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![Lockout Tagout Lockout Tagout](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Lockout Tagout
Onslaught Inc
0
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Posted - 2013.04.04 18:05:00 -
[1] - Quote
I have been looking through the forums as of late and I cannot find any mention to the sharpshooter nerf that is being rumored to have been mentioned on the recent merc cast.
My question is what exactly is the sharpshooter nerf and how will affect players after Uprising goes live? |
![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
911
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Posted - 2013.04.04 18:06:00 -
[2] - Quote
Sharpshooter will no longer increase range. It will increase accuracy. Which means snipers like me cannot hit people at the other end of the map from my end of the map .
Bubbye scrub snipers! Hello Real Snipers! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![2-Ton Twenty-One 2-Ton Twenty-One](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
2-Ton Twenty-One
Imperfects Negative-Feedback
446
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Posted - 2013.04.04 18:07:00 -
[3] - Quote
From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion |
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Lockout Tagout
Onslaught Inc
0
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Posted - 2013.04.04 18:09:00 -
[4] - Quote
Sentient Archon wrote:Sharpshooter will no longer increase range. It will increase accuracy. Which means snipers like me cannot hit people at the other end of the map from my end of the map ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) . Bubbye scrub snipers! Hello Real Snipers! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Looks like the respec will be the good bye of my sniper skills. |
![XeroTheBigBoss XeroTheBigBoss](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
111
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Posted - 2013.04.04 18:11:00 -
[5] - Quote
Lockout Tagout wrote:Sentient Archon wrote:Sharpshooter will no longer increase range. It will increase accuracy. Which means snipers like me cannot hit people at the other end of the map from my end of the map ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) . Bubbye scrub snipers! Hello Real Snipers! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Looks like the respec will be the good bye of my sniper skills.
Yaaaay!! |
![Corbina Ninja Corbina Ninja](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Corbina Ninja
Maphia Clan Corporation CRONOS.
109
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Posted - 2013.04.04 18:14:00 -
[6] - Quote
lasers will have recoil/dispersion? |
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DJINN leukoplast
Hellstorm Inc League of Infamy
365
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Posted - 2013.04.04 18:14:00 -
[7] - Quote
Perhaps since it increases accuracy and lowers kick/dispersion, all the weapons by default will have max range, but until you upgrade, hitting far off objects will be extremely difficult. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
547
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Posted - 2013.04.04 18:16:00 -
[8] - Quote
I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range. |
![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
911
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Posted - 2013.04.04 18:17:00 -
[9] - Quote
2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion
Nope not really. Each of them will have their own unique range.
For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too.
However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66.
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![Sentient Archon Sentient Archon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Sentient Archon
Red Star.
911
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Posted - 2013.04.04 18:18:00 -
[10] - Quote
Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range.
Yes.
You will have;- AR Sharpshooter Sniper Sharpshoter SMg Sharpshooter etc etc
Think about mixing and matching like cloaking and SMGs ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
|
![Daedric Lothar Daedric Lothar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daedric Lothar
Onslaught Inc
92
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Posted - 2013.04.04 18:22:00 -
[11] - Quote
I find it interesting that year 2000 rifles will be more effective then super technology futuristic rifles. I guess progress does not always march forward. |
![Kushmir Nadian Kushmir Nadian](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Kushmir Nadian
Valor Coalition RISE of LEGION
131
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Posted - 2013.04.04 18:32:00 -
[12] - Quote
Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range.
I thought sharpshooter was too big of an advantage as well. Hopefully it will increase a weapons efficiency over its max range, tho. But I agree my Exile shouldn't shoot farther than yours because I have sharpshooter level 3.
The SMG is another matter. Its pitiful range needs looking at. How the pistol has more range than the SMG is amazing to me.
Shouldn't the SMG be solid inside 40m? Does that kind of range make it OP? I'm confused.... |
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Sentient Archon
Red Star.
912
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Posted - 2013.04.04 18:37:00 -
[13] - Quote
Kushmir Nadian wrote:Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range. I thought sharpshooter was too big of an advantage as well. Hopefully it will increase a weapons efficiency over it max range, tho. But I agree my Exile shouldn't shoot farther than yours because I have sharpshooter level 3. The SMG is another matter. Its pitiful range needs looking at. How the pistol has more range than the SMG is amazing to me. Shouldn't the SMG be solid inside 40m? Does that kind of range make it OP? I'm confused....
Most RL pistols have effective ranges of < 50. My PX4 storm (handgun actually) has a range of 40m.
My Uzi has a range of 200m but my MP5 has a effective range of 70m The MP5A2s have an effective range of 200m.
