Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
120
|
Posted - 2013.04.10 18:18:00 -
[1] - Quote
twice ive played today on the 5pt map and the framerate is dropping all over the place so bad that my character cant navigate the terrain at all :( |
Cal Predine
StarKnight Security
38
|
Posted - 2013.04.12 18:32:00 -
[2] - Quote
Not just me then?
I mean, it's always suffered framerate drops, but after swapping to a hybrid HDD/SSD* they went away. I was aware the problems were still there, but I'd reported them pretty thoroughly already, and wanted to move past them to test other aspects of the game while avoiding the overwhelming desire to beat my head against the nearest solid object.
But now (within the last week or two) they're back. Really *really* back.
Highlights include the old classic screen freezes and when it un-freezes I've lost *all* situational awareness since I don't even know which way I'm looking any more. Mostly it just makes it nigh-impossible to track a moving target, though.
* No - the answer is not "install a SSD". If the game doesn't run on the target platform - that's any out-of-the-box PS3 folks, then we, as beta testers, need to let CCP know. Thank you for your attention. |
Sada Mokmo
DUST University Ivy League
7
|
Posted - 2013.04.13 05:13:00 -
[3] - Quote
The only map where i've encountered severe lag is the one with 5 points, a CRU in the structure's northwest and a supply depot to its northeast. (And what looks like a space cannon on B)
It also happened on its ambush version |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
309
|
Posted - 2013.04.13 14:35:00 -
[4] - Quote
Did you try port forwarding your router? |
Maken Tosch
OPERATIVES OF THE GOAT
1974
|
Posted - 2013.04.13 19:56:00 -
[5] - Quote
The frame rate drop has always been a problem with the 5-point map. Skim junction was always pulled out and brought back a few times mainly because of this. It's that there are so many things going on over there that the console is pushed to its limit. But then again, the graphics and engine have not been 100% optimized yet so that may be what's causing it. |
Cal Predine
StarKnight Security
38
|
Posted - 2013.04.16 19:12:00 -
[6] - Quote
All valid points, folks. However. Ports have been variously forwarded, triggered, and entire PS3 DMZ'd. Tests have been repeated on 3 different routers (as far as the functions of the different routers allow - my Netgear and Cisco routers allow triggering, my Belkin only allows forwarding. Network engineering is my "thing" ).
Thanks all for the good advice, though, as I'm certainly also suffering what appears to be dropped packets, but it's obviously hard to trace and prove this over the UDP link which carries the game data. Problems are very much in evidence on all different maps - the Line Harvest 4-point map is a regular pain... So.... Dust client uninstalled, PS3 DB and file system restored. No change. PS3 *system* re-installed (i.e. fresh-build entire PS3) Dust client re-installed. No change.
I agree with Maken that the console is at (beyond?) its limits, and I also recall the map being removed from circulation. But I'm curious that it seems to be getting worse in the last week or so after some time of comparatively stable play... Again, I can only make educated speculations, but based on the timing of these problems appearing, I'm thinking that the Human Endurance event is proving successful, and pushing player connections beyond what the servers and their network infrastructure can handle efficiently. In which case - great! This is exactly why we're beta testing this beast, and CCP can gather data and ensure this doesn't happen when the game goes live.
But, while this makes sense in terms of network/ server problems, I'm not sure how network issues can explain framerate drops? It's not as if anyone would put a "sit and wait for network response" clause into the screen update code. Would they?
Obviously I'm also looking forward to improvements after 6th May |
KalOfTheRathi
Talon Strike Force LTD
338
|
Posted - 2013.04.17 01:33:00 -
[7] - Quote
Map names and various Feedback (bugs) can be found in the Map Feedback Forum:
https://forums.dust514.com/default.aspx?g=forum&c=235
When complaining on the Forums posting your Region can help. Different regions have different servers. Additionally the US server population can be migrated on a case by case basis to other regions (which produces horrible lag for the entire squad/team) if the server population is too low. My understanding is that is not done in the other direction. |
|
|
|
Pages: 1 :: [one page] |