will alleviate that.
Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and does not restrict movement.
Nanite Armor Injector The Nanite Armor Injector is a nifty dropsuit module that automatically injects repair nanites when you need it. It repairs at a much faster rate than the equivalent Armor Repairer, but can only hold a fixed amount of repair nanites. After running out of nanites, you need to refill at a Nanohive or Supply Depot. Refilling takes about ten to twenty seconds, depending on the variant you are using. Rapid Nanite Armor Injectors repair more quickly, but only hold a small amount and take much longer to refill. Sustained Nanite Armor Injectors repair more slowly, but carry much more repair nanites and refill more quickly.
Personal Armor Hardener The Personal Armor Hardener is a dropsuit module that reduces damage taken by your Armor for short periods of time. Upon activating, you have fifteen seconds of increased armor resistance. The Personal Armor Hardener has a cooldown period of forty-five seconds. Sustained Personal Armor Hardeners last longer and have a smaller cooldown, but provide less resistance. Rigid Personal Armor Hardeners provide more resistance, but last for a shorter amount of time and have a longer cooldown. |
Ulysses Knapse
Nuevo Atlas Corporation
242
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Posted - 2013.04.15 07:54:00 -
[2] - Quote
Tap. |
Ulysses Knapse
Nuevo Atlas Corporation
280
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Posted - 2013.04.16 20:05:00 -
[3] - Quote
Tap. |
Matakage
WildCard Ninja Clan
16
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Posted - 2013.04.16 21:42:00 -
[4] - Quote
68 views and no replies or likes.
I hate to be the bearer of bad news, but... nobody liked your idea. |
Cat Merc
BetaMax. CRONOS.
489
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Posted - 2013.04.16 21:47:00 -
[5] - Quote
Any suggestions right now to Armor vs Shields are moot until Uprising. From the list of skills and new dropsuits, it seems obvious they have tweaked it, as well as confirmation on IRC from the devs that they have tweaked it. Save those precious internet bits for after Uprising. |
Ulysses Knapse
Nuevo Atlas Corporation
294
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Posted - 2013.04.17 00:25:00 -
[6] - Quote
Matakage wrote:68 views and no replies or likes.
I hate to be the bearer of bad news, but... nobody liked your idea. Hold your tongue, goo warrior.
Cat Merc wrote:Any suggestions right now to Armor vs Shields are moot until Uprising. From the list of skills and new dropsuits, it seems obvious they have tweaked it, as well as confirmation on IRC from the devs that they have tweaked it. Save those precious internet bits for after Uprising. No, I'm not going to wait for development to stop so I can suggest something, I already went over this. |
Cat Merc
BetaMax. CRONOS.
490
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Posted - 2013.04.17 05:35:00 -
[7] - Quote
Ulysses Knapse wrote:Matakage wrote:68 views and no replies or likes.
I hate to be the bearer of bad news, but... nobody liked your idea. Hold your tongue, goo warrior. Cat Merc wrote:Any suggestions right now to Armor vs Shields are moot until Uprising. From the list of skills and new dropsuits, it seems obvious they have tweaked it, as well as confirmation on IRC from the devs that they have tweaked it. Save those precious internet bits for after Uprising. No, I'm not going to wait for development to stop so I can suggest something, I already went over this. Development isn't as rigid as you think. They can scrap concepts as necessary, even if they are working on something, if you suggest something better a monh or two before release they might be able to implement it. |
Ulysses Knapse
Nuevo Atlas Corporation
295
|
Posted - 2013.04.17 05:51:00 -
[8] - Quote
Cat Merc wrote:Ulysses Knapse wrote:Matakage wrote:68 views and no replies or likes.
I hate to be the bearer of bad news, but... nobody liked your idea. Hold your tongue, goo warrior. Cat Merc wrote:Any suggestions right now to Armor vs Shields are moot until Uprising. From the list of skills and new dropsuits, it seems obvious they have tweaked it, as well as confirmation on IRC from the devs that they have tweaked it. Save those precious internet bits for after Uprising. No, I'm not going to wait for development to stop so I can suggest something, I already went over this. Development isn't as rigid as you think. They can scrap concepts as necessary, even if they are working on something, if you suggest something better a monh or two before release they might be able to implement it. I never said development was rigid, it's just that you said I should wait for the new build before suggesting something because it coud likely be changing anyway, and as long as development is occurring most things can change, thus I said I didn't want to wait until they were done with development because that is basically what you are saying. |
Vyzion Eyri
The Southern Legion RISE of LEGION
499
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Posted - 2013.04.17 07:40:00 -
[9] - Quote
I see equipment as the active modules of dropsuits. Dropsuit modules should remain passive.