Either way the SMGs do need a range buff over pistols. |
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Sgt Buttscratch
G I A N T
9
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Posted - 2013.04.04 18:38:00 -
[14] - Quote
Sentient Archon wrote:Sharpshooter will no longer increase range. It will increase accuracy. Which means snipers like me cannot hit people at the other end of the map from my end of the map ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) . Bubbye scrub snipers! Hello Real Snipers! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Yeah, I have already been trying to train myself to work a lot closer to gun fights with my sniper. Only gunna be a lot better this way, rather than people using mountain top glitches to to cheese the sniping world |
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2-Ton Twenty-One
Imperfects Negative-Feedback
446
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Posted - 2013.04.04 18:47:00 -
[15] - Quote
Sentient Archon wrote:2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion Nope not really. Each of them will have their own unique range. For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too. However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66.
Yeah because I totally meant that that the fixed range was a universal fixed range......... |
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Sentient Archon
Red Star.
913
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Posted - 2013.04.04 18:49:00 -
[16] - Quote
2-Ton Twenty-One wrote:Sentient Archon wrote:2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion Nope not really. Each of them will have their own unique range. For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too. However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66. Yeah because I totally meant that that the fixed range was a universal fixed range.........
It was not for you. You seem to be a smart one. But I have been proven wrong before.
This is for all those dumdums who will literally take your statement and improve that it means all weaspons have the same fixed range.
I am trying to I.D.10.T. proof this! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![2-Ton Twenty-One 2-Ton Twenty-One](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
2-Ton Twenty-One
Imperfects Negative-Feedback
446
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Posted - 2013.04.04 18:50:00 -
[17] - Quote
Sentient Archon wrote:Kushmir Nadian wrote:Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range. I thought sharpshooter was too big of an advantage as well. Hopefully it will increase a weapons efficiency over it max range, tho. But I agree my Exile shouldn't shoot farther than yours because I have sharpshooter level 3. The SMG is another matter. Its pitiful range needs looking at. How the pistol has more range than the SMG is amazing to me. Shouldn't the SMG be solid inside 40m? Does that kind of range make it OP? I'm confused.... Most RL pistols have effective ranges of < 50. My PX4 storm (handgun actually) has a range of 40m. My Uzi has a range of 200m but my MP5 has a effective range of 70m The MP5A2s have an effective range of 200m. Either way the SMGs do need a range buff over pistols.
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be 2x as long because its way easier to draw a pistol then ready a smg. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier. |
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Stryker Battalion
Eyniletti Rangers Minmatar Republic
4
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Posted - 2013.04.04 18:51:00 -
[18] - Quote
Range via boosting Sharpshooter has been the basis for many weapon OP threads. I believe that many of the complaints about the HMG, Sniper, and Shotgun were focused on range or some sort of extension of range (red line sniping). Perhaps this is CCP's fix as set ranges can be more easily balanced for the "Rock, paper, Scissors" aspect of the game. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
446
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Posted - 2013.04.04 18:52:00 -
[19] - Quote
Sentient Archon wrote:2-Ton Twenty-One wrote:Sentient Archon wrote:2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion Nope not really. Each of them will have their own unique range. For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too. However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66. Yeah because I totally meant that that the fixed range was a universal fixed range......... It was not for you. You seem to be a smart one. But I have been proven wrong before. This is for all those dumdums who will literally take your statement and improve that it means all weaspons have the same fixed range. I am trying to I.D.10.T. proof this! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
lol k you made me do one of those "are you kidding me" moments ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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Sloth9230
Reaper Galactic
756
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Posted - 2013.04.04 18:57:00 -
[20] - Quote
2-Ton Twenty-One wrote:
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be half. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier.
But SMGs do you use ballistics ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
|
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1898
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Posted - 2013.04.04 19:00:00 -
[21] - Quote
I like that concept of turning the sharpshooter skill book into improve just the accuracy rather than the range. That way, if I do die to a sniper, it will be at the hands of a veteran player rather than some Newberry scrub. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
446
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Posted - 2013.04.04 19:01:00 -
[22] - Quote
Sloth9230 wrote:2-Ton Twenty-One wrote:
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be half. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier.
But SMGs do you use ballistics ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
The bullets in game from my understanding are plasma based, except for the mini gun that is a titanium sabot or something. But I digress, its kind of a mute point. you have to look at balancing for balance's sake. If you go for real weapon ballistics the HMG, power armored combat suit would be a unstoppable killing machine firing rounds well over 1.5 kms and would do insane amounts of damage.
I can see smgs getting like a 10-20% increase in range or something but pistols need to also have a good reason to use them instead, because if we could, we would all just carry a 2nd AR on our backs. |
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Cat Merc
OPERATIVES OF THE GOAT
374
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Posted - 2013.04.04 20:34:00 -
[23] - Quote
Daedric Lothar wrote:I find it interesting that year 2000 rifles will be more effective then super technology futuristic rifles. I guess progress does not always march forward. Those rifles will kill the USER without the suit. Those things are powerful. |
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Kaze Eyrou
ROGUE SPADES
103
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Posted - 2013.04.04 20:44:00 -
[24] - Quote
Corbina Ninja wrote:lasers will have recoil/dispersion? No, but I imagine this... More heat reduction from use. (Already in Laser Rifle skill but what if there is additional heat reduction? Allowing you to use your whole clip without overheat?) Increased damage. Either increased initial damage so you don't have to "build up" (or whatever) the laser beam in order to do more damage. Or overall damage? Or higher "build up" in laser damage?
