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Tolen Rosas
Kang Lo Directorate Gallente Federation
72
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Posted - 2013.04.06 12:32:00 -
[1] - Quote
It only makes sense right? since it uses the same scrambler properties. All the pistol apologists who claimed the scrambler pistols special technology scrambles brains should be asking for the same thing with the rifle--good thing that wont be unbalanced or anything. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
289
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Posted - 2013.04.06 12:34:00 -
[2] - Quote
Hold charge shot
heavy rounds corner
500 damage straight to the chest
2 shots to the chest
fight over
most OP weapon in the game. |
Prius Vecht
Red and Silver Hand Amarr Empire
37
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Posted - 2013.04.06 12:43:00 -
[3] - Quote
sure hope not. the pistol doesnt need some super high modifier since it outdamages the SMG easy without one. If the SCR gets that crap it breaks the game.
the people crying were the ones that cant shoot. pistol kicks like a mule does 80-115 damage per shot. |
trollsroyce
Seraphim Initiative. CRONOS.
270
|
Posted - 2013.04.06 14:07:00 -
[4] - Quote
Betting on +220% (320%). Almost 300, made a bit uneven so it looks like it's been balanced instead of just 3x. |
Coleman Gray
GunFall Mobilization Covert Intervention
168
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Posted - 2013.04.06 14:52:00 -
[5] - Quote
ALM1GHTY STATIUS wrote:Hold charge shot
heavy rounds corner
500 damage straight to the chest
2 shots to the chest
fight over
most OP weapon in the game.
Sounds like a weaker forge gun |
Vyzion Eyri
The Legion Academy ROFL BROS
384
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Posted - 2013.04.06 15:04:00 -
[6] - Quote
I don't feel as if it'd be overpowered. Attaining a headshot is difficult unless you have high ground, and even then there are so many ways to die before you pull on off. Strafing with an scrambler rifle would make head shots even harder. It'll be a medium range weapon for the most part, and at extreme close ranges it'd possibly be deadly, like its pistol counterpart. An AR could outmanoeuvre it, a shot gunner would demolish it. They'd be angled towards anti-heavy usage, I'd say. |
Scheneighnay McBob
Bojo's School of the Trades
1172
|
Posted - 2013.04.06 15:41:00 -
[7] - Quote
I'm betting scrambler rifles will have the same damage stats as scrambler pistols, if not slightly weaker- just longer range and a bigger clip. |
Prius Vecht
Red and Silver Hand Amarr Empire
37
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Posted - 2013.04.06 16:00:00 -
[8] - Quote
why are we even entertaining this? pistol 450% had to have been a typo. no way CCP doesnt fix that! |
Rei Shepard
Spectre II
125
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Posted - 2013.04.06 16:15:00 -
[9] - Quote
Sure hope the scrambler rifle is a decent semi auto rifle, the current assault semi is crap and since i suck with any and all auto burst fire weapons i can really use a good semi. |
Cat Merc
OPERATIVES OF THE GOAT
413
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Posted - 2013.04.06 16:18:00 -
[10] - Quote
Prius Vecht wrote:why are we even entertaining this? pistol 450% had to have been a typo. no way CCP doesnt fix that! ... That's the whole point of the pistol. There is nothing to fix. |
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Kushmir Nadian
Valor Coalition RISE of LEGION
138
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Posted - 2013.04.06 16:43:00 -
[11] - Quote
HELL NO it shouldn't.
This is the kinda thing that happens when you support bad mechanics. 450% headshot modifier on the scrambler rifle would be be worst addition to this game if its added.
But like the OP said how do you NOT add it when you let the pistol have it?
All the people with bad aim who claimed scrambler pistols "needed something" to be effective (without doing the math) put their style of play before the game. I realize it was cool to have a little "ace in the hole" bonus that no one knew about early but the cat's out of the bag now... |
Ten-Sidhe
Osmon Surveillance Caldari State
451
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Posted - 2013.04.06 17:28:00 -
[12] - Quote
I think the scrambler pistol's head shot bonus is a combination of pistol bonus and scrambler bonus. So, maybe half way between the ar and scrambler pistol for the scrambler rifle? I would guess it will be lower dps but longer range then the ar, like a designated marksmen rifle, between assault and sniper.