Makes it easier to balance, I'd say, if every dropsuit module is passive. CPU/PG/ISK costs of each module would be easier to relate to another.
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2-Ton Twenty-One
Imperfects Negative-Feedback
485
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Posted - 2013.04.17 07:46:00 -
[10] - Quote
Dammit people just wait for the new build. feedback is a waste of time when changes are already finalized for the next build. When we have the new build give it a month then make suggestions and requests.
CCP is not going to change or add anything till they see how the new build plays out. |
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Cat Merc
BetaMax. CRONOS.
490
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Posted - 2013.04.17 11:11:00 -
[11] - Quote
Ulysses Knapse wrote:Cat Merc wrote:Ulysses Knapse wrote:Matakage wrote:68 views and no replies or likes.
I hate to be the bearer of bad news, but... nobody liked your idea. Hold your tongue, goo warrior. Cat Merc wrote:Any suggestions right now to Armor vs Shields are moot until Uprising. From the list of skills and new dropsuits, it seems obvious they have tweaked it, as well as confirmation on IRC from the devs that they have tweaked it. Save those precious internet bits for after Uprising. No, I'm not going to wait for development to stop so I can suggest something, I already went over this. Development isn't as rigid as you think. They can scrap concepts as necessary, even if they are working on something, if you suggest something better a monh or two before release they might be able to implement it. I never said development was rigid, it's just that you said I should wait for the new build before suggesting something because it coud likely be changing anyway, and as long as development is occurring most things can change, thus I said I didn't want to wait until they were done with development because that is basically what you are saying. They never stop development. After a new build is out they get to work on the next immediately. While they think of new stuff to add in the first few weeks they are making general improvements. |
CrotchGrab 360
Better Hide R Die
22
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Posted - 2013.04.17 11:49:00 -
[12] - Quote
2-Ton Twenty-One wrote:Dammit people just wait for the new build. feedback is a waste of time when changes are already finalized for the next build. When we have the new build give it a month then make suggestions and requests.
CCP is not going to change or add anything till they see how the new build plays out.
But they will be considered, taken into account and perhaps replied to.
Otherwise why would this section of the forum be open in the first place?!
If they weren't taking suggestions you wouldn't be able to create a new thread. |
CrotchGrab 360
Better Hide R Die
22
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Posted - 2013.04.17 11:52:00 -
[13] - Quote
Ulysses Knapse wrote:We all know that, for dropsuits, Armor Tanking is a pain. I have come up with a few ideas that will alleviate that.
Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and does not restrict movement.
Nanite Armor Injector The Nanite Armor Injector is a nifty dropsuit module that automatically injects repair nanites when you need it. It repairs at a much faster rate than the equivalent Armor Repairer, but can only hold a fixed amount of repair nanites. After running out of nanites, you need to refill at a Nanohive or Supply Depot. Refilling takes about ten to twenty seconds, depending on the variant you are using. Rapid Nanite Armor Injectors repair more quickly, but only hold a small amount and take much longer to refill. Sustained Nanite Armor Injectors repair more slowly, but carry much more repair nanites and refill more quickly.
Personal Armor Hardener The Personal Armor Hardener is a dropsuit module that reduces damage taken by your Armor for short periods of time. Upon activating, you have fifteen seconds of increased armor resistance. The Personal Armor Hardener has a cooldown period of forty-five seconds. Sustained Personal Armor Hardeners last longer and have a smaller cooldown, but provide less resistance. Rigid Personal Armor Hardeners provide more resistance, but last for a shorter amount of time and have a longer cooldown.
Some very good ideas here mate I would like to see CCP's opinion on these. They seem perfect for the game, worded just how it should be to fit DUST. I would honestly be surprised if these are not implemented. |
Garrett Blacknova
Codex Troopers
2547
|
Posted - 2013.04.17 13:05:00 -
[14] - Quote
Ulysses Knapse wrote:Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and does not restrict movement. ENERGISED armour. LESS POWER INTENSIVE.
