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2-Ton Twenty-One
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Posted - 2013.04.04 18:07:00 -
[1] - Quote
From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion |
2-Ton Twenty-One
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Posted - 2013.04.04 18:47:00 -
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Sentient Archon wrote:2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion Nope not really. Each of them will have their own unique range. For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too. However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66.
Yeah because I totally meant that that the fixed range was a universal fixed range......... |
2-Ton Twenty-One
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Posted - 2013.04.04 18:50:00 -
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Sentient Archon wrote:Kushmir Nadian wrote:Knarf Black wrote:I was under the impression that the sharpshooter skills were being broken up by individual weapon. I might have to ditch SMGs if I can no longer upgrade their initially pathetic range. I thought sharpshooter was too big of an advantage as well. Hopefully it will increase a weapons efficiency over it max range, tho. But I agree my Exile shouldn't shoot farther than yours because I have sharpshooter level 3. The SMG is another matter. Its pitiful range needs looking at. How the pistol has more range than the SMG is amazing to me. Shouldn't the SMG be solid inside 40m? Does that kind of range make it OP? I'm confused.... Most RL pistols have effective ranges of < 50. My PX4 storm (handgun actually) has a range of 40m. My Uzi has a range of 200m but my MP5 has a effective range of 70m The MP5A2s have an effective range of 200m. Either way the SMGs do need a range buff over pistols.
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be 2x as long because its way easier to draw a pistol then ready a smg. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier. |
2-Ton Twenty-One
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Posted - 2013.04.04 18:52:00 -
[4] - Quote
Sentient Archon wrote:2-Ton Twenty-One wrote:Sentient Archon wrote:2-Ton Twenty-One wrote:From my understanding all/most weapons will be fixed range now. Sharpshooter and assorted skills will reduce things like kick and dispersion Nope not really. Each of them will have their own unique range. For example: Snipers will still be at 600 (or may reduce) and ARs will be at 90. You will obviously have your optimal ranges too. However the accuracy will improve. For example, if your accuracy is 60 a level 2 sharpshooter will make it 66. Yeah because I totally meant that that the fixed range was a universal fixed range......... It was not for you. You seem to be a smart one. But I have been proven wrong before. This is for all those dumdums who will literally take your statement and improve that it means all weaspons have the same fixed range. I am trying to I.D.10.T. proof this!
lol k you made me do one of those "are you kidding me" moments |
2-Ton Twenty-One
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Posted - 2013.04.04 19:01:00 -
[5] - Quote
Sloth9230 wrote:2-Ton Twenty-One wrote:
The ballistic properties of fictional weapons firing fictional ammunition vs real weapons and physics has about as much place in this as building a star gate does to nasa's space program, although i get what you are saying and smgs could use a range buff but at the same time pistols deserve some sort of balance in their favor as well, right now we only have scramblers but there should be others down the pipe at some point.. The time it takes to switch from AR to a smg compared to a pistol should be half. Also a pistol should probably hit harder as it would use heavier slugs or make movement quicker and easier.
But SMGs do you use ballistics
The bullets in game from my understanding are plasma based, except for the mini gun that is a titanium sabot or something. But I digress, its kind of a mute point. you have to look at balancing for balance's sake. If you go for real weapon ballistics the HMG, power armored combat suit would be a unstoppable killing machine firing rounds well over 1.5 kms and would do insane amounts of damage.
I can see smgs getting like a 10-20% increase in range or something but pistols need to also have a good reason to use them instead, because if we could, we would all just carry a 2nd AR on our backs. |
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