I also noticed it looked like max ammo and ammo carried was different when it was using charge mode, so it could be a breach or charge variant that only can fire charge shots. It also overheats in video very fast. Hard to guess balance without playing with it or having stats, it could have 450% damage to head and be under-powered for all we know because of its fast overheat and low damage. |
Kushmir Nadian
Valor Coalition RISE of LEGION
138
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Posted - 2013.04.06 19:09:00 -
[13] - Quote
Ten-Sidhe wrote:I think the scrambler pistol's head shot bonus is a combination of pistol bonus and scrambler bonus. So, maybe half way between the ar and scrambler pistol for the scrambler rifle? I would guess it will be lower dps but longer range then the ar, like a designated marksmen rifle, between assault and sniper.
I also noticed it looked like max ammo and ammo carried was different when it was using charge mode, so it could be a breach or charge variant that only can fire charge shots. It also overheats in video very fast. Hard to guess balance without playing with it or having stats, it could have 450% damage to head and be under-powered for all we know because of its fast overheat and low damage.
please. tell. me. you're. joking.
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Prius Vecht
Red and Silver Hand Amarr Empire
37
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Posted - 2013.04.06 19:10:00 -
[14] - Quote
tis madness. nothing should exceed sniper rifle 200% for headshot. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
72
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Posted - 2013.04.06 19:11:00 -
[15] - Quote
Prius Vecht wrote:tis madness. nothing should exceed sniper rifle 200% for headshot.
this |
Sloth9230
Reaper Galactic
767
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Posted - 2013.04.06 19:12:00 -
[16] - Quote
Is it a pistol? No
Will it probably be more than 200%? Yes Will it be 450%? No, because it's not a pistol.
Pistols = Best headshot weapons = video game logic |
Tolen Rosas
Kang Lo Directorate Gallente Federation
72
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Posted - 2013.04.06 19:20:00 -
[17] - Quote
Sloth9230 wrote:Is it a pistol? No
Will it probably be more than 200%? Yes Will it be 450%? No, because it's not a pistol.
Pistols = Best headshot weapons = video game logic
so now having a super special pistol percentage is ok? this just get worse every minute. atleast that makes sense lore wise |
Sloth9230
Reaper Galactic
767
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Posted - 2013.04.06 19:24:00 -
[18] - Quote
Tolen Rosas wrote:Sloth9230 wrote:Is it a pistol? No
Will it probably be more than 200%? Yes Will it be 450%? No, because it's not a pistol.
Pistols = Best headshot weapons = video game logic so now having a super special pistol percentage is ok? In every game I can think of pistols have a higher headshot modifier than your average gun. 450 is the result of those two stacking, maybe 450 is a bit high, idk. |
Prius Vecht
Red and Silver Hand Amarr Empire
37
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Posted - 2013.04.06 19:35:00 -
[19] - Quote
theres absolutely no question its too high. a pistol bonus the craziest utter madness.......no other weapon get a bonus simply for being a specific type of gun. |
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 19:37:00 -
[20] - Quote
Prius Vecht wrote:theres absolutely no question its too high. a pistol bonus the craziest utter madness.......no other weapon get a bonus simply for being a specific type of gun. Ughh... you mentioned snipers right? They get a 200% bonus. The average bonus is 150%.
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Prius Vecht
Red and Silver Hand Amarr Empire
37
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Posted - 2013.04.06 20:57:00 -
[21] - Quote
pretty sure thats the effect of a railgun round powered by powerful magnets firing into your skull at faster then the speed of sound. has nothing to do with it being a rifle. its called physics.
so now ur about to tell me scramblers pistols do that eh?
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Kane Fyea
BetaMax. CRONOS.
137
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Posted - 2013.04.06 21:22:00 -
[22] - Quote
Prius Vecht wrote:pretty sure thats the effect of a railgun round powered by powerful magnets firing into your skull at faster then the speed of sound. has nothing to do with it being a rifle. its called physics.
so now ur about to tell me scramblers pistols do that eh?
Pistols + high crit damage = Every shooter does that.
It seems like no one here has ever played any other shooter. Ever. |
Mavado V Noriega
SyNergy Gaming EoN.
2674
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Posted - 2013.04.06 22:04:00 -
[23] - Quote
Kushmir Nadian wrote:HELL NO it shouldn't.
This is the kinda thing that happens when you support bad mechanics. 450% headshot modifier on the scrambler rifle would be be worst addition to this game if its added.
But like the OP said how do you NOT add it when you let the pistol have it?