???
I.... don't get how putting something that uses power directly would drain less power than something that's just a lump of metal. It seems to me like it makes more sense to have similar - or higher - PG/CPU costs, but without the movement penalty. Maybe they could be resistance modules (much like the "energised plates" on vehicles) instead of a direct HP increase.
Quote:Nanite Armor Injector The Nanite Armor Injector is a nifty dropsuit module that automatically injects repair nanites when you need it. It repairs at a much faster rate than the equivalent Armor Repairer, but can only hold a fixed amount of repair nanites. After running out of nanites, you need to refill at a Nanohive or Supply Depot. Refilling takes about ten to twenty seconds, depending on the variant you are using. Rapid Nanite Armor Injectors repair more quickly, but only hold a small amount and take much longer to refill. Sustained Nanite Armor Injectors repair more slowly, but carry much more repair nanites and refill more quickly. On Dropsuits, we don't have active modules. Modules are passive, equipment is our active modules. And this is something that would really be of the most benefit to a Heavy, which doesn't really work because there's no equipment slot. What we DID have at one point was the ability to target ourselves with Repair Tools. Maybe the Crusader suits will come with a repair module that does something similar to what you're asking here though.
Quote:Personal Armor Hardener The Personal Armor Hardener is a dropsuit module that reduces damage taken by your Armor for short periods of time. Upon activating, you have fifteen seconds of increased armor resistance. The Personal Armor Hardener has a cooldown period of forty-five seconds. Sustained Personal Armor Hardeners last longer and have a smaller cooldown, but provide less resistance. Rigid Personal Armor Hardeners provide more resistance, but last for a shorter amount of time and have a longer cooldown. Again, this doesn't work as a module under the currently-planned system, because it sounds like it's designed for Heavies, but with the current plans the devs have, it would be impossible to fit on a Heavy suit because of the lack of equipment slots.
So.... pretty much.... maybe, probably not and no. |
Ulysses Knapse
Bojo's School of the Trades
424
|
Posted - 2013.06.01 08:55:00 -
[15] - Quote
Garrett Blacknova wrote:ENERGISED armour. LESS POWER INTENSIVE.
??? Compare armor plates with energized plating a la EVE.
Garret Blacknova wrote:On Dropsuits, we don't have active modules. Who said anything about it being active? It works automatically.
Garret Blacknova wrote:Again, this doesn't work as a module under the currently-planned system, because it sounds like it's designed for Heavies, but it would be impossible to fit on a Heavy suit because of the lack of equipment slots. It's not a piece of equipment. |
BL4CKST4R
WarRavens
89
|
Posted - 2013.06.01 11:20:00 -
[16] - Quote
Ulysses Knapse wrote:We all know that, for dropsuits, Armor Tanking is a pain. I have come up with a few ideas that will alleviate that.
Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and does not restrict movement.
Nanite Armor Injector The Nanite Armor Injector is a nifty dropsuit module that automatically injects repair nanites when you need it. It repairs at a much faster rate than the equivalent Armor Repairer, but can only hold a fixed amount of repair nanites. After running out of nanites, you need to refill at a Nanohive or Supply Depot. Refilling takes about ten to twenty seconds, depending on the variant you are using. Rapid Nanite Armor Injectors repair more quickly, but only hold a small amount and take much longer to refill. Sustained Nanite Armor Injectors repair more slowly, but carry much more repair nanites and refill more quickly.
Personal Armor Hardener The Personal Armor Hardener is a dropsuit module that reduces damage taken by your Armor for short periods of time. Upon activating, you have fifteen seconds of increased armor resistance. The Personal Armor Hardener has a cooldown period of forty-five seconds. Sustained Personal Armor Hardeners last longer and have a smaller cooldown, but provide less resistance. Rigid Personal Armor Hardeners provide more resistance, but last for a shorter amount of time and have a longer cooldown.
First module is good, the other two I don't like,because I would have to sacrifice a slot that I could potentially use add something that is permanent like a shield extender or a Armor repairer. |
Treablo James Howard
WarRavens
21
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Posted - 2013.06.01 12:07:00 -
[17] - Quote
You can get those as long as my scout suit gets, Tracking Enhancers/Computers. |
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