Mind you, some of these sound overpowered... I'm just brainstorming ideas (translate: pulling thoughts out my ass)... |
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Mithridates VI
Circle of Huskarl Minmatar Republic
612
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Posted - 2013.04.04 20:50:00 -
[25] - Quote
2-Ton Twenty-One wrote:The bullets in game from my understanding are plasma based
SMG is Minmatar tech. It uses rubber bands and small stones. |
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Jack McReady
DUST University Ivy League
92
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Posted - 2013.04.04 20:51:00 -
[26] - Quote
2-Ton Twenty-One wrote:Sloth9230 wrote:2-Ton Twenty-One wrote:
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be half. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier.
But SMGs do you use ballistics ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) The bullets in game from my understanding are plasma based, except for the mini gun that is a titanium sabot or something. But I digress, its kind of a mute point. you have to look at balancing for balance's sake. If you go for real weapon ballistics the HMG, power armored combat suit would be a unstoppable killing machine firing rounds well over 1.5 kms and would do insane amounts of damage. I can see smgs getting like a 10-20% increase in range or something but pistols need to also have a good reason to use them instead, because if we could, we would all just carry a 2nd AR on our backs. SMG is minmatar technology, just like the HMG, they use balistic projectiles and have alot of different ammo types. the SMG has damage penalty against shield thus most likely nuclear, fusion or titanium sabbot is loaded into the SMG.
also a fixed range is bad game design, especially when most fights happen at 20-30m range. 10% more range for SMG would do NOTHING they have 15m optimal range. they should limit the effectives of weapons at range via accuracy of the weapon. |
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trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.04 20:52:00 -
[27] - Quote
This has me a bit worried. If AR, or worse, ScR cannot hit head precisely at 100 meters... Forget about any targeting, just spray at chest and hope for lucky head dispersion. Skill factor non existent. Sniper long range field control and tactical play non existent. Even if this would be fixed at sharpshooter V so that you hit where you aim instead of where the dice decides, all it will do is remove the last advantage newbies could have on veterans.
Wish this gets confirmed at the spreadsheet. This might be the worst decision in dust design history. An fps games competitiveness is measured by being able to out aim others, take it away and dust is skillpoint spray online. |
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Kaze Eyrou
ROGUE SPADES
103
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Posted - 2013.04.04 20:57:00 -
[28] - Quote
trollsroyce wrote:This has me a bit worried. If AR, or worse, ScR cannot hit head precisely at 100 meters... Forget about any targeting, just spray at chest and hope for lucky head dispersion. Skill factor non existent. Sniper long range field control and tactical play non existent. Even if this would be fixed at sharpshooter V so that you hit where you aim instead of where the dice decides, all it will do is remove the last advantage newbies could have on veterans.
Wish this gets confirmed at the spreadsheet. This might be the worst decision in dust design history. An fps games competitiveness is measured by being able to out aim others, take it away and dust is skillpoint spray online. I might be wrong, but I thought accuracy only worked when ADS, not when hip-firing. Can anyone confirm/deny this? |
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Booby Tuesdays
THE DOLLARS
55
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Posted - 2013.04.04 20:58:00 -
[29] - Quote
trollsroyce wrote:This has me a bit worried. If AR, or worse, ScR cannot hit head precisely at 100 meters... Forget about any targeting, just spray at chest and hope for lucky head dispersion. Skill factor non existent. Sniper long range field control and tactical play non existent. Even if this would be fixed at sharpshooter V so that you hit where you aim instead of where the dice decides, all it will do is remove the last advantage newbies could have on veterans.
Wish this gets confirmed at the spreadsheet. This might be the worst decision in dust design history. An fps games competitiveness is measured by being able to out aim others, take it away and dust is skillpoint spray online. If anything it's the opposite. Headshots will be a true test of skill at a (slightly) closer range. No more AR users standing still over 100m away landing headshots and killing cats with over 500 total HP in 2 seconds or less. |
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WyrmHero1945
IMPSwarm Negative-Feedback
88
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Posted - 2013.04.04 21:08:00 -
[30] - Quote
Sentient Archon wrote:Sharpshooter will no longer increase range. It will increase accuracy. Which means snipers like me cannot hit people at the other end of the map from my end of the map ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) . Bubbye scrub snipers! Hello Real Snipers! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
And babye 100m ARs that have more range than my LR!!!!! Best news of the day I love you guys omg bacon. |
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