All the people with bad aim who claimed scrambler pistols "needed something" to be effective (without doing the math) put their style of play before the game. I realize it was cool to have a little "ace in the hole" bonus that no one knew about early but the cat's out of the bag now...
pistol headshot may be a bit too much but tbqh if u get shat on by a pistol when ur using an AR etc then the guy deserves the kill pistol is one of the harder more skill based weapons to use hence u dont see ppl using it as much
Scrambler Rifle will in no way have that high of a bonus imho, think the charge shot is gonna be their "unique" thing like the pistol headshot modifier.
PS: Rifle would still have a higher bonus im sure than normal ARs but will have to wait and see i trust CCP enough |
Kushmir Nadian
Valor Coalition RISE of LEGION
139
|
Posted - 2013.04.06 23:06:00 -
[24] - Quote
Deserves? No such thing. If his damage exceeds my total health? I'm dead, Fine. But some kudos/bonus because he did something perceived as "hard" is BS.
Melee is hard too. You dont see a 300% pistol whip modifier so its "worth using"
Ain't no style points in war. To make matters even worse the pistol dwarfs the SMG in DPS WITHOUT THE MODIFIER.
Look at the scrambler pistol round damage...why would it need anything higher than the 150% headshot we see already? |
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 23:30:00 -
[25] - Quote
Prius Vecht wrote:pretty sure thats the effect of a railgun round powered by powerful magnets firing into your skull at faster then the speed of sound. has nothing to do with it being a rifle. its called physics.
so now ur about to tell me scramblers pistols do that eh?
Scramblers fry your brain. Thus the headshot bonus. |
Sloth9230
Reaper Galactic
767
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Posted - 2013.04.06 23:32:00 -
[26] - Quote
Kushmir Nadian wrote:why would it need anything higher than the 150% headshot we see already? Do I really need a reason other than "that's what CCP wants"? Obviously they didn't just pull the number out their ass, it's pretty clear they want SP headshots to 1HKOs
Just like they decided to gimp HMGs in the name of "balance" |
Heathen Bastard
Kang Lo Directorate Gallente Federation
115
|
Posted - 2013.04.06 23:39:00 -
[27] - Quote
Prius Vecht wrote:pretty sure thats the effect of a railgun round powered by powerful magnets firing into your skull at faster then the speed of sound. has nothing to do with it being a rifle. its called physics.
so now ur about to tell me scramblers pistols do that eh?
no, it uses a massive burst of electricity to fry your brain, flash boil your blood inside your skull, and possibly make your eyes explode out of your head for good measure. seems a lot more damaging than a tiny chunk of metal hitting you. |
Sloth9230
Reaper Galactic
767
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Posted - 2013.04.06 23:45:00 -
[28] - Quote
This thread is just full of butthurt snipers who are mad that they don't have the best headshot bonus in the game.
Well my HMG has less range than an AR, so you guys can suck it too. |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.06 23:55:00 -
[29] - Quote
Scheneighnay McBob wrote:I'm betting scrambler rifles will have the same damage stats as scrambler pistols, if not slightly weaker- just longer range and a bigger clip. I bet it'll out range the Ar with slightly less damage |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.06 23:58:00 -
[30] - Quote
Kushmir Nadian wrote:Deserves? No such thing. If his damage exceeds my total health? I'm dead, Fine. But some kudos/bonus because he did something perceived as "hard" is BS.
Melee is hard too. You dont see a 300% pistol whip modifier so its "worth using"
Ain't no style points in war. To make matters even worse the pistol dwarfs the SMG in DPS WITHOUT THE MODIFIER.
Look at the scrambler pistol round damage...why would it need anything higher than the 150% headshot we see already? Since you want to factor dps the scrambler only out dpses the smg at a range, in it's optimal it stomps, and the dps is close considering the rof and mag. |
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Kushmir Nadian
Valor Coalition RISE of LEGION
139
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Posted - 2013.04.07 01:21:00 -
[31] - Quote
Sloth9230 wrote:Kushmir Nadian wrote:why would it need anything higher than the 150% headshot we see already? Do I really need a reason other than "that's what CCP wants"? Obviously they didn't just pull the number out their ass, it's pretty clear they want SP headshots to 1HKOs Just like they decided to gimp HMGs in the name of "balance"
Ahhh...BAD EXAMPLE. CCP not infallible if you haven't noticed. Do you remember the early swarm launchers? missiles? repair farming? full auto tacticals? did they want that too? And how many would be playing this game with horrible gameplay like that?
NOT MANY.
They need testers to tell them..."this is horrible and inconsistent, rethink this."
