|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.04.13 05:22:00 -
[1] - Quote
Meh. Sniping's fine; just don't do it to exclusion, especially in Skirmish.
A sniper's focus and purpose is to kill people, tidily, from long range. If killing people gets you closer to achieving your objectives, it's a net positive. If not, it's K/D padding.
Most matches are not won on kills. If you cannot stop or slow a hostile offensive or effectively support your own (by softening up hostile defenses, for example), you need to find something else to do for a while. Constantly ask yourself whether what you're doing will aid your team, and you won't come across as a kill-farming jerk.
(Also, the "head glitch" is a terrain modeling issue that will never look like any kind of abuse while you are using it-- it's just making good, traditional use of cover. It looks different from the other side.) |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.04.13 06:00:00 -
[2] - Quote
Heathen Bastard wrote:yeah, like you're completely in the open but no shots at all will register. so basically its a terrain rendering exploit. you know what happens when they fix exploits, right? the people using them get caught flatfooted and killed. A lot.
supposedly the headglitching exploit will be fixed come may 6th, so most sniper's days are numbered right now.(they'll give up when they realize that they can now be shot just like everyone else.)
Maybe so, but I can't say I remember ever being in squad with a guy who said, "I'm going to get up on top of Sniper Mountain on Manus Peak to exploit the head glitch."
Like I said, it looks like totally fair play from the sniper's point of view. Head glitching is something other people do.
One fun side note is that it's not consistent even now. Not knowing what the glitch's parameters are, the "glitching" sniper has no way of knowing when his slight movements carry him out of the protected area, so occasionally checking back and trying that shot again produces satisfyingly bloody results. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.04.13 06:20:00 -
[3] - Quote
Heathen Bastard wrote:They move? I've never seen that. they just sit there, presumably with a **** bottle, poopsock, and an nanohive lodged in their colon.
If you can't tell, I don't like snipers, and they know they're headglitching. Why else would they be in uniform spots on each map?
Why else? Mostly because those spots have a commanding view of the field and semi-decent cover (which comes across to anyone shooting at them as the head glitch).
The glitch doesn't just apply to specific spots; it applies ANYWHERE there's a bit of terrain variance too small for the map to display at extreme ranges.
(Okay, yes, there's a finite number of those spots. It's not very finite, though. If you find a 2-foot mound of dirt that gives you decent cover from 80% of Objective B's grounds-- there are two of those on Manus Peak at the top of the road up the MCC mountain from B-- do you think snipers at B are going to see that 2-foot mound when they look at you? Not damn likely!)
Snipers move for a variety of reasons. They move because they know they're taking fire, and that the next shot might be through their visor. They move because they think the guy who was shooting at them has moved off, and it's safe to poke their heads out (frequently a mistaken assumption). They move because they forget that their scopes go all wobbly if they move, and their crosshair is just that one crucial pixel off of a tasty kill (stupid PS3 controller).
Mostly, though, they move because they don't have any good marks in their current field of view, and greener pastures are a meter and a half away. That meter and a half is all you need, if it means a helmet poking over the -actual- model for the mountaintop.
Zink!
+50 |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.04.13 06:45:00 -
[4] - Quote
Hm. Well, if you don't use it already, may I recommend the tactical sniper rifle? A corpmate tipped me off to it a few days back, and I've been enjoying counter-sniping much more, since. The head glitch isn't gone, but it's easier to compensate for (easier to get a precise, high shot aimed specifically at the head), and a quick double or triple-tap more than makes up for the lower firepower.
Usually, if I can't beat the glitch, I do one of three things: head for higher ground, head farther out, or wait.
Heading for higher ground improves your angle and makes it more likely that your shot will get past the "real" terrain structure. Heading farther out does the same by other means.
Waiting, which I do when neither of the other two are feasible, has me doing something else (like anti-infantry-- the horror!) from just out of the snipers' sight while waiting for them to shift around on their perch. Then I just pop back out, scope up, and double tap ... and, about 40%-50% of the time, get a kill. Otherwise, I just pull back under cover and wait a little longer, killing people while I'm at it.
Works great on Manus Peak.
Of course, counter-sniping, as you've noticed, comes with the usual sniper issue: you're not contributing very directly to the battle while you're doing it. I sometimes find it worthwhile to get Kaalakiota and Ishukone snipers to stop killing my team, though. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.04.13 14:50:00 -
[5] - Quote
It does, definitely, have better zoom. I switched over to it from using charged snipers a few days ago, and the difference is significant.
Now, when I say "significant," please understand that I mean enemies at extreme range are made out of a dozen or so pixels instead of six.
It is NOT the Thale's, which comes with God's own eyeball (and ability to smite). |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.04.13 15:03:00 -
[6] - Quote
2100 Angels wrote:Lord Sesshomarux wrote:Ok between sniper rifle and tactical.
How is the recoil on the tactical?
Is the tactical more reliable for headshots? Body shots? well "reliable" is probably the wrong term.. It's entirely dependant on skill, and with the same (if not, very similar) zoom fidelity there is really much of a muchness. A headshot will do 195% of the damage though, so you'll OHK more with the standard sniper rifle when you get a head shot
The standard sniper does OHK more often.
The tactical lands a second shot more often-- not because it's more accurate (all sniper rifles "snap back" to their firing position), but because it's a rare target who has the wherewithal to move before the second shot lands. If you miss the second shot on a standing target, the cause is usually unadulterated luck (as in, he moved just then for a totally different reason). A double or triple-tap with the tactical usually kills any sniper on the field (which is a serious breath of fresh air after wrestling with the Charge).
Heavies are a headache to try and hammer through, but you can wound them badly, and very quickly, with any of the sniper rifles. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
|
Posted - 2013.04.13 15:40:00 -
[7] - Quote
2100 Angels wrote:Tarquin Markel wrote:It does, definitely, have better zoom. I switched over to it from using charged snipers a few days ago, and the difference is significant.
Now, when I say "significant," please understand that I mean enemies at extreme range are made out of a dozen or so pixels instead of six.
It is NOT the Thale's, which comes with God's own eyeball (and ability to smite). I literally just tested it, measuring an object (the same object in both instances) in my FOV against the scope HUD. It was exactly the same. I would suggest that any impression of better zoom is a placebo effect
Eh ... possible, I suppose. |
|
|
|