Garrett Blacknova
Codex Troopers
2547
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Posted - 2013.04.17 13:05:00 -
[1] - Quote
Ulysses Knapse wrote:Energized Armor Layering Energized nano membranes designed to be layered on dropsuits to improve durability without increasing weight. Provides a smaller armor boost than Armor Plates, but is less power intensive and does not restrict movement. ENERGISED armour. LESS POWER INTENSIVE.
???
I.... don't get how putting something that uses power directly would drain less power than something that's just a lump of metal. It seems to me like it makes more sense to have similar - or higher - PG/CPU costs, but without the movement penalty. Maybe they could be resistance modules (much like the "energised plates" on vehicles) instead of a direct HP increase.
Quote:Nanite Armor Injector The Nanite Armor Injector is a nifty dropsuit module that automatically injects repair nanites when you need it. It repairs at a much faster rate than the equivalent Armor Repairer, but can only hold a fixed amount of repair nanites. After running out of nanites, you need to refill at a Nanohive or Supply Depot. Refilling takes about ten to twenty seconds, depending on the variant you are using. Rapid Nanite Armor Injectors repair more quickly, but only hold a small amount and take much longer to refill. Sustained Nanite Armor Injectors repair more slowly, but carry much more repair nanites and refill more quickly. On Dropsuits, we don't have active modules. Modules are passive, equipment is our active modules. And this is something that would really be of the most benefit to a Heavy, which doesn't really work because there's no equipment slot. What we DID have at one point was the ability to target ourselves with Repair Tools. Maybe the Crusader suits will come with a repair module that does something similar to what you're asking here though.
Quote:Personal Armor Hardener The Personal Armor Hardener is a dropsuit module that reduces damage taken by your Armor for short periods of time. Upon activating, you have fifteen seconds of increased armor resistance. The Personal Armor Hardener has a cooldown period of forty-five seconds. Sustained Personal Armor Hardeners last longer and have a smaller cooldown, but provide less resistance. Rigid Personal Armor Hardeners provide more resistance, but last for a shorter amount of time and have a longer cooldown. Again, this doesn't work as a module under the currently-planned system, because it sounds like it's designed for Heavies, but with the current plans the devs have, it would be impossible to fit on a Heavy suit because of the lack of equipment slots.
So.... pretty much.... maybe, probably not and no. |