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DJINN leukoplast
Hellstorm Inc League of Infamy
367
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Posted - 2013.04.06 08:13:00 -
[1] - Quote
The other day I got insta-killed by a viziam. This dude didn't even have to heat that thing up, I poked out, he started lasering from a cold start, and I was dead 1/64th a second later. Yeah, lotta good that ~600 HP health did me
It was such a crazy experience, that I really am considering getting myself a viziam. Skill respec soon, so why not? Even the basic laser with 3 complex damage mods owns quite nicely (which for me brings it to the baseline damage of the Viziam with no damage mods, 19.5 something HP). If I decide to go with viziam under same suit loadout, I can pull off roughly 30 HP, which will be freaking insane! |
DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 11:16:00 -
[2] - Quote
Marston VC wrote:DJINN leukoplast wrote:The other day I got insta-killed by a viziam. This dude didn't even have to heat that thing up, I poked out, he started lasering from a cold start, and I was dead 1/64th a second later. Yeah, lotta good that ~600 HP health did me It was such a crazy experience, that I really am considering getting myself a viziam. Skill respec soon, so why not? Even the basic laser with 3 complex damage mods owns quite nicely (which for me brings it to the baseline damage of the Viziam with no damage mods, 19.5 something HP). If I decide to go with viziam under same suit loadout, I can pull off roughly 30 HP, which will be freaking insane! lets do a bit of math then...... vk.1 suit with x4 complex damage mods = 40% damage buff (assuming the stacking penalty is still broken), that with a 10% buff from weaponry adds up to 50%. The viziam does 20 damage per shot. 20 x 1.5 = 30. So what we have here is a suit with about 450 hp (using my skills), and a Standard AR that has zero recoil, a higher rate of fire, and charges up damage in this order..... 1 sec of firing = 20 'shots' (roughly) each one doing 30 damage 2 sec of firing = 20 'shots' (roughly) each one doing 60 damage (or 40, or 50 depending on how the charge works with damage mods) 3 sec of firing = 20 'shots' (roughly) each one doing 90 damage (or 60, or 70 depending on how the charge works with damage mods) Assuming the 90 damage per shot variation is correct your dealing about 1800 damage per second by your last second (before overheat) and you still get about 10 more shots in the fourth second using the viziam.
With Eve math, 4 complex and 10% from weaponry = Almost perfectly 61%. (1.1 * 1.1 * 1.1 * 1.1 * 1.1 = 1.61051).
Problem is, we have no idea what kind of "RPM" the LR has nor do we know the increase in damage over time (far as I know), so we can only guess it's DPS.
Laser is beast, that is about all we have ATM. Once CCP releases their info on all the weapons, we will truly know for sure how much DPS it does, and how much it increases over time shot.
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DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 11:50:00 -
[3] - Quote
Faquira Bleuetta wrote:4 x 10 = 40 i think
EVE math, percentage is multiplied.
Two 10% damage mods (no stacking penalty) = 1.21 multiplier (1.10 * 1.10).
Four 10% damage mods (no stacking penalty) = 1.4641 multiplier (1.10 * 1.10 * 1.10 * 1.10)
Four 10% damage mods (no stacking penalty) with additional 10% weaponry = 1.61051 multiplier (1.10 * 1.10 * 1.10 * 1.10 * 1.10) |
DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 11:54:00 -
[4] - Quote
Bendtner92 wrote:DJINN leukoplast wrote:Faquira Bleuetta wrote:4 x 10 = 40 i think EVE math, percentage is multiplied. Two 10% damage mods (no stacking penalty) = 1.21 multiplier (1.10 * 1.10). Four 10% damage mods (no stacking penalty) = 1.4641 multiplier (1.10 * 1.10 * 1.10 * 1.10) Except that we do have stacking penalty (yes, it's just a display bug), so it's 29,9% for 4 damage mods.
Proof?
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DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 12:07:00 -
[5] - Quote
Thanks for link, checked it out.
Still a bit vague, I mean why would all other % based mods show correctly in UI except damage mods, and for this long? I've done the math, vk1 assault shield tank vs vk1 assault damage mod user (with no stacking penalty), shield tank still wins.
Stacking penalty would make damage mods all but useless unless they they have the multiplier show in UI now. |
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