Drake435
SVER True Blood Unclaimed.
32
|
Posted - 2013.04.03 02:17:00 -
[1] - Quote
Militia gear requires higher CPU/PG and/or other negatives like reduced ammo, clip, or reload time. Normally, it doesn't take much effort to kill a MLT-fitted player but there are instances where a MLT player will finish you off at the most random of times.
It's meant to cost nothing so you can make an ISK profit however, you get reduced survivability and damage output. You will be cannon fodder for advanced and proto players.
Strangely, I don't notice much of a difference between standard and militia-fitted dropsuits. All are cannon fodder.
EDIT: I forgot to mention.....BPO-only fittings..... |
Drake435
SVER True Blood Unclaimed.
32
|
Posted - 2013.04.03 02:37:00 -
[2] - Quote
Drake435 wrote:Militia gear requires higher CPU/PG and/or other negatives like reduced ammo, clip, or reload time. Normally, it doesn't take much effort to kill a MLT-fitted player but there are instances where a MLT player will finish you off at the most random of times.
It's meant to cost nothing so you can make an ISK profit however, you get reduced survivability and damage output. You will be cannon fodder for advanced and proto players.
Strangely, I don't notice much of a difference between standard and militia-fitted dropsuits. All are cannon fodder.
EDIT: I forgot to mention.....BPO-only fittings.....
I just ran around punking protos in my untrained militia assault frontline starter kit. All it requires is that I see them before they see me. This is hardly an uncommon occurance.
The point is, there is no incentive to run anything higher than a starter kit. Victory is not rewarded, so why risk assets? MCC AFK'rs use the same logic. I just get to have more fun than they do, because I'm ruining someones day by costing them fake space money they may have acquired from the use of real money.
Dust is broken. Perhaps they should consider fixing the most basic PUG mode before they start messing with the part of the game that actually matters?[/quote]
I don't see how that's possible unless it was an aurum-bought proto suit. Normally, ISK proto players have more than enough survivability to survive a full clip of a militia AR. Victory is rewarded to an extent. If you play well and say, accrue 2000+ WP on your own and have boosters running, you'll get a decent amount of SP for your troubles and perhaps a better ISK profit as well to compensate. A well-built suit should die only once or none at all in a match.
HOWEVER, the militia shotgun needs looking at. That thing does not conform to MLT standards and can DESTROY ANY suit. The MLT sniper on the other hand at least has less clip and reload speed while being a skill--intensive weapon. That is, sniping people in a LAV, sprinting, dropping, etc. |