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Garrett Blacknova
Codex Troopers
2455
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Posted - 2013.04.13 07:27:00 -
[1] - Quote
If you hear a Shotgun, and don't know where it came from, stop whatever you're doing and find out. Check the kill feed, if a red name got a Shotgun kill, and you heard it, FIND THEM.
Remember your minimap, look at it when you have any reason to suspect a nearby enemy. Paranoia and scanning capabilities are your friend.
If you're running an Assault suit, keep in mind that your Scan Precision is HORRIBLE by default. Either skill into passive Precision improvements, or fit Precision mods to improve yourself in this area, or just be more paranoid. If you can hear gunfire, you're probably closer to the fight than you want to be. Whenever a red gets a kill and the weapon is something you can hear being fired, look around on the off chance it was another sniper sharing your perch.
Make sure - unless you're a Logi - to keep a sidearm that you're effective with. If you don't like spray-and-pray, bring a Pistol. If you suck at close-range headshots, don't bring a Pistol. Keep in mind the two sidearms both have VERY different handling from your rifle, and whatever you choose, PRACTICE LIKE CRAZY WITH IT. If you're good with either Sidearm, you can defend yourself competently.
Learn to manage scope sway. When you first scope in as a new player, your scope will be rolling all over the place. When you crouch, there's still sway, but it's a LOT more manageable. Training your character up in Sniper Rifle Operations gives you a MASSIVE reduciton in sway, and learning to crouch before scoping in can make a huge difference as well. With Sniper Ops at level 5, you get barely any sway even when standing, so aiming for that early on is crucial to increasing your effectiveness. |
Garrett Blacknova
Codex Troopers
2458
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Posted - 2013.04.13 09:46:00 -
[2] - Quote
2100 Angels wrote:Lord Sesshomarux wrote:Uh the tactical sniper?
Um can you guys explain it to me?
how good is it?
what can it do cmopared to a basic sniper that does dmg per shot? It all just depends on your playstyle. Sniper Rifle: 5 shot clip, more damage, slower ROF. Tactical Sniper Rifle: 3 shot clip, less damage, much higher ROF. Charge Sniper Rifle: 5 shot clip, shitload of damage, slow ROF. With this variant you hold down the fire button and release to shoot once charged. You forgot to mention that the Tactical Sniper more zoom on the scope. It's slightly better for extreme range counter-sniping, but not as effective in close quarters because of it. |
Garrett Blacknova
Codex Troopers
2458
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Posted - 2013.04.13 10:05:00 -
[3] - Quote
2100 Angels wrote:I'm pretty sure the zoom fidelity is the same. The Tac AR has an increased zoom fidelity but I haven't noticed anything for the sniper rifles. Last time I looked at sniper descriptions, zoom fidelity was mentioned for the Tac Sniper, and while I haven't used them since the last reset, they DID have a slightly higher zoom back then. |
Garrett Blacknova
Codex Troopers
2467
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Posted - 2013.04.14 04:13:00 -
[4] - Quote
KEROSIINI-TERO wrote:As a new player, DON'T snipe. You'll hurt your progression, you'll be struggling to get isk and especially SP.
Only thing good about it is that (in the current chromosome build) you will upgrade the same light weapon skills which help the tool you SHOULD be using: The assault rifle.
Assault rifle is the bread and butter, master it first. Get a setup with what you can get decent isk and SP. And no don't think sniping gives you ok without really going assault (with uplinks or nanite injectors).
EDIT: If you only spec into sniping, you're too specialized. In many skirmishes you are not needed or you are at serious disadvantage. Let alone ambushes... This is also good advice.
My girlfriend is a pretty dedicated sniper - and one of the good ones - but even she pulls out an AR when the team needs frontline bodies more than snipers. |
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