HMGs are fine. I use one about 60% of the time...Its a weapon with a bit too much range if you ask me. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
73
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Posted - 2013.04.07 01:25:00 -
[32] - Quote
Vermaak Doe wrote:Kushmir Nadian wrote:Deserves? No such thing. If his damage exceeds my total health? I'm dead, Fine. But some kudos/bonus because he did something perceived as "hard" is BS.
Melee is hard too. You dont see a 300% pistol whip modifier so its "worth using"
Ain't no style points in war. To make matters even worse the pistol dwarfs the SMG in DPS WITHOUT THE MODIFIER.
Look at the scrambler pistol round damage...why would it need anything higher than the 150% headshot we see already? Since you want to factor dps the scrambler only out dpses the smg at a range, in it's optimal it stomps, and the dps is close considering the rof and mag.
then the real question is why does the scr pistol need a 450% headshot modifier to keep up? oh thats right, it doesnt since it already has more dps |
Vermaak Doe
SVER True Blood Unclaimed.
682
|
Posted - 2013.04.07 01:27:00 -
[33] - Quote
Tolen Rosas wrote:Vermaak Doe wrote:Kushmir Nadian wrote:Deserves? No such thing. If his damage exceeds my total health? I'm dead, Fine. But some kudos/bonus because he did something perceived as "hard" is BS.
Melee is hard too. You dont see a 300% pistol whip modifier so its "worth using"
Ain't no style points in war. To make matters even worse the pistol dwarfs the SMG in DPS WITHOUT THE MODIFIER.
Look at the scrambler pistol round damage...why would it need anything higher than the 150% headshot we see already? Since you want to factor dps the scrambler only out dpses the smg at a range, in it's optimal it stomps, and the dps is close considering the rof and mag. then the real question is why does the scr pistol need a 450% headshot modifier to keep up? oh thats right, it doesnt since it already has more dps Compare the damage per.magazine and the effective accuracy accounting for human error, even before then it's dps is lower |
FortyFive Auto
The Unholy Legion Of DarkStar
1
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Posted - 2013.04.07 01:29:00 -
[34] - Quote
+1 for complaining about something that isn't even in the game yet. Wow |
blue gt
Algintal Core Gallente Federation
20
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Posted - 2013.04.07 03:02:00 -
[35] - Quote
so much QQ. I personaly cant wait, Ive been looking for a good mid to long semi auto with some ******* finishing power, and expect 80-120 dmg, 200-300% head bonus, 10-12rnd, 80-100m, semi auto. over heat is a must to prevent turbo controllers from turning a skill shot into a high damage long burst AR. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
121
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Posted - 2013.04.07 03:06:00 -
[36] - Quote
FortyFive Auto wrote:+1 for complaining about something that isn't even in the game yet. Wow
QFT |
Garrett Blacknova
Codex Troopers
2392
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Posted - 2013.04.07 04:22:00 -
[37] - Quote
My guess:
Base damage = 40-45 Charged shot damage = 2x base Headshot modifier = 450% Fire rate = 1/2 current AR at most Kick = Tac AR level
Charged shots give you burst damage, but take longer to charge than firing 2 shots, so it's a solid 80 or 90 HP body-shot, with potential for a 500-ish damage on a headshot. For CQC, the difficulty of tracking a small fast-moving target will reduce the vlaue of headshots, and the lower fire rate and heavy kick means you can't just pop people with high-damage rapid-fire. Effectively it'll be sort of a DMR-type weapon as opposed to the current AR's more standard AR statline. |
Sloth9230
Reaper Galactic
771
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Posted - 2013.04.07 04:43:00 -
[38] - Quote
Kushmir Nadian wrote:Sloth9230 wrote:Kushmir Nadian wrote:why would it need anything higher than the 150% headshot we see already? Do I really need a reason other than "that's what CCP wants"? Obviously they didn't just pull the number out their ass, it's pretty clear they want SP headshots to 1HKOs Just like they decided to gimp HMGs in the name of "balance" Ahhh...BAD EXAMPLE. CCP not infallible if you haven't noticed. Do you remember the early swarm launchers? missiles? repair farming? full auto tacticals? did they want that too? And how many would be playing this game with horrible gameplay like that? NOT MANY. They need testers to tell them..."this is horrible and inconsistent, rethink this." HMGs are fine. I use one about 60% of the time...Its a weapon with a bit too much range if you ask me. There's a difference between changing something because it's actually broken, and changing something because enough people complained. The skill/luck required in landing a headshot is what makes it okay, at least in my book. |
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